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Found 5 results

  1. Heya Breachers! I've written up a swell piece on what I love about In Defense of Innocence, but when I checked my calendar I just couldn't post it. It's just asking for a gift from Waldo to post anything like that on Friday the 13th, and I'm not one to tempt Fate (even if it's just Waldo claiming to be Fate's will.) So instead, I'm going with something a little more appropriate. Friday the 13th is upon us, and October is just around the corner. Even though the temperature here isn't feeling very autumnal, the spookiest time of year looms ahead. And well, we love us some spooky here at Wyrd! Personally, I feel that Through the Breach is a wonderful way to get in the Halloween mood, but I'm also a sucker for a good horror movie. So I thought, why not combine the two! From now until Halloween, hit me with your best horror movie translated for Through the Breach! It doesn't need to be a full one-shot or scenario write-up. Think more the plot hook or overview. Here's one I'd love to run as an example: A small frontier town's children have been disappearing, and it's whispered among the frightened children that something slinks through the town taking the form of their greatest fears. Submit your horror movie re-imagining in this thread through October 31st, and a lucky winner will receive a spooky prize! I can't wait to see your submissions!
  2. Phenomenal Friday Breachers! Thanks for being part of the Malifaux City leg of my Grand Malifaux Tour! At a pace on par with the Iron Ram, we flew past a lot of locations at a brisk pace. Look out for more in depth explorations in the future! But, while the tour is preparing for the wilds of Malifaux, let’s take a look at a wonderful aspect of character progression in TTB, Talents! But first, here’s what @The13Fates had to say about making Malifaux City a character of its own in a campaign: See the rest of their comment here! Talents in TTB allow for a great deal of customization for a Fated both in Character Creation and during progression. These unique abilities can allow your players to refine and guide their Fated towards certain progression goals, offer customization for Fatemaster Characters, and are a wonderful resource to give any character more personality. I’m going to delve into some of the reasons why Talents are one of the handiest parts of the TTB mechanics. General Talents aren’t just for reinforcing a character’s existing strengths; in fact, some of my favorite Talents are the ones attached to negative Aspect Values! Anyone who has made a TTB character knows that Fate can be the cruelest mistress when it comes to the Body and Mind cards of the Destiny Spread. Thankfully, those amazing General Talents are there to ease the pain of flipping a Black Joker for Body and ruining all of your hopes and dreams for that Freikorps-wannabe you planned. These Talents, like Sure-Footed or Plain-Spoken, represent a Fated’s awareness of their shortcomings and developing a work-around. The best thing about these is they don’t go away if the character improves the Aspect and no longer meets the prerequisite. For even more character customization, the Pursuit Talents are often presented in pairs for players to choose from. These allow a character to further determine how they follow the Pursuit; a Fated on the Criminal Pursuit may want to focus more on who they know and not being on the front lines fighting, or they may decide to be a hardened and unrelenting opportunist when it comes to combat. As Pursuits are chosen at the beginning of the session after the Prologue, a character can build up quite an assortment of Talents over time, making it a wholly unique character with abilities that represent their journey thus far! While many other RPG systems have granted abilities during character creation and progression, the Talents of Through the Breach offer some of the most unique and rewarding options for both players and Fatemasters. Next week I’ll be giving an overview of the wonderful inaugural Penny Dreadful, In Defense of Innocence. In the meantime, be sure to consider this week’s mail-call question. What is a moment when a Talent was used in a memorable or creative way by one of your players that completely wow’d you?
  3. Fantastic Friday Breachers! Last week our Grand Malifaux Tour took us into the Quarantine Zone. I asked to see what your folk appreciate about the Quarantine Zone, and here’s what @WyrdGM had to say about our favorite “no man’s land” within Malifaux City: See the rest of their comment, and others', here! This week I’m wrapping up the tour’s exploration of Malifaux City with a look at the New Construction Zones and the Slums! Let’s start with the New Construction Zones! The (NCZ) are areas to the north and south of Downtown and The Industrial Zone where industrious settlers have rebuilt areas that were in ruins or to create entirely new areas. Both of these areas are visually unlike the rest of the buildings in Malifaux City, and are extremely busy in their own ways. The Northern NCZ is technically part of the city, but exists on the outside of the northern wall. It is rarely paid attention to by Guild patrols, instead relying upon a local militia and mercenary groups for protection. The Northern NCZ gives the atmosphere of a Frontier Town in close proximity to the organization of Malifaux’s Downtown and Industrial Zone. The Southern NCZ, also called Dockside by locals, stretches from just south of the Industrial Zone, out onto docks upon the Fortune River. While Northern NCZ is more like Tombstone than San Francisco, Dockside is a patchwork district of multiple businesses crammed as close together as possible.I’ve always imagined the atmosphere of Dockside as busy, smelling of fish, with dock workers yelling to each other as boats dock from the river to offload their cargo. The Slums, much like the Quarantine Zone, are collectively made up of the Easterly Slums, Central Slums, the Little Kingdom, Riverfront Slums, Howling Slums, The Burns, Southern Slums, and Southgate Slums. These districts are home to most of Malifaux’s citizens, and are relatively safe. Sure, some of them are a little rougher than others- The Southern Slums are very isolated from the Guild’s control, and the Riverfront Slums is home to the infamous “Redchapel Killer,” Seamus. Other districts of The Slums are largely self-governing, such as The Burns and especially the Little Kingdom. Largely populated by transplants from the Three Kingdoms, the Little Kingdom is the seat of power for the Ten Thunders’ numerous operations. Now that we’ve completed the city portion of the Malifaux Grand Tour, the Tour is pausing for a couple of weeks before we head into the rest of Malifaux. So, stretch your legs within Southgate for a bit while we take a look at a few other topics. For mail call this week, describe how you plan to make Malifaux City a living, breathing character within your campaign!
