For Dead Doxy, her Take the Lead action results in the dead doxy pushing towards the target model--does this mean that from start to finish Dead Doxy just has to be closer, i.e. she can take a longer route and move around stuff so long as she's closer by the end of the push, or must she move straight line towards the model?
Also, as a result of Dead Doxy's Take the Lead, can either Dead Doxy or the targeted model change directions mid push?
I ask about the path Dead Doxy has to take as a result of Take the Lead because on Rotten Belle's stat card for Lure, it specifically mentions that the model must end the move as close to the casting Rotten Belle as possible.
That thread discusses push only, and I can't tell if it's in reference to 2E or 1.5E. Is the push "no distinction" status still the same?
Does Rotten Belle's lure work differently because it says move instead of push?
Flight vs. Incorporeal vs. Hazardous Terrain Questions
In a recent game I played, a player attempted to move a flying model into a hazardous terrain area. I pointed out that the model would take damage, which could potentially kill the model. The model owner countered that Flight allows models to ignore terrain when moving, and the rules manual references that when models enter it, are pushed, moved, or placed in it--the model owner argued that because the model ignored terrain, and hazardous terrain is a terrain, it would not have to take damage on that turn. I argued that even if the entry was ignored, once the model stopped on top of hazardous terrain, it would necessarily take damage because it's stopped flying at that point.
How does this resolve? What if the model just flew over the hazardous terrain to turn a corner but ended the Wk action outside of hazardous terrain?
During a push, do flying models ignore terrain? I.e. can they be pushed to the tops of buildings? There's no index entry for flight and I can't seem to find a reference.
I found an older thread regarding flight and incorporeal. But, it seems to have been posted on during 1.5E, so I am unsure if that information is still good.
For Incorporeal, would a pushed Incorporeal model be pushed into a building or on top of a building if pushed by an enemy model? Who chooses, assuming going base to base with the building doesn't require stopping the push?
What would happen if a flying model was pushed into a building? Could it be pushed on top during that or would it stop once it went into base to base contact with the building?
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benjoewoo
Dead Doxy & Rotten Belle Question
For Dead Doxy, her Take the Lead action results in the dead doxy pushing towards the target model--does this mean that from start to finish Dead Doxy just has to be closer, i.e. she can take a longer route and move around stuff so long as she's closer by the end of the push, or must she move straight line towards the model?
Also, as a result of Dead Doxy's Take the Lead, can either Dead Doxy or the targeted model change directions mid push?
I ask about the path Dead Doxy has to take as a result of Take the Lead because on Rotten Belle's stat card for Lure, it specifically mentions that the model must end the move as close to the casting Rotten Belle as possible.
I saw this thread about pushing here: http://wyrd-games.net/community/topic/101232-push-towards-and-push-directly-towards/.
That thread discusses push only, and I can't tell if it's in reference to 2E or 1.5E. Is the push "no distinction" status still the same?
Does Rotten Belle's lure work differently because it says move instead of push?
Flight vs. Incorporeal vs. Hazardous Terrain Questions
In a recent game I played, a player attempted to move a flying model into a hazardous terrain area. I pointed out that the model would take damage, which could potentially kill the model. The model owner countered that Flight allows models to ignore terrain when moving, and the rules manual references that when models enter it, are pushed, moved, or placed in it--the model owner argued that because the model ignored terrain, and hazardous terrain is a terrain, it would not have to take damage on that turn. I argued that even if the entry was ignored, once the model stopped on top of hazardous terrain, it would necessarily take damage because it's stopped flying at that point.
How does this resolve? What if the model just flew over the hazardous terrain to turn a corner but ended the Wk action outside of hazardous terrain?
During a push, do flying models ignore terrain? I.e. can they be pushed to the tops of buildings? There's no index entry for flight and I can't seem to find a reference.
I found an older thread regarding flight and incorporeal. But, it seems to have been posted on during 1.5E, so I am unsure if that information is still good.
For Incorporeal, would a pushed Incorporeal model be pushed into a building or on top of a building if pushed by an enemy model? Who chooses, assuming going base to base with the building doesn't require stopping the push?
What would happen if a flying model was pushed into a building? Could it be pushed on top during that or would it stop once it went into base to base contact with the building?
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