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Trample

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Everything posted by Trample

  1. You're going to want Von Schill's box either way for the librarian and the trapper (my favorite) so he's not a bad place to start.
  2. Does anyone else seem to have good luck or bad luck with cards based on the crew or faction they're playing? I sure do. I almost always have bad luck with gremlins and good luck with outcasts. So, even when I want to run gremlins it doesn't seem to be such a good idea for me! By bad luck I mean burning high cards on negative flips, flipping the black joker on terror duels, and flipping the red joker on a targeting test. By good luck I mean pulling the red joker on a negative damage flip, burning low cards on positive flips, and drawing the black joker into your hand. We all have the same 54 cards, but the way they fall for me is consistently positive with outcasts, negative with gremlins, and pretty neutral with arcanists and ten thunders. A recent gremlin game I had (they are my most populous crew) with Wong I didn't win initiative once in the game, and in the key point of the game when he overextended Nekima I couldn't kill her with the full repertoire of attacks from McTavish (with a bonus marker), Wong, a slop hauler, and a lightning bug. I don't recall all of the cards, but the 13 would always show up as part of a negative damage flip alongside a 4. On the other hand, my last two games with Outcasts my Friekorps Trapper pulled out red joker damage on negative flips in both games! In one of those he actually took out two models in one activation. In one of those games the librarian did the same on a double negative damage flip. None of those things are out of the ordinary. For me however the good things tend to happen with Outcasts and the bad things tend to happen with Gremlins. All anecdotal of course, but does anyone else experience this?
  3. I think you're right. It does look like bad word choice here.
  4. Ah, I stand corrected - I do see where it says that. It is confusing. Although it muddies the water a bit you're still looking at a situation where the primary attack is not a blast. The only thing that is a blast is the marker. A friekorps suit doesn't protect you from the primary damage (except armor) in this case. The second paragraph makes this pretty clear.
  5. The term you're using here - "initial blast" isn't used in the book. A blast is represented by a round 50mm base. That's all a blast is. The initial damage is not blast damage. Both the blast and the initial damage are part of a cast or shooting for other purposes, but that's about it.
  6. The good doctor is new and in its little plastic bag from Black Friday.
  7. got my correct Perdita in the mail yesterday! Thanks!
  8. Good question. I think The Brewmaster works pretty well in TT so long as you are not focusing on poison but rather concentrating on binge or swill. In that case he works pretty well there. If you target swill as his primary activity he can be delivering 2x swill on the primary target and 1x swill on a secondary target per round. Alternatively you can do 2x swill and either binge or obey one of your guys into an extra action. This can give you a crew focused on killing things and it doesn't really matter which ones you use. Samurai are good options for obey (non Jinoku anyway) and they can do some pretty good damage. Katanaka snipers are nice and a pair of those should be able to make short work of a swilled opponent. The Malifaux child can extend the Brewmaster's power a bit. Wastrels can run schemes and even heal a bit. Izamu, Swordsman, and Fuhatsu are all good options that are not part of a set. You can build a lot of variety there.
  9. I've purchased several single models on ebay (Joss Chiaki) when I haven't wanted the whole crew box. You're not going to find a librarian very often, but keep your eyes open there.
  10. Disclaimer: I can't figure out a decent way of linking to the thread on Facebook. Glad you mentioned that. I haven't gotten around to that one yet so I just checked and it is the wrong one!
  11. No, Merris is the one he meant. I'm sure of it.
  12. Now that we've finished off a campaign I've been doing for a while, I want to try glowy with Hannah. She's got the Freikorps suit, which will keep her insulated from Wong's blasts and the lightning bug pulses so she can hold the front pretty well and still accept the barrage. Hannah can also borrow lighting bug attacks and crackerjack timing with make a new entry. Really her only downside is that slop haulers won't be effective with her.
  13. These are what I've been looking forward to! Perfect! The Brewmaster will be happy!
  14. I like the ranged slow pulse. It would be a really nice combo with Sidir's empty the magazine.
  15. Brewmaster. So many different things to do with gremlins & ten thunders that I think I could enjoy him for some time.
  16. I second Trixibelle. You've got a great crew already as well!
  17. Thanks for putting the brawl on - good fun. I thought I would hold on for the win at the end but the black joker rears its ugly head!
  18. I didn't see a lot of signups here - this still on?
  19. Lucy can also bring a beckoner who can bring folks right over to her fat boyfriend to play with, so you don't have to worry quite as much about his movement. Add in a doppelganger who can mimic the becokoner if the party is slow or the executioner otherwise.
  20. He's big and doesn't look good with the rest of the crew. I am pondering using him in an enforcer brawl coming up though, since he won't have a crew around him!
  21. Without regard to the majority of what we've discussed here, the new gunsmith models look like something that would stand alongside guild models as opposed to arcanist models. They have an old west look to them. You choose to use them or not!
  22. Ironsides with a pair of gunsmiths, firestarter, and message from the union can be effective. There are plenty of ways to set opponents on fire and the option of hand picked men and/or the hard way is pretty solid. Gunsmiths are good options and well costed in my opinion. They aren't the best things ever, nor are they worthless.
  23. You think so? I find them to be solid in most situations. I would always have at least one with Ironsides or Kaeris and have used them as major components in games before.
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