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  1. So i am aware Nicodem isn't tournament legal but a summoner of zombies he thematically really appeals. I am wondering if anyone has any advice for playing him. Thank you
  2. Hi guys i regularly teach Malifaux to people and get them started on the Hobby, but i need some help here. I can't decide which Bayou versatiles are worth their salt and don't want to give crappy advice, because i myself do not play bayou, so if some of you could get me up to speed on the subject? Cheers
  3. Hi all, I have a couple of tough games coming up this weekend. One against McMourning, one against McCabe and another against Seamus. Any advice on how to combat these crews would be greatly appreciated. They are all 50 SS games and model selection is not going to be a problem, as I have all of the Wildfire keyword and all the Arcanist versatile models. Thanks for helping out.
  4. Howdy! I've been nit picking and collecting Malifaux models since 2018, and haven't had a chance to play beyond theory crafting in my own head. I took to just enjoying the models and Ressers were my favorite, although I have a fair bit of other factions (Neverborn/Bayou/Thunders). I just convinced my D&D group, consisting of 11 players, to try some Wargames out and we all agreed to go to Malifaux. I've always wanted to play more competitively, but had a hard time finding groups. Now I figure I can use this to spring board myself into it and go play some games at other tournaments post-covid. I am primarily interested in ressers, and have the following pieces in the attached screen shot. I am looking for: pitfalls to avoid, which pieces I am missing, where is a good direction to go, what pieces were most fun to paint. Thanks in advance! If you'd like to know my other models in case that's needed, just let me know. I am very blind when it comes to anything Malifaux related, and don't know how much interacts in game. Current Resurrectionists.pdf
  5. Hi all, I'm very new to Malifaux (started last week) and I was hoping to get some advice. I've picked up the Rasputina core set and the Ten Peaks set as I just really like their aesthetic. I've played two games with them against Collette, both times being a draw, and I've enjoyed playing. I was wondering, from the opinions of more experienced players, how are the December keyword models to play in a more experienced setting? Rasputina has felt a bit underwhelming - not terrible, but mostly best at setting up ice pillars to shut people down. The wendigo has been a nice support piece, though has died both times. The Silent Ones have been nice for setting up ice pillars, like a mini Rasputina, and good for ranged healing. Though they feel as if they get shut down quite easily. The Blessed of December has been really good for schemes as she's very fast, but also hurts quite a lot so the opponent often avoids her. Not sure if she's too pricey to just have for schemes, but she seems worth it? The December Acolytes seemed good the first game, but pretty bad the second. Their set up is nice but I'm not 100% sure what to do with them after they set up as they're not that fast and setting them up too far forward leaves them open to be killed. The hoarcat hasn't been too bad at all, but again mostly just for schemes. I've not tried Snow Storm - how are they? And help would be appreciated!
  6. Hello everyone! I'm a very inexperienced player, who plays mostly Bayou, Thunders, and a splash of outcasts. In thunders, I really only own Lynch and Misaki and I'm absolutely loving them so far! Does anyone have any tips to help improve my play with a Last Blossom Crew? Thanks Everyone!
  7. Posting on behalf of a friend learning the ropes with his Bayou crews, who needs perhaps a bit of guidance. I play Neverborn, Dreamer, Titania, Nekima, Pandora and Lucius to date. So far he plays Wong and Zipp. In 2e zipp was a terror unto himself, murdering Dreamer from out of nowhere, using first mate to deny pretty well any schemes involving markers, and generally performing well. So far in m3e however things haven't been so good for the gremlins. Any and all advice on these match-ups, fighting Neverborn generally, or even just playing Zipp or Wong (especially Wong) would help a lot. I think probably the biggest problem he has so far is getting his crew murdered by the end of turn 2, something that I hope should be avoidable?
