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Mortarion

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Mortarion last won the day on November 3 2019

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About Mortarion

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  1. It depends on the deployment and how aggressive my opponent is. If my opponent rushes some model up the field she is an ideal counter-punch. But if my opponent is more defensive I usually do not charge ahead of the rest of my crew just to get a single attack in. In that case I'd rather hide her somewhere and focus. Leap and 2" range means she can threaten a quite large area even from behind a building. If I can get two or more attacks from her by rushing ahead... maybe. But overall I like a more defensive playstyle in Malifaux, so I may be overly cautious.
  2. The Hooded rider's Greatsword attack has a trigger called Wide Swing. It says the following: My question is: Does the second sentence replace the normal rules for dropping blast markers, or does it apply in addition to them? For example, if I get one Blast marker, do I need to drop it in base contact with the target or can I drop it anywhere within 2" and LoS? The wording seems to imply that it is in addition to the normal restrictions, but it's not entirely clear in my opinion.
  3. Cool scheme! I predict a lot of mindgames with that one. (Which is awesome!)
  4. Mortarion

    Fluff

    The Breachside broadcast have all the stories from the Malifaux books (up to a certain point) recorded as audiobooks. http://www.breachsidebroadcast.com/ I'm not sure how far they have gotten yet, but there is a lot to listen to.
  5. Thank you. The base is pieces of plasticard and sand. I wanted to do a variation of my standard cobblestone bases where it looked more like it was breaking apart and nature was starting to reclaim it.
  6. Hooded rider done! Unfortunately, it's really difficult to get good pictures of it. This is propably the closest to a Games Workshop model that Malifaux gets, so I decided to paint it in more of a GW style with brightly coloured armour. I think it ended up quite well.
  7. Yes. All actions with a target requires LoS, unless otherwise stated. Page 59 in the rulebook (Step 3: Targeting).
  8. I honestly think Sanctioned spellcasters are quite good for their cost. A scheme runner which is fast on the first turn, has Shielded 1 and a ranged attack with blast and automatic burning is better than many other 4 SS models. Thallarian Queller on the other hand is completely useless IMHO. It's a slightly worse Sanctioned spellcaster that costs 2 SS more for some reason. And some of its abilities are just really strange. That model needs to be reworked from scratch.
  9. Were there no Guild players at all?
  10. How well Inspiring Swordplay functions is very much tied to playstyle. I think it is good that she gets some kind of bonus for being closer to her crew, as it is very tempting to use her like a cruise missile. For me Inspiring Swordplay tends to work on some of her kills, but of course not all of them. But I do favour a more defensive playstyle.
  11. Regarding "Stand back..." and Aura stacking, see this thread:
  12. How does "Following orders" work with disengage? The "Following orders" ability says: The general Action "Disengage" says: Lets say that Teddy (Cost 10) is engaged by a Guild Lawyer (Cost 6). Teddy takes the Disengage action and the Lawyer chooses to take a action. Can the Lawyer draw a card from Following orders? From the wording, it actually sounds like he can.
  13. As a sidenote to this, one potential problem is that there is an older Swedish measurment which is often called the same word in Swedish as the translation of an inch. This older measurement is 24,742 mm (compared to 25,4 mm of an inch). However, this is not much of a problem today, as most measuring tapes in Sweden have actual inches nowadays.
  14. Good to see more video battle reports! However, in my opinion, the commentary was a bit too spoiler heavy as you constantly talked about things that happened or didn't happen in later turns or how effective or ineffective certain models or abilities were in the game as a whole. From the comments alone it was pretty obvious what the outcome of the game would be by early turn 2, which unfortunately made it less exciting to watch.
  15. I personally think that trigger is OK the way it is, since you can make models count as Undead. However, an interesting change would be that undead models gain Adversary (like it is now) and other models count as being Undead until the end of the turn. That way it would only be fully effective against undead, but at least do something against other models, like Morgan Vening suggested.
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