r4st4f4n Posted August 23, 2013 Report Share Posted August 23, 2013 Looks like this is the right format to collect some info in the infinite wait before getting hands on The Book! I tried to ask the question in the general thread, but it was submerged by a 5+ pages discussion on misdirection, and after that the visitors rate went down. So if someone book-equipped wants to explicate the "changes" to Mei, like happened to the other models, is gratefully welcome indeed. And also, if Johan's art is existing and spoilable and the good samaritan shares it too, he or she will avoid me starting a new thread and explain everything from the beginning Quote Link to comment Share on other sites More sharing options...
Mason Posted August 23, 2013 Report Share Posted August 23, 2013 Well, let's see! * Intimidating Pose triggers after damaging now. Otherwise, her card is just like the final Beta version. Upgrades: Servant of Dragons: Gains Cleanse the Earth, allowing the model to discard the upgrade to discard all scheme markers in 3. Price of Progress: Cost reduced to 1, and heals 1 damage in addition to previous effect. Thunderous Smash: Trigger now occurs after damaging, but also discards all scheme, corpse, and scrap markers within 3" of the model as well. People's Challenge: Clarifies that if a model fails the WP duel for Taunt, the action fails. Hard Worker: Cost reduced to 1, Shapes in the Steam also allows models to ignore markers when drawing LoS. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 23, 2013 Report Share Posted August 23, 2013 Mmm, seems like she got a lot of interesting suff, a lot of scheme marker hate. Is cleanse the earth a 1 or 0 action? Any changes in the rest of her crew? Kang and friends, rail golem and metal gamin? Quote Link to comment Share on other sites More sharing options...
Mason Posted August 23, 2013 Report Share Posted August 23, 2013 Mmm, seems like she got a lot of interesting suff, a lot of scheme marker hate. Is cleanse the earth a 1 or 0 action? Any changes in the rest of her crew? Kang and friends, rail golem and metal gamin? Cleanse the Earth doesn't take an AP at all; you just discard the upgrade at the start of the model's activation and it happens. Kang is unchanged, Emberling is unchanged, Rail Worker is unchanged, Metal Gamin are unchanged, and Rail Golem is unchanged. Quote Link to comment Share on other sites More sharing options...
Baron|Roboto Posted August 24, 2013 Report Share Posted August 24, 2013 Is she able to lead Ten Thunders crew regardless of size? I know there was a restriction in the last edition... Quote Link to comment Share on other sites More sharing options...
Mason Posted August 24, 2013 Report Share Posted August 24, 2013 Is she able to lead Ten Thunders crew regardless of size? I know there was a restriction in the last edition... Mei Feng - much like the other dual faction members - can lead full crews of whichever faction you choose to align them with. Many of them possess the Infiltration ability, which further allows a specific sub-faction of models (Foundry, Darkened, etc) to be used in their crews regardless of their current alignment. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted August 26, 2013 Report Share Posted August 26, 2013 Is she able to lead Ten Thunders crew regardless of size? I know there was a restriction in the last edition... There never was. Quote Link to comment Share on other sites More sharing options...
11th Thunder Posted August 26, 2013 Report Share Posted August 26, 2013 Did she loose Seismic Claws? I loved that ability Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted August 26, 2013 Report Share Posted August 26, 2013 Her Seismic Claws moved to an upgrade that givers her 2 Triggers to her Tiger Claws, Tremors which gives a 3" push to a target and gives her another Tiger Claw attack against another target. Rolling Ground Gives the defender a 2" push and then Mei get to Jackhammer Kick them if they are in range. Quote Link to comment Share on other sites More sharing options...
Fenton Crack Posted August 26, 2013 Report Share Posted August 26, 2013 There never was. I think the limit the poster is recalling is the 4 model limit on the Foundry infiltration. If you are running Mei as a 10 thunder, you can take as many 10 T models S you like, but could only take up to 4 non 10 T models that have the Foundry characteristic (which are typically Arcanist). Conversely, if you were running her Arcanist, you could take up to 4 non Arcanist foundry models (although non strike me off the top of my head). Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 26, 2013 Report Share Posted August 26, 2013 Kang. He isn't dual faction anymore do if you run Mei as an arcanist she can still hire him, but, for example, Ramos can't anymore. Quote Link to comment Share on other sites More sharing options...
MetaphoricDragn Posted August 27, 2013 Report Share Posted August 27, 2013 Do I recall correctly that M2E de-synergized some of the possibilities between MS&U and what is now Foundry? Quote Link to comment Share on other sites More sharing options...
Kadeton Posted August 27, 2013 Report Share Posted August 27, 2013 Mostly they "de-synergised" the crew's ability to increase the value of Burning on the Rail Golem. As far as I'm aware, there's now nothing that the crew can do to add Burning to Constructs. Quote Link to comment Share on other sites More sharing options...
