Clockwork_Fish Posted August 30, 2018 Report Share Posted August 30, 2018 @Ludvig True, but for the half that do, a table with lots of terrain can be tricky. You can't split up a Hoffball, or remotely benefit from Hand-picked Men. Presumably some crews will still function like that in 3e, so dual-masters may benefit them more than others. Also works for fluff. The different Guild masters team up a lot. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted September 1, 2018 Report Share Posted September 1, 2018 What are your feelings as to potential 'tag team partners' in the guild - who will grab the BELTS? Quote Link to comment Share on other sites More sharing options...
Ludvig Posted September 1, 2018 Report Share Posted September 1, 2018 6 hours ago, Michael Curran said: What are your feelings as to potential 'tag team partners' in the guild - who will grab the BELTS? Unless they seriously adress alphastrike playstyles I think Justice and Perdita could become pretty brutal by just deleting so many enemy models. @Clockwork_Fish Even if you play Hoffman there's nothing saying that picking LJ will be more efficient than picking a couple of big constructs even if you end up not supporting them. All you do is miss out on those hail marys wheb Hoffman teleports around and gives that machine on thr other side of a building the walk needed to change the game etc. Ithink a master likr Nellie or Perdita who currently have almost zero interaction with keywords in their crew have better potential to abuse a second master. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted September 1, 2018 Report Share Posted September 1, 2018 I agree sir, Sisters of sizes & swords...... just try to figure who goes steady with these fine women in a crew. Should be fun 1 Quote Link to comment Share on other sites More sharing options...
Rufess Posted September 3, 2018 Report Share Posted September 3, 2018 On 9/1/2018 at 8:33 AM, Michael Curran said: What are your feelings as to potential 'tag team partners' in the guild - who will grab the BELTS? I would say Lady J and Nellie if everything retain in M2E. Guild does have good henchmen to team with Nellie. However we lack of some high-end beater like Nekima, A&D or Yasunori (the Peacekeeper maybe one but still). And if Nellie can team with our best beater master, with those activation passing, pushing and fast, the Lady can become a monster. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted September 3, 2018 Report Share Posted September 3, 2018 @Rufess Activation passing sounds like it will be generally available so Nellie will likely be loosing that edge. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted September 3, 2018 Report Share Posted September 3, 2018 I don't know why we are talking so much about 2 master, when we all know 4 master is going to be where it's at. 1 2 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted September 3, 2018 Report Share Posted September 3, 2018 31 minutes ago, 4thstringer said: I don't know why we are talking so much about 2 master, when we all know 4 master is going to be where it's at. Haha, hadn't even thought of that. Four master brawls could be the best alt format ever! Quote Link to comment Share on other sites More sharing options...
Jos1001 Posted September 15, 2018 Report Share Posted September 15, 2018 Lady Justice! Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted September 26, 2018 Author Report Share Posted September 26, 2018 On 9/3/2018 at 3:34 PM, Ludvig said: Haha, hadn't even thought of that. Four master brawls could be the best alt format ever! Lady J., Perdita, Sonnia and Lucius would be the equivalent of Charlie’s Angels (+Charlie). 2 Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted January 22, 2019 Report Share Posted January 22, 2019 Now that LJ took a smack ( hate that she is not stat 7 & has no revolver ‘wth’? ) I can see her being hired as a henchman/beater rather than a leader *sigh* Quote Link to comment Share on other sites More sharing options...
Irritated Walrus Posted January 23, 2019 Report Share Posted January 23, 2019 23 hours ago, Michael Curran said: Now that LJ took a smack ( hate that she is not stat 7 & has no revolver ‘wth’? ) I can see her being hired as a henchman/beater rather than a leader *sigh* They should have given her a hidden or light pistol like the Mech Attendant and Dade. Francisco has a melee of 7. It's crazy LJ doesn't. 1 Quote Link to comment Share on other sites More sharing options...