  8. I am totally new to Malifaux and looking for advice how to approach the game as a beginner and also how to approach it from a Mollys crew perspective. What are the main bits of advice you’d give to a beginner about the game and also about Mollys crew, their synergy and strengths and weaknesses? I have purchased the pirate themed Molly crew, Rogue Necro, Effigy, Crooligans and the Death rider – I will be proxying Archie until I can get a hold of one as he’s hard to find!. I like the idea of playing a small elite crew but not sure how realistic this is with a core of Molly, Necro Machine, Archie, Rogue Necromancy. I like the idea of some big imposing models an elite core and then I will add Crooligans and Rabble Risers as required maybe Death Rider if SS allow. One thing I am not fully up to speed on and have not found much info on is how to affectively place the upgrades on the crew but I assume this will be come more clear to me the more I play? First game Friday at 40ss I’m going with this crew… Molly Necro Machine Archie (proxy) Rogue Necromancy Effigy (or crooligan) Death Rider Crooligan Mostly based on rule of cool and the models I have from me2 Any help or constructive criticism would be welcomed Thanks
  9. Hi all Last night I played Hoffman for the first time, and had my a** handed to me. More than usual. My opponent was very pleasant and it was a fun game, but I would also like to win and I really like the idea behind Hoffman. I tried to make the power loop work, but were very unlucky (2 RJ on Dam from Rasputina) and after that I had no core to my team. How do you run Hoffman? Which upgrades do you take? Do you have any auto includes? And when would you consider running Hoffman, when regarding the strats and schemes? I know that Malifaux is a very versatile game, where you cannot make universal list. I am looking for advise on when and how to run Hoffman. Thanks!
  10. Hi. I just picked up the Core Rulebook and a few others, and had some questions. If these have been answered already, apologies. 1) Suit types in Fate Deck. Aside from Undead having to select Crows as their Defining Suit, is there anything else that checks for this, or are the names just there to avoid confusion? 2) The core book goes from tools right into weapons. Do weapons give you a [+] when using them, or that is that just for the toolkits? 3) All the toolkits say Skill 4 in the table. Does that add to/replace your skill, or is that a requirement?
  11. Hey all!! I have a list I am planning on trying out in a game tonight but i would love some feedback for it! The general idea is its built to utterly shut down and limit your oponents ability to score VP while keeping you mobile enough to achieve your own goals. Current line up is Zipp: - Rambaling Diatribe - The Gift of the Gab - Dirty Cheater Fingers: - Dirty Cheater First Mate: - Treasure Map - Where the Captain Can't See Iron Skeeter -Poorly Handeled Explosives Iron Skeeter - Airship Spotlight Gremlin Crier Gremlin Crier Zipp Fingers and The First mate do what they do best. Disrupt the enemy and deny VP. The Skeeters carry the Criers around dropping markers for you, and if necessary act as an express delivery system for the Criers Aura during key turns to shut models scoring and conditions. When your Criers die then the ideal move is to use PHE on the resulting Bayou to drop it as a bomb in the enemy. Or just use the bayou as a free scheme runner or distraction peace. Overall it would just be built to focus on the objectives and mess with the opponent
  12. Greetings everyone! I am a new player and I am mostly going by looks of models for interests and The Dreamer with Lord Chompy Bits definitely speak to me. I know he's a vastly complicated master but any advice for a Chompy focused crew or just starting out with Dreamer in general. Thank you for any advice and guidance!
  13. Hello Everyone! I am working on building my own little Malifaux community and am seeking some advice for my first endeavor. I figure slow grow league style set up would be a good place to start but I would not mind some additional input or guidance! I thank you all in advance.
  14. Greetings everyone! I have been eyeing this game for a while and finally committed to buying and playing some games. I currently have Yan Lo crew, the McMourning crew and the carrion emissary(such an amazing model that sold me on the faction) in my fledgling collection. I was looking at also maybe grabbing Nicoderm but am a little intimidated at the prospect of the summoning aspect he brings to the table. I did briefly see someone mention he can be run in some alternative manners and was curious about that. If someone could chime in about that as well as maybe other general advice about this great game I would really appreciate it. Till then, may the bodies be fresh and the graves shallow.
