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Five Models every Neverborn Player should own


necroon

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Sure! :)

Silurids - best objective runner in the entire game, outstanding for all speed schemes and strategies - nothing as fast, or can move as far and take a (2) action. Also got companion, an endless rolling attack trigger and both perfect camouflage and silent! All neverborn players should get multiples of these and learn them well.

Waldgeist - in a faction with little resilience when under attack, we have a superb 6ss minion hat is resilience personified. Armour 2 and 7 wounds, combined with the ability to create cover, perfect camouflage and a flexible (from great to amazing) engagement range make them excellent for turf war and squatters rights as well as holding up enemy forces better than many things more expensive than they are. They fill a niche that nothing else does in Neverborn - again, get multiples and learn them well.

Illuminated - probably the most cost efficient model in the entire game. For 7 stones their combination of armour/regeneration and a great melee attack make them capable of punching above the weight of any other similar costed minion in any faction, and doing so for longer. A great damage spread, with flay, is very powerful, and if attacking something brilliant, the damage spread goes from great to freaking insane! They also have a shooting attack and a healing flip.....it's a package that any other faction would field without question.

Terror tots - numbers are often useful - and fast cheap minions are often sought after for running objectives. For 4ss these are our fastest with high defence and black blood. They have plenty of synergy with other models in the faction and the ability to grow into nastier models. If numbers are needed, you reach for a slew of the tots and you won't be disappointed.

Primordial magic - 2ss for a mobile scheme marker!? Yes please, add in card drawing from rush of magic and the ability to shut down the interactions of an enemy model for the whole game and being a cheap activation?! This is an absolute no-brainer of a totem for any neverborn player to have in the toolbox, especially in scheme marker heavy pools.

Lots of models are great - but these form the absolute core of Neverborn options IMO.

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Silurids

Waldgeist

Illuminated

Terror tots

Primordial magic

No contest at all.

I fully agree with the J-bomb, although I also highly rate the doppelgänger, but wouldn't know who to replace. Weavers a favourite too. But both are more specialised than Joel's core choices. I just find that, like Silurian, when you play right the doppelgänger is easily capable of raking in three or more vps-she is a super model....!

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I think playing mostly dreamer has given me a warped perception of which models are the best lol. I don't touch most of the stuff on your guys' lists. I wouldn't use most of it with Collodi either. 

 

I get that tots are good but do you all really rate them better than gupps or is this just because gupps don't have new plastics yet? Gupps can do 2 interacts in one turn, leap over terrain, perfect camouflage and silent. Tot + doppleganger or tot + ace of masks with Jakob is amazing though. 

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I think playing mostly dreamer has given me a warped perception of which models are the best lol. I don't touch most of the stuff on your guys' lists. I wouldn't use most of it with Collodi either. 

 

I get that tots are good but do you all really rate them better than gupps or is this just because gupps don't have new plastics yet? Gupps can do 2 interacts in one turn, leap over terrain, perfect camouflage and silent. Tot + doppleganger or tot + ace of masks with Jakob is amazing though.

No, it's beacause the leap distance isn't large enough for stake a claim, silurids can do it by themselves, and are hardier.

Tots have a higher defence - which makes them better in more situations than the gupps as they are more reliable.

Doppleganger - is very good, but then so are lots of things that have been mentioned. It's just not a must-have in the way that the other 5 are IMO - if this was a list of 6 models, it would probably make it in.

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Off topic, but 

 

Oh, and try using illuminated with collodi - he affects minions, not just puppets and illuminated are amazing with him.

Yes, he does. :D  Then again, I like Stitched Together (multiples) with Dreamer and Collodi both.

And off topic - Damnit, Joel, I've been listening to Malifools too long. Everytime I read your posts I hear your voice in my head as if you're speaking it. :P

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In no particular order here are mine

 

- Tots (Best scheme runners in faction I think)

- Mr Tannen (Hilarious to play with and frustrating to face)

- Teddy (Nothing quite like a fuzzy cuddly beat stick!)

- Illuminated (Probably one of my favorite minions in the game, tough, hit hard and fairly self sufficient)

- Doppelganger (So incredibly useful in so many crews)

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Fine, I'll do mine in order :P

 

Terror Tots- 4pt objective runner that ignores terrain and pads activations (and sometimes they kill things too).  Potential of 20" of movement in a turn ignoring severe terrain on such a cheap package is just money.  As much as I don't mind Silurids, the 50% cost increase is often hard to justify, for 2 Silurids you can get three tots and that activation difference can swing games.

 

Widow Weaver- Jesus this model is bonkers for 8pts.  In a faction without a lot of Wp duels this model would be good, in Neverborn she's a must have, take it early and often, worst case scenario she throws out a free paralyze every two turns.