Impact UK Posted January 24, 2019 Report Share Posted January 24, 2019 16 hours ago, Irritated Walrus said: They should have given her a hidden or light pistol like the Mech Attendant and Dade. Francisco has a melee of 7. It's crazy LJ doesn't. Well we are still in beta so this is maybe something that needs addressing, at this point I would suggest playing Lady J against as many different setups as possible so you can give detailed feedback. As for Francisco's melee stat, it is possible that this is an oversight and should be set lower and could well change in the coming weeks. Admittedly I am to busy to get any games in of M3e at the moment, squeezed in 3 turns of a game last Sunday and that has been about it. 1 Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted January 25, 2019 Report Share Posted January 25, 2019 Yes please consider Swapping out the explosives for a simple revolver. Its just more ‘in’ character for the marshal faction. In addition, as the supposed, perhaps self claimed, greatest melee fighter in the Guild and the all around bestest goody two shoes........... shouldn’t she have stat 7 on that samurai sword of hers? It does make a difference in combat. 😃 Quote Link to comment Share on other sites More sharing options...
Irritated Walrus Posted January 25, 2019 Report Share Posted January 25, 2019 52 minutes ago, Michael Curran said: Yes please consider Swapping out the explosives for a simple revolver. Its just more ‘in’ character for the marshal faction. In addition, as the supposed, perhaps self claimed, greatest melee fighter in the Guild and the all around bestest goody two shoes........... shouldn’t she have stat 7 on that samurai sword of hers? It does make a difference in combat. 😃 I understand giving her a decent gun could be crazy since she's already a beat stick, but give her a light pistol then. I think the damage track on them has been 1/2/4 in beta. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted January 25, 2019 Report Share Posted January 25, 2019 A gun on a melee beater feels off and I would hate for her to lose even more melee oomph to make up for an action that won't be used often. If the gun needs a rule it could be something like the old blindfire to just do a small aura of distract or whatever. It doesn't really bother me personally, maybe thr gun is just a symbol of office, she might not even keep it loaded. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted January 25, 2019 Report Share Posted January 25, 2019 Seriously 😐, your going to argue against a lite pistol of which DM & Recruiter, and Judge, etc. all have but their Leader does not? Geeeeeeez Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted January 25, 2019 Report Share Posted January 25, 2019 The model and I believe the new sculpt from gencon - has a pistol IN HAND firing into a coffin. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted January 25, 2019 Report Share Posted January 25, 2019 21 minutes ago, Michael Curran said: The model and I believe the new sculpt from gencon - has a pistol IN HAND firing into a coffin. Considering the range that model is firing at it seems like that's just her melee attack range. I think it's more her way to put stuff to their final rest. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted January 25, 2019 Report Share Posted January 25, 2019 Ludwig: your a crusty old Guild veteran..... give me a competative LJ crew for 50 SS please my good man. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted January 25, 2019 Report Share Posted January 25, 2019 6 minutes ago, Michael Curran said: Ludwig: your a crusty old Guild veteran..... give me a competative LJ crew for 50 SS please my good man. Wouldn't know where to start in m3e to be honest. I've sort of drifted around all over the place and lost touch with guild. In m2e I'd start with Frank and the Jury and build the rest to taste. I'll enjoy finding out what makes her tick in m3e. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted January 25, 2019 Report Share Posted January 25, 2019 Ok cool. I will have to put a good game together with someone. LJ, & totem, Judge, Recruiter, riflemen x 2 (tax), Guild Steward, Brutal Effigy & one death marshal. The recruiter can turn the riflemen when they go belly up 😉 47 + 3 SS 1 Quote Link to comment Share on other sites More sharing options...
Rufess Posted January 28, 2019 Report Share Posted January 28, 2019 Lady Justice is still competitive in M3E. With her new friends like Emissary, Steward and Domador she has enough staying power. Just be careful not to put her in front of multiple beaters. Quote Link to comment Share on other sites More sharing options...
Marcusito Posted March 1, 2019 Report Share Posted March 1, 2019 Lucius was my favorite in 2E. I was getting better at the game in general and I could do different styles of play with him. 3E I was enjoying Hoffman so far until Injured went from useful to ignorable. Quote Link to comment Share on other sites More sharing options...
Jiang Tsunai Posted March 19, 2019 Report Share Posted March 19, 2019 Huge fan of Nellie in m2e can't wait to try her out in m3e Quote Link to comment Share on other sites More sharing options...
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