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rvdbarnes

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  1. Can anyone offer any help with getting the wizz bang turn one just right?
  2. To the top! Any developments on this terrain setup, particularly the tiles? Or was it scrapped?
  3. I'm wondering why Hamlin ranks so highly amongst players, both outcast and opponent? Ive never played as him or against him, but have his thematic crew as I love the back story to him as well as the models. Is it his obey style combined with out activation with relative ease?
  4. I'm fancying a dabble with Sandeep and wondered what everyone felt was his must buys when putting an order together?
  5. So, chompy dreamer. Am I right in thinking that you plough in with chompy to wreak havoc? My question is, how do you protect the dreamer as and when he reappears in his child form?
  6. This is very true. Quite often, you will want to slingshot papa in to the enemy lines with your DM to blow himself up and finish off what Sonnia has started, which means you want him in the box until you can move in with your Unimpeded. After the activation flip for keeping him in the box, the only way to get him out is to target someone else with the pine box, he'll then be out regardless of the outcome as the unbury is triggered upon taking the action. Yes, I'm guilty of running a very similar list
  7. Looking at it, I guess you can chain them together at the end of the turn too rather than all within range of your unbury beacon. ie - place the first unbury, you then have another friendly model available for your next unbury. This will make it much easier to get good positioning on the bigger things such as 50mm jorogumo
  8. Has anyone had any success with this combo at all? its quite an AP sink, but could bring some nice early VP. What would come first, the unbury of the last blossom or the scheme VP Calculation?
  9. Look forward to following this Kyle, great start with Asami
  10. How does the emissary-Hopkins-Abuela combo work?
  11. Here's another one for everyone Standard extraction convict labour show of force exhaust their forces set up quick murder
  12. But then remain tangled somewhere else as the condition hasn't been broken
  13. Does a lure totally trump the tangled condition? The condition states a move or charge cannot be declared, and a lure is an undeclared move, so avoids the 3 damage too
  14. Ah, I missed the initial style switch and wondered what the powerful chi was being used for.
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