Jump to content

Mortarion

Vote Enabled
  • Posts

    243
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Mortarion

  1. Against Jack Daw, with a free focus from Dashel and Inspired from Lady J, Guild Guard are actually OK in close combat... And in a Witch hunter crew double handlers can certainly make for interesting lists.
  2. So basically, whenever you take an action, you go through the steps on page 37 in the rulebook for resolving it and if it generates aditional actions, you go through those steps again for each of the actions? That makes sense.
  3. It is hard to fully evaluate the handlers after this game, since they got shut down pretty hard by Jack Daw and Lady Ligeia and did almost no damage. Their ability to move the riflemen were awesome, though. I think you need something like that to avoid the riflemen getting tied up in combat. Even Lady J can't kill everything instantly. But swapping one (or even both) for an investigator would propably be a good idea. They can also push the riflemen around and has lots of other tricks. It does however remove some close combat ability. But I might try that out as soon as I get some Investigators.
  4. Jack Daw has a curse upgrade called "Firing squad injustice". The relevant part of it says the following "When this models declares an Attack Action it suffers 2 damage which may not be reduced". In a recent game Jack Daw had attached this upgrade to Lady Justice. She used her Tactical Action "Acrobatic assault" from the Swordfighter upgrade. The relevant part of it says "Place this model within 4" of its current location, then take a (1) MI Attack Action against a target in range." So, in this situation, has Lady Justice declared an attack action? She takes an attack action, but is that the same thing as declaring it? The action she declares which lets her take the attack action is listed as a Tactical action. Or is it considered that the Acrobatic assault tactical action generates an attack action which must then in turn be declared as well? Would it be any different if she used a "Charge" action? It is also a Tactical action which generates attack actions.
  5. I played a rather strange game last night. I tried a list I had been wanting to run for some time. It was: - Lady Justice, Swordfighter - Captain Dashel, Arrest him - 2x Witchling handlers - 3x Guild Riflemen - 4x Guild Guards The idea of the list was mostly to try something different, but there were some thoughts behind it. The riflemen provides fire support under Dashels leadership and makes your opponent want to come to you. The Guild guard act like meat shields, run schemes, and drag enemies down by weight and numbers. Witchling handlers help to push riflemen into position or out of close combat and can under ideal circumstances put up ther "Burn them all!" aura to make the damage output even higher. And when enemies make it into my lines Lady J, Dashel and the Witchling handlers can hopefully deal with them. It is also a list where Lady J's "Inspiring Swordplay" can actually become useful. I met an Outcast list consisting of The Crossroads Seven, with Wrath and Gluttony swapped out for Jack Daw and Lady Ligeia (so we are really talking two tier 1 tournament lists here ). The Scheme pool was: Deployment: Standard Str: Ours Sch: Guarded treasure Sch: Hold up their forces Sch: Search the ruins Sch: Take prisoner Sch: Public demonstration I took Search the ruins and Hold up their forces. The last one was a bit of a mistake. I figured I could send in Lady J or perhaps even a lone guardsman after he had activted all his models, but it turned out it wasn't that easy. My opponent took Hold up their forces and Take prisoner. The riflemen performed excellent, killing band member after band member. It was a while since I played a gunline list so I had forgotten how insane their damage output can be. Jack Daw and Lady Ligeia entered my lines quite quickly and neutralised most other elements of the list, but i pulled the riflemen out of combat with handlers so they could continue with their execution. Pretty soon Daw and Ligeia was all that was left for my opponent and after Lady J managed to get rid of JD's curses and cut down Ligeia with a lucky hit it was pretty much over. Jack Daw finally went down to a swarm of Guild guard swords. My opponent scored 2 points for "Hold up their forces" but I maxed out "Ours" and "Search the ruins". As mentioned, me taking "Hold up their forces" was a mistake as the band members died too quickly and it bacame impossible to isolate Jack Daw and Ligeia so that I could engage them with just one model. It was an interesting list. It might not be super competative, but I did work better then I first thought.
  6. Woah... The new cards are huge! I'm still hoping that they get changed back to normal size during the beta. If they make the art smaller the text can still be almost the same size. And they can can even release the large cards as an optional version if they want to.
  7. Jury: Good model with lots of different uses. She does die quite easy but that is mainly because the opponent tends to focus on bringing her down. 4/5 Thallarian Queller: A swiss army knife of buffs and debuffs. The disruption markers are actually less useful than I thought, but if you get the right cards and against the right crews they can be good. I think they are hard to rate as they tend to either perform really well or do very little for me. But overall I think they are solid. 3.5-4/5 Swordfighter: Such an auto-take. It makes Lady J much better overall. "Acrobatic assault" is what really makes it shine in my opinion, but "Justice at the end of a blade" can be quite useful in the right situations. 5/5 Cherufe's parting gift: At first I took this for the summoning, but quickly found out that the chain activation is the real value of this card. It makes so many setups which were previously theoretical possible. I always take this for Sonnia. I have also learned to not always summon the totem whenever I can since an unfortunate accident when it exploded and lit a Witchling stalker on fire, which in turn caused the stalker to die and explode at the end of the turn, which killed a Witchling handler. 5/5 Deep pockets: Auto-take. Really good. And now when I'm actually starting to remember to discard a card when I activate Lucius, it's even better! 5/5 Condecending: I have not really been able to make this work. I can see its uses in theory, but in practice the situations where it can be used have not happened. 2/5 Improved harness: I could not imagine a situation where I would not want to take this. 5/5 Looking forward to trying the rest of the wave 5 models when they actually get released.
  8. You seem to have forgotten the most widely used and most efficient of marshals - The Exorcist! Hopefully they might be playable in M3E.
