Ran Molly solo at UK nationals and she didn't disappoint.
Wins versus Zipp, McMourning and Ironsides(twice), draws against Molly and Dreamer and a loss against Sandeep.
Ended up using a pretty small pool, the only non keyword models being the rider who was probably in 5 of my 7 lists and bonepiles who were probably in all 7(reducing the effigy to watching from the sidelines).
The Marshall was in almost every list, decent secondary damage dealer in a pinch, summoned when needed(replacing dead crooligans) and generally helping Molly control my half of the board.
I found I ended up taking 8/9 model lists over elite lists every game, and the activation control and speed of the crew seemed to overcome the lack of hitting outside of Archie and the rider.
I found opponents respect Archie so much they give him too much room due to his threat range, and as soon as he switches into scheme runner/crooligan delivery system its usually too late to catch up.
Molly herself played a reactive role, and her toolbox allowed a lot of flexibility. It took until game 7 for someone to actually try killing her, and my opponent comfortably removed her with stitched and chompy.
There was a high TT presence, but luckily I managed to avoid Shenlong all weekend.
All in all an enjoyable 7 games.