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Irritated Walrus

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Everything posted by Irritated Walrus

  1. Any model is killable if you commit to killing it. Samael shouldn't really ever be in a position where he is in harms way.
  2. If they were versatile, you'd probably see them in every list.
  3. I would think it isn't spent unless the trigger actually resolves itself.
  4. I feel like Wyrd has done a really great job with Guild this edition. In second there were a few master's that just didn't measure up. I never feel like I don't have a shot with many of the new masters or their 3e updates.
  5. Who has that? What am I missing? HALP.
  6. Glad to hear it. While Daschel is one of my takes, I really feel like Hoff, Justice, and Lucius are in a really good spot. I've won a bit with Perdita and Sonnia as well. Played Nellie a bit and won a game, but she's not my favorite. Need to use Frontier more, but until recently I thought their keyword was a little thin.
  7. I've played since the beginning of 2e and this is the first time that Guild has felt on par with other factions. Do we have some masters that are turds and harder to use? Sure, but so do other factions. Do we have some masters that really shine? Sure, but so do other factions.
  8. Can you explain how/why this is? I'm not being sarcastic, I just am missing how they are considered buffs.
  9. Good point! I completely forgot about that option. I don't mean to bash the app at all. I play a few wargames and out of all of them Malifaux probably has the best app.
  10. You can print cards or order new ones at anytime once they are released on WarGameVault. I actually get really annoyed when I'm playing someone and they are poking around in their phone. It's faster to just use a card. Plus, if I want to see what a model does or look at it for scoring a scheme or strat, I don't want to ask to see it on your phone. That being said using the app for scoring a game is fine. Also, using it for research and list building is nice when you don't have all your stuff with you. Ultimately, its not a big deal overall. Just my preference.
  11. This is hard! For a faction that has the rep for being fairly straight forward, Guild can be difficult to play compared to other factions. Hoffman for example is really good, but he's significantly better as an Arcanist. Nellie is pretty great in scheme heavy games, but is hard for a new player and can get worked in "killy" games. Lucius can be a fun choice, but does the best with some extras that break your 2 or 3 box rule. The Guild Steward is almost an auto take in most lists and that ties up one box right there. I also think Daschel is super adaptable, but requires a few more purchases than your criteria listed. I know people don't love Perdita this edition, but her crew is pretty mobile. I'm not sure what box Abuela is coming in nowadays, but having her, the family crew box and some monster hunters can be pretty good and an easy to understand first crew.
  12. I tend to focus on him early if he's presented himself as a problem. Shoot at him a bit on the way in, and then send your own beaters in after him. He's not as bad as was during the 3e beta.
  13. You do realize they can be summoned, right?
  14. Solid advice. The extra movement is something that I did not consider. I’m going to get him painted and on the table. The anti scheming tech is also clutch. I’ve had a lot of success with Daschel, but just haven’t got Queeg in there.
  15. Has anyone figured out how to use Queeg? I feel like making models Fast gets them too far up the board to be healed and the two damage is kind of a lot. Maybe fast Riflemen that can shoot three times and be healed by Daschel/The Guild Steward in the back?
  16. I really like bringing two Executioners and two Mounted Guard in my list and summoning some Riflemen. The Executioners and Mounted Guard are terrifying, but sling shotting the Executioners up the board with Ride With Me is terrifying.
  17. Played with Sonnia against Von Schill a few days ago. Won 6-2 with this list. Sonnia with Lead Lined Coat Purifying Flame Witchling Thrall with No Prisoners Witchling Thrall with No Prisoners Sammael Hopkins Guild Steward Sanctioned Spellcaster Witchling Handler 2 extra Soul Stones I scored two on Public Enemies, two on Spread Them Out and two on Catch and Release. I used the Spellcaster and the Flame to run to the corners and drop markers on his side for Spread Them Out. The Flame just kept dropping markers on his side the rest of the game, the Spell Caster dropped another, which gave me plenty of schemes to score the second point of Spread Them Out at the end. One thrall made it to the middle untouched and dropped a scheme. Von Schill came at me hard and wrapped up the other Thrall which scored me a point for Catch and Release. The Thrall was healed like crazy by the Steward and made it across for the second point of Catch and Release. Sonnia damaged Schill really well, but died. The Thrall then killed Von Schill. There was some more killing for each side, but overall my army held up better than his since he had to endure a lot of shooting on the way in to melee.
  18. Since the 3e beta I’ve played quite a lot of Dash. The last errata really helped get him to a decent spot.
  19. One of the issues with our faction is identity. In 2e we hit hard and could take a punch. In 3e we don’t hit harder than anyone else and seem to go down quicker than a lot of other factions. Raising min damage or making things more survivable would help. Quellers desperately need gun fighter or a melee attack. Guard Patrol are fine. Orderlies should be lowered by a stone. I’m not really seeing the issue with DMRs other than their damage output being too low. Field reporters need a melee. Pistoleros need more as well.
  20. Yeah, but you’ve got to be in the center of the board or deep in their half for that.
  21. Again I see how Loco get the Blown Apart and Scheme markers, but without killing him or someone else (preferably your opponent) I'm not seeing a third marker.
  22. It's usually pretty quick, but with everything that's going on right now I wouldn't expect them before summer.
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