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SirRocketPants

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About SirRocketPants

  • Birthday 12/18/1988

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    Anderson, SC
  • Interests
    Plays Malifaux at:
    Geek Out Games, Central, SC
    Empire Games, Anderson, SC

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  1. Yay. They added baby teddies. And there I thought I wasn't getting anything this year since I'm doing Neverborn M3E and already had recently bought all the things of interest. Baby teddies... yeah!
  2. Ok, Sounds reasonable. So basically I can't play these models together until we get a FAQ 😢😑
  3. I have a question about an interaction between Misery (oh god... that ability again....) and Vasalia's: Tangled Threads: During the Start Phase, every enemy model within 2 of a friendly Puppet gains Staggered. So Misery reads : Misery: Once per Activation. After an enemy model within a6 gains Stunned or a Condition listed in this model’s Opportunist Ability, this model may either move it up to 2" or have it suffer 1 damage. Is the "once per activation" a requirement for the aura to function, or a restriction to it? In other words.... can 1 misery aura apply several times (to several opposing models that just gained staggered in the start phase due to being within 2" of puppets), or can it not apply at all? Why? Thanks.
  4. Oh wow.... I didn't realize that. I guess I just assumed it worked like in M2E.... and noone has corrected me/everyone else seems to do the same. Do you have a link to some post clarifying this? I guess Hans isn't gonna make the cut anymore....
  5. Guess it's really all a matter of point of view. While I agree that most of the Gremlins really aren't evil (also they are hilarious), the OP lists Toni and Mei Fang as good in Arcanists, and they are 2 of the most wretched and despicable characters in the whole story as far as I'm concerned. I do feel bad for some of the tragic characters even though they are clearly evil (Kirai, Molly, Asami, collodi....) except maybe Zoraida who could be considered only tragic.
  6. Ehm.... not sure if you read what I actually said. But reading Pandora's ability, it says you "may either push 2" or inflict 1 damage". So you may chose between either one of these 2 actions when the Ability is triggered.... but nothing suggests that you may choose to trigger the ability or not. I agree that the wording seems ambiguous depending on how you want to read it, and Wyrd needs to clarify the rule's intention for that sake. (Is there an official channel to get questions answered?) But if they wanted to give you a choice the wording could easily have been written clearly as "this model may choose to trigger it's Misery ability to either move it 2" or have it suffer 1 damage" - since it's a use once only ability that would make sense. As it is now, I read the Misery ability as once it is triggered (and you don't get a choice) you do get to chose one of the following two things : push the model 2" and have it suffer 1 damage.
  7. Sorry, but Misery's "move it up 2" or have it suffer 1 damage" refers to the opponents model being stunned, right? So the 2 sorrows couldn't move themselves 2". Or am I missing something here? Also for the question of whether or not you can stagger the effects of overlapping misery Auras generated as a model is affected by several instances of one or another condition depends entirely on a player having to use a once per activation ability (or really, any ability) whenever possible, or if he can chose not to do so. Looking at other cards it seems like abilities are always in effect, and while some abilities say that a model may do this or that or nothing at all, Misery's may seems to apply to the choice of 1dmg/2" push only. So if a model within overlapping auras gains stunned, it seems to me all Misery auras would trigger. However, if a model for example gained focus/burning, etc..., this might trigger only Pandora's aura, if it then gained slow from another action, Kade's aura may be triggered, and if the model was then stunned, a Sorrow's aura could trigger, for a total of 3 dmg as long as the conditions were applied at different timings. There are no clues that would lead us to believe that models could choose not to use their armor, hard to wound, hard to kill or incorpreal abilities either as far as I know.