Manic Mouse Posted August 27, 2013 Report Share Posted August 27, 2013 Mostly they "de-synergised" the crew's ability to increase the value of Burning on the Rail Golem. As far as I'm aware, there's now nothing that the crew can do to add Burning to Constructs. This de-synergisation is going to be awkward when the burning centric Kaeris is released. There'll have to be a constructs clause in all of her abilities that add burning, like there has to be in all the Rail Crew stuff. Hardly ideal with space so limited on the cards as it is. I miss the synergy, the rail golem used to be the centrepiece of the crew. Quote Link to comment Share on other sites More sharing options...
Mason Posted August 27, 2013 Report Share Posted August 27, 2013 Mostly they "de-synergised" the crew's ability to increase the value of Burning on the Rail Golem. As far as I'm aware, there's now nothing that the crew can do to add Burning to Constructs. Well, other than the Burning triggers on Mei Feng's and Kang's attacks. You'd be hitting your own guys, but it's an option. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted August 27, 2013 Report Share Posted August 27, 2013 But it is not so much of an issue now with Rail Golem as it was in 1.5. It's purely for Locomotion now. A quick one. When Golem discards a token for Locomotion if the Emberling is near by does he stop the Golem from losing 1 point of his burning condition? D. Quote Link to comment Share on other sites More sharing options...
Malicte Posted August 27, 2013 Report Share Posted August 27, 2013 Having faced the rail golem several times in M2e, I can say that so far I have never seen an issue with it running out of burning counters. Quote Link to comment Share on other sites More sharing options...
Nephalumps Posted August 27, 2013 Report Share Posted August 27, 2013 Having faced the rail golem several times in M2e, I can say that so far I have never seen an issue with it running out of burning counters. This. Any time I've fought against the Rail Golem (and it's been a number of times now,) it has no issue getting to it's target with enough Burning Counters to flatten the hell out of it. I have seen it blow it's Burning Counter load on getting the kill against a particularly problematic model, but even in those cases it's worth it in the trade. The Rail Golem and Ramos' Howard Langston are two of the scariest models in the game right now, IMO. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted August 27, 2013 Report Share Posted August 27, 2013 Usually, I have a few problems with it, especially in the early game, but with proper movement, when I do go after them, I can spend 4-6 burning counters in a single turn, and get 2-4 attacks with movement. Maybe I need to be a bit better, but I do find that I run out of burning counters. Quote Link to comment Share on other sites More sharing options...
mythicFOX Posted August 27, 2013 Report Share Posted August 27, 2013 The Rail Golem and Ramos' Howard Langston are two of the scariest models in the game right now, IMO. Don't forget Howard / Miss Step. The trinity of big Arcanist beatsticks; Joss, Howard and Rail Golem. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted August 27, 2013 Report Share Posted August 27, 2013 my rail golem charged and killed an executioner, and used locomotion to move further and hit Samael. Next time it killed Samael, killed an austringer and ran into the enemy deployment zone to deal with breakthrough. They're brutal. i spammed locomotion but felt like i couldn't run out of burning. Quote Link to comment Share on other sites More sharing options...
mythicFOX Posted August 27, 2013 Report Share Posted August 27, 2013 I can foresee a lot of 'Rail Golem ate my...' stories coming in M2e. Quote Link to comment Share on other sites More sharing options...
Soundwave Posted August 27, 2013 Report Share Posted August 27, 2013 I can foresee a lot of 'Rail Golem ate my...' stories coming in M2e. They didn't already have those in M1E? :Hiding_Puppet: Quote Link to comment Share on other sites More sharing options...
Adran Posted August 27, 2013 Report Share Posted August 27, 2013 I find that if I wait until turn 3 I have plenty of burning counters to keep him going. The important part is having enough to move to combat, as once he is in combat he can keep getting more to fuel locomotion. Waiting a turn to get that extra burning counter and possibly a couple of others from being shot at can make the difference between a good turn and a great turn. The risk is that your opponent has had that extra time to kill the golem. Quote Link to comment Share on other sites More sharing options...
daemonkin Posted August 27, 2013 Report Share Posted August 27, 2013 I was lined up in charge range against Howard Langston. My opponent got greedy and wanted to give Howard reactivate. He now knows that dead things can't activate let alone reactivate. Incidentally flipping 11 on Initiative meant I thought i was going first. he flipped a 12 and didn't go for the immediate charge. Rail Golem ended up in perfect place for Mei to bounce off to kick Ramos in the face and get Assassinate a turn later. And taking recalled Training or having him in LOS to Kang with Hard Worker is a god-send. on all flips is very scary for a Rail Golem. The (0) to activate precise to ignore armor and HtW has to weighed against the (0) Locomotion. D. Quote Link to comment Share on other sites More sharing options...
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