  4. Fabulous Friday Breachers! This week we continue our tour of Malifaux, specifically within Malifaux City. There was a prevailing theme to most of the answers for last week’s mail call, so let’s take a look at @The13Fates' answer for an idea on our next stop on the Malifaux Grand Tour! See the rest of the comment, and everyone else's here! The Quarantine Zone was established years before the Piper’s Plague, but the disease left in the wake of the Tyrant Plague’s awakening has imparted a lasting fear of any sickness and some good folk flee to the zone rather than take a bullet from the Guild. As a result, Resurrectionists, miscreants, and normally law abiding yet sick individuals and their families try to eke out a life within the makeshift neighborhoods of the Quarantine Zone. Each district can add a great deal of character to your campaign. Starting in the North most region of the zone, we have Powderburg, an open, dusty expanse of the city that was, until recently, home to Leopold Von Schill’s Freikorps. Powderburg is great for any adventure where you want to drive home how the ever changing political landscape of Malifaux impacts the day-to-day lives of its residents. With the Freikorps gone, surely some other powers want to stake a claim on Powderburg. Will your Fated Help them or hinder them? Moving on, our next stop is Strangerskeep, which is arguable the most haunted district with its looming spires and decrepit mansions. Quiet, haunting, and likely very lonely, Strangerskeep is a great place for Fatemasters to send their Fated on a hunt for some treasure rumored to be in one of the manors of the district. Rumor has it the area’s been getting eerily cold as of late, I wonder why that is? The Barrows is the safest district in the Quarantine Zone, and the residents are ruled over by Alexander Barrows and his wife Daphne. The Barrows is filled with architecture that are associated with all the Resurrectionist stereotypes and these stereotypes exist for good reason, as a large number of established and budding necromancers make this district their home. Use The Barrows in your campaign to show the haughty and refined side of the Quarantine Zone, or as a way for Resurrectionst Fated to mingle among their own kind! Just make sure you’re polite to the gentleman and lady of the district! Scapetown is an opportunist’s paradise, and as a result, it’s one of the most active districts in the Quarantine Zone! Perhaps this lively community is where your Fated make their homes or visit friends. Directly opposite from Scapetown is the deserted and putrid Gremlin’s Warf, where the Guild’s attempts at destroying the disease-ridden insect population has made the waters within the district toxic. Entrance into the Southern part of the zone is easy, so this dangerous area can be an in for Fated who don’t have any other means of entry. There is a great deal more to the Quarantine Zone than I’ve covered here but our Malifaux Grand Tour has a strict timetable to keep! For more exploration, Under Quarantine is a great resource for more information, and if you want a pre-made adventure within the zone, A Night in Rottenburg is a wonderful way to get your Fated in the middle of the dangers the Cold Street district has to offer. This Week's Mail call question is "What is your favorite aspect of the Quarantine Zone and why?"
  5. Heya Breachers! I have wonderful news for my fellow Through the Breach fans; you will be getting regular updates and discussion about Wyrd’s one of a kind role-playing game from yours truly! The weekly discussion will be called Fatemaster Fridays and will focus on a variety of subjects regarding TTB. For this inaugural installment, let me tell you a bit about why this opportunity is incredibly special to me in particular. So, my first Through the Breach game was actually the Stitch in Time Global Event. I’d read up on the game, but it wasn't until my buddy Alex ( @Strype McClaine) asked me to play in the Global Event that I got my first hands-on experience. The Fated I chose to play was that unwilling student of Dr. Von Schtook, Ashley Morgan. In short order that pneumatic arm of hers earned her nickname "Smashley" by the rest of the group. It was also in this campaign that we got a first time player, an 18 year old fella who had never played a role-playing game in his life. This guy came up, asked what we were doing, wanted to watch, and then played (all in the same session!) as we had a pre-gen he could jump in with. He played a Guignol - you know, the puppet that likes to stab? After the campaign was finished, I took up the Fatemaster mantle and ran a group of the best guys I know through some insane adventures. My TTB experience has been more impactful to me than any other RPG I've played. When I started with Wyrd, my love for Through the Breach was kind of obvious. I couldn't wait to playtest new additions to the game. I scarfed up every bit of lore I could get my hands on, and I regularly gushed about the game with my very patient co-workers. I am happy to announce that due to my love of Through the Breach, I’ve been invited to start a weekly discussion of all things TTB! These posts will allow us to explore Through the Breach a little more, and how to make your TTB game as wonderfully Wyrd as possible for your players! I'll be talking about some of our One Shots, highlighting pursuits, discussing some of the unique situations TTB players or Fatemasters can find themselves in, and other fun topics. I'll also be ending each article with a "mail call," in which I will ask for stories or opinions on a topic and pick one member to shout out in the next article. To start things off right, what was the moment you fell in love with Through the Breach?
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