 

Stitched Together- So I've killed 3 masters with Gamble Your Life.  That ability is just dumb, it drops a straight twist of 3/4/7 damage.  If you get two severe's in a row you drop half the masters in the game (and kill most enforcers).  You can also get some free cards, they get re-activate when go into Hard to Kill Territory and they can throw up some fog because why not.  For 6pts they kind of go with anything.

 

A totem- While the Primordial Magic is cute and all, some of the master specific Totems are a ittle bonkers (Hungering Darkness, Poltergeist, Cherub).  If you're playing Neverborn and you don't have a totem, you should probably re-think what you're doing with you're life.

 

Illuminated- They're durable as hell, hit pretty hard and have a Cg stat that's a little mind boggling (how they got through playtesting with a Cg 8 is beyond me).  They also just have a gun with a respectable Sh stat and a good damage track on top of being Terrifying and healing as a 0 action.  Really if you're at a loss as to what to put in your list, you can't go wrong with an Illuminated.

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Waldgeist - one of the best tarpits in the game; I've seen them last twice as long as models twice as expensive

Primordial Magic - because extra cards are always welcome, and because an insignificant enemy master is just funny

Tuco - I've got a lot of mileage out of this guy, but I might be alone in that

Teddy - one of the most justifiably feared of all enforcers

Widow Weaver - web markers, oh my god web markers

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For me it is: -

 

Tots - Works well with any master, but with Jakob these really are fast. Good defence and black blood for 4ss. 

Illuminated - For 7ss these are a steal. Any other faction would kill for these models. A very solid all round minion. 

Primordial Magic - For 2ss these are great. An extra card and the ability to make multiple models insignificant. 

Doppelganger - Another 7ss model that is a must take for me. The ability to interact in combat is great. But the mimic ability and fantastic trigger has seen the downfall of many models.

Silurid - Fast, very fast. Ability to leap is a great 0 ability and makes them very versatile for many schemes and strats.

 

I have only just got my Waldergeist's so these may make it in the list in the future. The question is who to drop?  

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For me it is: -

 

Tots - Works well with any master, but with Jakob these really are fast. Good defence and black blood for 4ss. 

Illuminated - For 7ss these are a steal. Any other faction would kill for these models. A very solid all round minion. 

Primordial Magic - For 2ss these are great. An extra card and the ability to make multiple models insignificant. 

Doppelganger - Another 7ss model that is a must take for me. The ability to interact in combat is great. But the mimic ability and fantastic trigger has seen the downfall of many models.

Silurid - Fast, very fast. Ability to leap is a great 0 ability and makes them very versatile for many schemes and strats.

 

I have only just got my Waldergeist's so these may make it in the list in the future. The question is who to drop?  

I think, as Joel posted and I agree, with Waldgeist in the list, those all make the Top 6 for Neverborn. As opposed to him, however, I put Waldgeist as #6 above Doppleganger.

I just find her far too useful. Favorite memory of using her was playing against a Resser Player who didn't realize I could Mimic the Hanged's "Whisper from Beyond" ability (target loses 1/2 their life and gains a condition making them unable to be healed), much less cast it three times in a row if I got the trigger off. :D

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  • 5 weeks later...

I did a bit of analysis on these, and the aggregate top five is as follows (the number in brackets is the amount of votes that the model received):

1. The Illuminated (16)

2. Doppelganger (15)

3. Teddy (13)

4. Primordial Magic (11)

4. Terror Tot (11)

4. Waldgeist (11)

In total, 26 people cast their votes for a top five. If someone gave more than one vote for a given model, I discounted the extra votes. I also skipped votes for Mercs or other non-faction minis.

There's some further notes in the Resser thread which should be taken into account (the availability of the models and their roles):

http://wyrd-games.ne...-five/?p=768658

Silurids received 10 votes just getting cut off the top "five" with Widow Weaver and Beckoner both at 8. After that the set is all over the place.

It's interesting that Primordial Magic got so many votes even though it is of use mainly only to Lilith and Pandora and Lilith's own totem isn't horrible.

Also, Neverborn like the Illuminated quite a bit more than the Ten Thunders.

There seemed to be quite a few full on Lynch players voting with his core models getting a whole lot of votes. Interesting is that Lilitu got no votes while Beckoners got 8!

But yeah, not a bad top "five" at all.

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I would as well, but they probably lost to the Tots. Personally I would drop the Primordial Magic (I really don't think that it is a model that all NB players should own) as good though it is, it isn't in any way necessary.

Primordial magic is also the best totem for Lucius (or at least viable choice) and it can be useful to Zoraida too if the schemes are right. It might actually find more play time with different masters than illuminated.
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Primordial magic is also the best totem for Lucius (or at least viable choice) and it can be useful to Zoraida too if the schemes are right. It might actually find more play time with different masters than illuminated.

I can't believe I forgot Lucius. Still, PM is a bit marginal for Zoraida while Illuminated are really good with, e.g., Collodi. All in all, I would say that Illuminated work really nicely with everyone besides Dreamer and maybe Pandy (though they ain't bad for either).
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