  15. Got my Gremlins now. I have Wongs Crew, Zipps Crew, McTavish and Burt. I've assembled and undercoated Wong and his Crew and found my paints are mostly knackered, some can be saved though. My question is... Which paints are the best value, good to paint with and give good results. I always used GW paints before but they're not as good value as they used to be and all the colours have changed in the years since I painted before... lol
  16. Hi I'm pretty new to Malifaux and still learning almost everything so I'd decided to not grab tons of models....... Yeah, that didn't work. So last night I'm at the FLGS with some store credit and I see the Tanuki box. I really love the sculpts and this box had the 'extra' model in so despite not having any TT models I decided I had to have them. Now obviously I can't use them on their own and my Outcast models are no help (Viks and Von Shill boxes) so I look at the shelves to find no TT masters at all. Disaster was averted by someone pointing out that they had the Brewmaster box amongst the gremlin stuff. I have a very old metal Ophelia crew from way back in the day when I tried to learn before so I end up going home with a new crew box and the Tanuki. Someone said that it was a good fit because the Tanuki have Tri-Chi which fits in with the Brewmaster crew. Anyway, none of the above is really a TT question until I point out that a conversation with a gaming friend late last night has led to me picking up his unused Malifaux collection. So I've also got coming to me: Shenlong box, Asami box, Izamu, Katana snipers and Low River monks. So here I am with complete TT overload, no idea what I've got, where to start, what to do. If any of you would like to take pity on me and give me suggestions for a crew out of that lot that includes at least 1 Tanuki I would be very grateful. It does not have to be a good list it just needs to include Tanuki! All advice and encouragement gratefully received. I'm also expecting a fair amount of head shaking and finger pointing at the impulse buying idiot so don't hold back.
  17. Sorry as I'm sure this is a question that probably gets asked a lot but I couldn't find an answer. Maybe the answer has changed over time as well so I'm asking for your help. I've just started playing, I've picked Outcasts and I have some basic models on their way to me (hired swords, hired guns, Vanessa). So I'm sorted for models for a while because I intend to try and learn the game with those models (they seem to be the most new player friendly). So about the only thing I have left to consider are the general upgrade decks as I'll only have the upgrades that come with those models. I suspect I'm probably getting a little too 'fancy' here and that I may not need them which prompts the question. Do I need these decks given my self imposed limit on models? I don't want to drop money for something where I will use only ever use one or two of the cards. I don't want to not get them if they are really useful. Thanks.
  18. Hello Greenskins, I am a relatively new player. I have started collection 10T, and really like the theme. I recently grabbed the Brewmaster box, and was disappointed to see that there is no crossover in the box, except the keg-master himself. I cant just let those shinobi sit there. I HAVE to play them. So i need some advice. I don't intend to play the box competitively, nor do i have any plans to begin collecting Gremlins. I am looking for quick recommendations on what couple SKUs i could pick up to make a 50pt list on top of what is in the box. Again- not looking for tourney options or anything like that. I just want to build a rounded all comers list with what i have and another model or three to get up to the 50pt mark. Thanks in advance!~
  19. Hey guys, after playing Neverborn with Collodi, Dreamer and Pandora for awhile I've decided to strike out into a different faction and have chosen outcasts. So far I've acquired: Hired Guns Hired Swords Salvage and Logistics Hannah Lazarus Hodgepodge Emissary I was wondering if anyone could give me some advice on stuff like lists I could build, synergies, traps and what to add to my collection. Thanks
  20. Morning folks Looking to get an idea of the power levels in terms of difficulty in the published Penny Dreadful's. Most particularly I'm thinking about combat (amount and difficulty) but also generally. Obviously everything can be varied and modified but trying to get an overall idea from folks who've run. Thinking in terms of (assuming balanced TtB character builds) Novice's (say 0-2 pursuit levels) Fresh (3-5 pursuits) Experienced (6-8 pursuits) Veterans (9+ pursuits)
  21. Hi guys. I bought a sweet mat with malifaux deploy zone. Forest moss themed. I also painted some superb citadel woods and some brilliant resin rocks i found on ebay. I also converted one excellent resin rock (11"x4") with citadel trees to fit in the "deep forest". I don't have a table to host on my favourite toys and scenery yet, but i will buy one soon. I sas thinking after the table to buy lights and a camera to start some battle reports with my battle brother here. Do you have any advice how to do it? Pros, Cons? One of my problems is that i am not native English speaker and i sound too wierd when i speak. My friend is a native speaker though.