  8. I mostly agree. Model bloat and everyone can do everything and more and more cross hiring... I understand why Wyrd does it. You need to sell new models. You want to give people what they want by fixing the "issues" in their factions that they complain about. But it feels like identities are lost... I especially dislike the cross faction hiring. Also balance becomes harder with more models. If I just want to play something fun, paint cool models and hang out with buddies I'll play warhammer... because everyone plays it and it's easier to get the social part of playing a game. I love the Malifaux feel, fluff and models (maybe not their assembly). But it had something else... an interesting competitive feel. I'm new... and love GG18, but since wave 5 came out I am feeling like both of those things are weakened... the game "feel" is getting diluted in all the cross hiring and plucking faction weaknesses, and the competitiveness... while the game balance might actually be better at the moment... at least you can argue for it... you can feel that there are too many things interacting. Some models just need to be sidelined because you can't keep up with the balance of such a large pool. And balance is not the only thing that makes competition interesting... differences between factions... strengths and weaknesses need to be there to give us unique challenges. If balance was the goal we'd all play chess. Anyway... not sure how to fix this. But I think we feel similarly about the state of the game. I'd be interested in discussing possible solutions so that the game remains popular and keeps growing and attracting people. And I want us all to have as much fun as possible playing with as many people as possible.
  9. I'd go with this option. Death marshals only see my lists when I want to do a double bomb (burry The void beast and Bishop for example for a turn 1 alpha strike), otherwise they are quite useless. I'd go with the first option, the list will allow you to learn the game and is quite flexible vs most things. Also it makes it very easy to expand further.
  10. That's pretty much the conclusion I've come to. Viks are made for this. You hurt them before they hurt you, and you need to figure out how you'll do it sure... but if you don't get the first hit you're just screwing yourself and not playing into their strengths.... why not play another master? But if you do and you do it right, the game can be over very fast.
  11. You're just making me feel worse. It sounds like things used to be reasonable (or at least they used to work the way I personally think is reasonable), and Wyrd decided to come up with something worse.
  12. There would also be a difference when models are standing on Ht1 terrain which currently does nothing and when 1 model stands on Ht2 terrain and another on Ht6 terrain... where currently both are considered to be on a vantage point. Also I hate drawing diagonal lines of sight. It's very sibjective. Finally I forgot to mention in my first post.... Attacking a model on higher ground also needs cleaning up. reach should be something like model height + engagement - height difference in my opinion. Not the arbitrary cut off at Ht 2 we have atm.
  13. I play the emissary and give blood momento before burying her with a void wretch. Costs a lot of points, but it's just so amazing. And I like to a a void wretch most of the time anyway and I love the emissary for a bunch of reasons. But Johan with Wk4 in a faction with no pushes was just good. Not game breaking. And trapper again... was good, but not 3 changeling game breaking. And as I said. When I think about other factions.... there are all these models I'd like to put in a list and it's a tough decision. When I play outcasts it's always the same models... not because they are broken. But because everything else is so useless. I was listening to poscasts talking about how Hayreddin or Baby Kade for 6SS are maybe going to see a little play here and there.... and I'm just looking at my 6SS Ronin (which I sometimes take and consider above the curve for Outcasts)... Or 8SS Woku Raiders...
  14. ... O_O I was originally calling the "hiding rule" "being in the shadow" of a terrain piece.... but then I thought hiding was more clear.... what sorcery is this? I indeed have never read M1E rules. Was there any difference with what I came up with? Why did they change it? Seems pretty clear/straight forward to me? What were the general issues/complaints?
  15. Oh yeah.... I definitely do that too. But when I tell them : so I'm gonna bury her and move the scion up and my threat range turn 1 is 39.2 inches from where scion is deployed and then she chain activates into 4 attacks, has min 5 dmg, 7Ml, + flips ta hit and dmg, ignores hard to wound, hard to kill, armor and incorporeal and can whirlwind... they still don't know what to do about it. I think one of the issues is that they were supposed to be the merc faction. In order to make sure nothing is over powered and broken with all the shit other factions have you have to make super generic, under-powered bland models. Just look at Johan and Trapper. They weren't an issue in Outcasts really... just pretty decent models. Now they got nerfed because of other factions. I want them to take the mercenary word out of 90% of our models and let us have some more good/interesting stuff.
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