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About Marcusito

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  1. They should at least specify the timing of the current trigger. Success or resolving.
  2. Why do you have to have a high mask? Edit: Ah the timing isn't listed so it defaults as succeeding. That isn't how I've seen it played. Good to know.
  3. I think Lady J is in a decent place. Stats are fine. Front side of card. Blindfighter: Makes sense, not bad. Hard to Wound: Was needed imo. Df (m) Counterattack: Great ability. Built in mask would be a nice to have but probably too nice. Inspiring Swordplay: Would be nice if it were Marshals and minions that got the focus. Unnatural Vigor: good synergy for what she does Final Repose: Good for some pools and against models that eat markers. Backside of card: Everything is good imo except: Decay The only thing I’d replace is decay. Stat 5 against willpower. The damage is meh. Injured one just isn’t worth it. Maybe if Injured was just Injured and it gave you minus 2 to Df/Wp but now that Injured goes away at end of turn you need to activate early with Lady J to get use out of it. When Injured was EoA and lowered the other stars it was ok. But even then I wouldn’t use it over Greatsword. I’d replace Decay with one of the old upgrades from 2E. She’s got good mobility and damage as is but I just don’t see any play with Decay.
  4. I ran into an Obeyer with my Pale Rider. I dumped all my tokens ASAP. I think the Pale Rider is in a good place.
  5. Following Orders: Once per Activation. After this model resolves an Action taken outside its Activation, it may draw a card. Obey: This Action cannot target the same model more than once per Activation. Non-Master only. Target model takes a non-F Action that does not Attach Upgrades or list a model by name, chosen and controlled by this mode Who draws the card? The player who owns the model or player who obeyed the model?
  6. LLC can be really good against a crew with a lot of pushes. Keeps you in position and you don’t waste AP running back in. I usually put it on my living beaters for that reason.
  7. Marcusito


    Yeah I’m with you in the healing. The trigger is a nice touch also but would be better on another model. After the injured nerf Hoffman got knocked down a few notches. I still like his crew and will use it but not as excited to put him on the table.
  8. Lucius was my favorite in 2E. I was getting better at the game in general and I could do different styles of play with him. 3E I was enjoying Hoffman so far until Injured went from useful to ignorable.
  9. Shhhhhh I was going to mimic Nino for a SH 6 on plus flips.
  10. I was just about to post this. Intimidating Authority:After this model is targeted with an Attack Action, it may discard a card to have the Attacking model suffer a - to that Action's duel. Keep him at DF 5 and give him this instead of the no cheat on DF. Raise him a stone.
  11. A 11 SS beater with Df 5 and 9 heath with no other defensive tech once in melee except for Armor +1. I don’t think he’ll last a turn once in melee face to face with another 11 SS’s of a beater. Should have raised his cost and allowed the ability on attack and defense with a card discard. We’ll see how it goes. Edits for clarity.
  12. Long story short he dead. New Inhuman Physiology: Enemy models cannot Cheat Fate when targeted by this model's Attack Actions. Could it be on offense and defense but make the model discard a card instead of completely nerfing it? One health in exchange for not working on defense duels?
  13. I don’t think guild is OP. They are good and overall in a good place in 3E.
  14. Lady J is still one of the best MI fighters in the game. MI 6 range 2 with triggers to attack another model. Heals 2 on a kill. HtW. Immune to Distract and can AOE remove conditions? Get the decay with injured on a low state model blasting onto another. Jump in, plus flips on damage, on an injured model. She is deadly as a secondary master even with the extra SS cost she’ll be hard to resist. She’s seems to actually be a viable master in 3E. Too often in 2E if you got out activated she’d get swarmed and murdered. 7 possible swings an activation at MI 6 and range 2? Not too shabby for a blind person.
  15. Ah that was it. Thanks.
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