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Mutter

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Everything posted by Mutter

  1. I usually got the Fast just for getting an Ascendancy upgrade every turn, but when this somehow didn't work out, it was Chiaki or Yin who got a swap, yes. But FTF will just make that even easier, I guess.
  2. Since most VP are scored at the end of turn 2, you don't really benefit from the extra Chi till beginning of 3rd turn ... In practice, I found I almost always had Fast on him anyway (but then I'm always using a TW with him, so that might influence my view). But I still agree that FTF seems very fluid and powerful, and I'm leaning towards using it as a staple, too.
  3. So, it seems that the new upgrade, Plague Pits, is going to be immensely popular. I'm looking forward to spreading the Blight, too. But I heven't really decided how to best place the Pit markers strategically. I guess so far away from the opposing zone that no model can reach a marker with just one move would be best. That way, the earliest they can dispose of them would be turn 2, and it would slow them down immensely (possibly losing a walk AP in the first turn to avoid getting Blight in the first turn, resulting in +2 Blight). But does it make sense to cluster them? So that anybody disposing one gets affected by another? Or strung out, so they can't be avoided? Any ideas on this would be welcome ...
  4. Yeah, The Soaring Dragon is going to be popular ...
  5. I'm thinking of adding the little one to my Viks crew. Especially with Survivalist, it'd make Ashes stupidly survivable. But I'm not really sure what else she can bring to the crew, and whether it's really worthwhile to have her - 8ss is kinda steep 'just' for some survivability on Ashes (who really mostly goes down when I make mistakes). What do you think? Any other models from Wave 5 that you'll include with the Viks?
  6. So, does anybody have any ideas how to proxy Benny Wolcomb until he's released? I'm having trouble with him, and my usual fallback, the multipart kit, won't help me here, seen as they're all super thin. Was thinking maybe this guy, but he's a bit too friendly and not dirty enough: For Marlena, I'll probably go with one of the little Hasslefree kids and one of the Puppet Wars Unstitched guys, possibly the Executioner: Any other ideas & plans?
  7. Hmm, they're both so different, that I'm not sure if I ever need to decide between them. Rougarou I bring if I'll benefit from pounces. And only, when I can afford to stay pretty close together. For the Cyclops, I forsee a completely different application ...
  8. Very interested in this. So far, I've dismissed Follow Their Footsteps and Blood Ascendant, but you sure make it sound interesting.
  9. Go and talk to the Hungering Darkness ...
  10. The PM is great - if it wasn't for the fact that it stops you from taking the Cherub. Therefor, I wouldn't even take PM if it was free. Cherub fanboi all the way ...
  11. That Grootslang just looks stupid for those stats. *facepalm*
  12. Thanks for another batch of excellent reports! As always, a pleasure to read ...
  13. I vote Vanessa! Cool report, thanks for that, and that Dust Storm is pretty slick-looking.
  14. That is correct. Any action (so Attacks, too) that end within 3" will cause Blight +1.
  15. Yes. That is what is being talked about.
  16. Cool report, thanks for the effort. And yeah, that Steamfitter sounds ... tasty.
  17. Might want to include a link to your blog. Interesting stuff, I'll check it out some time soon.
  18. Thanks for the reports and congrats on the good finish. What did you use to do your summons off? Especially in the first game - was that off Phillip as well?
  19. I love Awakening, and yes, it will be hard not to use it in future. But I'm not convinced on Follow Their Footsteps. In a lot of cases, you'll only get 1 Chi at the end of turn 2, and then every turn afterwards. For those situations, the upgrade seems too expensive. It'll be fairly rare to get more than 1 Chi a turn, and by the end of turn 2, I'm usually swamped in Chi anyway.
  20. Yes, but counting on her to do Claim Jump that way you have to be very confident of your killing abilities ...
  21. Yes, the project kinda 'exploded' ... When I started out, I didn't realize just how many bleedin' conditions that game has. But I get nice comments all the time for the tokens, so it's all worth it. Or so I tell myself ...
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