  9. That is a completely different situation. The fact that a lowly servant of the Guild can earn a promotion to the rank of Master shows that the honourable Guild rewards loyalty and that we should all feel unquestionable loyalty towards the Guild. The fact that 4 minions and 2 henchmen have become Masters withit the Outcasts just shows that they are desperate for leaders and will promote anyone. They need proper leadership. By the Governor-General.
  10. Allthough I think that the idea of a Guild crew consisting of a captured Ramos leading a bunch of captured Arcanists, Ressers and Neverborn on suicide missions is super awesome and I would buy that crew instantly, I really don't think that most Arcanist players would be less angry if one of their masters was moved to Guild as a prisoner... 😉
  11. Nice painting. When I saw Graves my first thought was "Hey, that looks like it came from Sin City". And then I saw your text. Well done.
  12. Sorry for being off topic, but I get a mental picture of a game designer using the "Preview" Action to push players towards him and then a Changling standing next to him copies his "Edition change" attack and uses the "Surprise!" ability to attack the players with it.
  13. So, after a day of thinking this through, I am overall very positive about the new edition. While it is sad to lose Collodi, it is more of an issue in the background for me as I have a hard time seeing any tournaments in my area deciding not to allow the Dead man's hand models unless they are really broken. And I have an even harder time imagining anyone at my gaming club not wanting to play against them. But to those people living in an area where they won't be allowed, I understand your concerns. The loss of Dual faction might hurt more, but I think a lot of that might be fixed with thematic keywords. And in the end I really like that the story and world actually changes. (But I am also pretty sure that the lost models will be back in some revised form in the future.) Thematic hiring... Well... It can be tricky to get right, and as I said previously, I really hope that they get the benefits just right, so that thematic is not the only playable option. But after checking som of the current keywords, I am less concerned about facing the same crew every time I face the same master. Just looking at my own model collection I realised that I could vary my crews quite a bit within each of the sub factions Guild marshals, Witch hunters and Guild Guards. The only thing I think is only negative is the change in card size. I really hope Wyrd reconsiders this. I can't see any reason for changing the size. Chainging layout and design is one thing but changing the size away from a standard format makes no sense. Unless Wyrd intentionally did that to prove that bad things happen, even in what seems like an otherwise good edition.
  14. Well, we don't know for certain that the Judge was killed, although it is implied that he did. But it will definately be interesting to see if non-Master models are move to the Dead man's hand as well.
  15. About the Dead man's hand masters: I wouldn't rule out that they return in some form in the future. There are opportunities for all of them to return according to the background (except that we don't know what happens with Collodi yet). They might show up redesigned in book 2. Or 3.
  16. This sounds interesting. I really hope you get the Thematic bonuses right. In my opinion a thematic crew should always be a playable option, but it should never be the only playable option. I am a bit disapointed with Collodi getting removed though, especially without any reason in the background (yet). Maybe Hinamatsu will kill him... But he was one of the coolest masters in the background and had a wonderful thematic crew.
  17. It can also be noted that the same applies if all models on one side are killed. You continue playing. Unless you are playing a special scenario (or set a time limit for the game), there are no "sudden death" conditions which end the game immediately in Malifaux.
  18. I noticed that both the Domadores de cadavres and Hinamatsu are listed as pre-releases on GenCon. According to the homepage they were supposed to be released in July. Does this mean that their normal release have been delayed again?
  19. I almost never play Fransisco with Lady J. And it is very rare that she dies. The only Guild master that I think "needs" Fransisco is Sonnia. Since he can fix all her downsides (low Df, Slow Wk and problems with getting stuck in close combat) he is a bit too good for her to pass up on. For other masters he is good, but you don't need to take him.
  20. The models themselves are cute and quite funny looking. But in my opinion they don't fit in with the Malifaux aesthetic at all. They look way more cartoony then anything released for Malifaux so far. Yes, nightmare boxes are supposed to be a bit more strange compared to normal models, but this looks like they are made for a different game.
  21. Lucius appears briefly in both "One room" from Broken promises and "Nemesis part 2" from Wyrd chronicles 33. Both of the stories are worth reading on their own merit, but not really for the Lucius parts. (And if you want to read the Nemesis story, part one is in Chronicles 30.)
  22. Yeah. It starts of at the scene of a murder and then splits up into three different stories. One about a Teddy, partially seen from his perspective, one about the people involved in the investigation being haunted by something and one about a mercenary.
  23. There are quite a lot of good stories I think, some of which have already been mentioned. A Great Adventure is one of my favourites. I like the story structure and the parts about the Teddy are just adorable and creepy at the same time. It is from one of the later books in 1st ed. Not sure which, but like all older stories it can be found on Breachside broadcast. The Final Word from Storm of Shadows is cool. Especially the ending. It really speaks about what kind of place Malifaux is. I also think that most of the stories from Broken Promises are really good. Price of Freedom shows a more interesting side of the Guild.
  24. Thank you! And i really hope that there will be more models in the style of the Lawyers and Lucius in the future.
  25. Widow weaver has an attack called Seize Prey which says the following: "(1) Seize Prey (Ca 6 / Rst: Wp / Rg: 8): Target a model with 2 or more friendly Web Markers within 3" of it. Discard all Web Markers within 3" of the target. The target gains the Paralyzed and Poison +5 Conditions. Then, place this model into base contact with the target." What happens if the target wins the duel? Do you still remove the Web Markers? I would say no, as it is not something you do to be able to attempt the action, but rather something you do if you succeed with the action. So if you fail, you perform no part of the effect. You do not remove the markers, the target does not gain any conditions and you do not place Widow Weaver in base contact. Do you agree with this?
×
×
  • Create New...

Important Information