  22. I often hear people swearing by Howling Wolf Tattoo (and putting it on Vanessa), but I haven't really figured out how to use this one. The few times I have taken it I haven't used it, so I don't even take it anymore. Giving somebody 'Sister' just seems highly situational. It can give melee expert to a beatstick, but that's just exchanging 1AP for another, so highly situational. Aside from that, having the sister buffs on such a beatstick can certainly boost the damage anywhere on the board, but to take advantage of that I'd have to activate the Viks early in the turn which I usually don't want to do unless they're about to get smashed. So all I can see is that it looks highly situational, and being so I can't see that it's worth the SS cost and upgrade slot. I know there's something about not discarding a card to flurry, but given I'd just discard a low card anyway I'm not sure how useful this one is either... So, what am I missing? How is everybody using this one?
  23. I'd like to get some advice about two masters that have the following characteristics: 1st: Cover the Strategies between them very well (for example: I read that Tara is very good at reconnoiter but struggles with Reckoning, which master would cover that weakness?) 2nd: Use the most shared models (for example: Collette has a lot of showgirls but no one else in arcanists really uses them, that would be a strike against) 3rd: Decently competetive I am looking to build a compact 2 crew travel collection that I can use to get games in wherever I find myself. I am on the road a lot so I don't want to have 70+ models in my carry on. Right now I am thinking of focusing more on a fast master that would be good for reconnoiter and schemes, while having the second be fairly elite and hitty for turf war and reckoning. I havent got enough games in to make a informed decision and would love any help or opinions you could give. In short, I want to get two masters that can cover the game's various scenarios while using the most models in common to do it what are your picks? Some pairings I have been considering: Nico/Seamus or Nico/Molly or Kirai/Molly (Good model crossover) Dreamer/Pandora or Collodi/Zoraida (some model crossover) Hoffman/Lucius (little model crossover) Levi/Tara Most of these I've never played or played against so any help would be great.
  24. So my play group is rebooting our league, and I was considering running Daw for it. As we are starting with henchmen, I was curious how viable montressor is on his own. I've heard he has survival issues, especially without support from Daw, and i'm wary about doing an almost strictly melee crew. So I was hoping for advice. The List as it stands is Montressor - Fearful Whispers, Survivalist Guilty X3 Convict Gunslinger, or Freikorps Trapper, or Hans (leaving me with 5, 6, or 4 stones respectively) Thank you for your feedback!
  25. Hi, guys! Having collected a large force of Outcasts, I have decided to move away from laser-shooting steampunk necromancers and mercenary Hulk Hogan-lookalikes and venture into the world of big moustaches, big knockers and big six-shooters that is the Latigo Posse. I’m not big on the gaming-aspect of Malifaux but it’s still fun to play once in a blue moon, and in those few instances it’s also fun to have a crew that is actually half-decent as well as awesome-looking. One of my favorite models in the Guild’s arsenal is that lovable tub-o’-lard, the Executioner – however, I’m starved for ideas about how to use him to best effect. The main problem, as far as I can see, is his slow speed compounded with his average (although not abysmal) Defense and Willpower as well as lack of defensive triggers. Being new to the Guild’s own (Oath Keeper-less) way of doing things, I don’t feel informed enough to make a decent enough crew-list (and, subsequently, a to-buy list). Therefore I turn to your collective wisdom, in order to shamelessly plagiarize any good idea you might have. What are you guy’s and gal’s thoughts on how to get your blubbery butcherer across the table in the time and condition to wreak sufficient magnitudes of face to justify his price? Preferably using Perdita Ortega as Master, but for sake of discussion it would be fun to hear any ideas you might have with any of the Guild’s Masters. "The Executioner's coming to get you... eventually..." Cheers! /Werner
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