Jump to content

BigHammer

Vote Enabled
  • Posts

    425
  • Joined

  • Last visited

Everything posted by BigHammer

  1. Also, with those three very limited descriptions of movements, how does that player ever perform charge actions? The mind boggles.
  2. You aren't missing anything. The Dreamer only ever buries and unburies (and is not, like LCB, summoned), which does not grant additional activations.
  3. "Misaki, who is also from Suffolk, how did you get over here so quickly?" "Oiran!" 8D I approve of this thread.
  4. *takes another swig of beer *raises monocle to eye... *pokes eye *raises monocle to other eye *looks at Meis' card... I don't see a df/mask built in?? -B "Oh, you missed Mei Feng and I spent a stone for a mask. She pushes 5"". "Oh, this time you hit Mei Feng and I spent a stone for a mask. You hit someone else within 2"". <3 Mei Feng with Misdirection.
  5. Great reports as always. Loved reading game two, but I think Von Schill just basically saying "no" to Killjoy was my favourite part of all of it, after what happened in a similar situation with Sonnia on Sunday
  6. Ah, now I see. Thanks! I use them together against Guild and Arcanists, two factions that rely heavily on Ca, Sh and armour, all of which a Mei Feng that Vents Steam at least once per turn and has Precise Assault can be a game-winning piece against. Yu allows Mei an extra action once in a while to get more Vent Steam actions in should she fail to trigger it from Vapourmancy's triggers, and moves the active aura around the table without having to activate her to do so, giving you more control over when you want to activate Mei Feng and which areas of the table you want to affect with the aura. While she's no Misaki in a melee, she's still good enough to warrant giving the odd 10" push and fast to, though, especially if she's going to want to put a lot of blasts down in one turn, or doesn't have enough scrap markers/constructs in the right place to railwalk to where she needs to go. And since her crews tend to be minion-heavy with plenty of activations, Yu pushing scheme markers around with Wandering River Style can be fantastic for scoring VPs, as always.
  7. Thanks, Solkan, it was that specificity that was leading me to the same conclusion personally, but I was getting myself confused and figured it would be easier to ask here than debate it back and forth with myself for days.
  8. Disciple doesn't work with Mulligan. No cards are ever discarded due to the wording of Disciple, so you don't get to draw any (though you can use it to put cards from your hand into your deck and shuffle your deck, if you're so inclined). With Yan Lo he's utterly ridiculous, though. He can copy Yan Lo's excellent heal (10T have a distinct lack of decent ranged target-other-model heals, and are mostly self-healing), or he can copy Ascendance and spend Chi that the Soul Porter has given him to get the Ascendant upgrades. Because who doesn't want a Yu with Impossible to Wound, Incorporeal or Hunpo assault? Having two Terracotta Curses is also pretty bad-ass. Disciple does work with Mulligan. There have been other topics asking for clarification about other aspects of Sensei Yu copying Mulligan (http://themostexcellentandawesomeforumever-wyrd.com/topic/110985-sensei-yu-discipling-mulligan/?sortby=date), but there is no dispute as to whether Disciple can copy Mulligan. The purpose of the wording is to prevent you from discarding Aces to Sensei Yu's copy and then putting them back into your hand with Lynch, it is intended that Sensei Yu is allowed to copy Mulligan, but prevent it from going fully degenerate by returning 2-3 Aces to hand while getting more cards. As is, Aces pitched to the copy will go into the deck. You can ask in the Rules subforum if you like, but the rules interaction basically has you discarding the cards, but substituting a replacement effect that sends them into your deck. Ah. Looks like I've been told a minor porkie, then, haha. Happy to hear it, because two Mulligans a turn is ridiculous and awesome. Cheers for the correction!
  9. Disciple doesn't work with Mulligan. No cards are ever discarded due to the wording of Disciple, so you don't get to draw any (though you can use it to put cards from your hand into your deck and shuffle your deck, if you're so inclined). With Yan Lo he's utterly ridiculous, though. He can copy Yan Lo's excellent heal (10T have a distinct lack of decent ranged target-other-model heals, and are mostly self-healing), or he can copy Ascendance and spend Chi that the Soul Porter has given him to get the Ascendant upgrades. Because who doesn't want a Yu with Impossible to Wound, Incorporeal or Hunpo assault? Having two Terracotta Curses is also pretty bad-ass.
  10. In addition to santaclaws01's post, Misaki does not ignore LoS when charging (unless she's got the Outcast upgrade Scout the Field and decides to discard it for the charge). Diving charge allows her to ascend at a 1-to-1 ratio, as opposed to potentially not being able to ascend at all, but, like models with Flight and/or Incorporeal, she still has to pay the movement to go upwards. If she wants to land on top of a higher piece of terrain, she has to deduct the difference between its height and the height of her starting position) from her charge range. She can't end a charge partially up, for example, a wall, so it's all or nothing. She would require a charge value of 10 to be able to end a charge on top of a height 3 building from 6" away on the ground (6" to the building, 3" up and at least part of the last 1" to move onto the building). If she's jumping over something (without her final position's height being different from her starting position's height), though, she doesn't need to take its height into account, as long as she has line of sight to her original target (in the same way as flying models, again).
  11. Hi all, I'd like to know whether actions that are gained from the trigger of an action (specifically in this case the Samurai's Shoulder Gatling attack trigger "Walking Fire") still benefit from any focus that the original action used. References: Walking Fire trigger: After damaging, immediately take this action against a different target. Current Malifaux FAQ doc: 19) Q: Does the damage flip from the Slug Trigger count as part of the original Action? Is it modified by things like the Accuracy Modifier and Focus? A: Yes, Triggers are a part of the Action which caused them and the damage flip from Slug would retain any modifiers to the original flip including Accuracy, Focus, cover, etc. Also from the FAQ: 1) Q: If a model has the Focus +1 Condition, can it remove the Condition at the start of a Charge Action in order to gain the bonus to all Attacks generated by the Charge Action? A: No. It would have to remove the Condition at the start of a single Attack which was generated by Charge and it would only gain the bonus for the duration of that Attack. Other Actions which generate Attack Actions (such as Flurry, Rapid Fire, etc) function in the same way in regards to Focus. So I know it's not okay to use Focus on a Charge action (or Flurry, etc.) to gain focus for each action it generates. Actions generated by actions in this way are clearly not intended to benefit from a single instance of the condition. On the other hand, these are not actions that are generated by triggers, and the wording on the Slug trigger FAQ entry leads me to believe that triggers are still part of the original action, and would still benefit from focus, except that in Slug's case it isn't specifically talking about actions. In short, I can't figure this one out myself; I'm leaning toward not granting the focus to the generated attack action (because triggers like Walking Fire exist, basically, and could cause a lot of trouble with abuse of such a thing), but I'd like to hear other thoughts on it (and be pointed in the direction of any relevant rules, etc. that I have missed). Ta.
  12. You choose the order in which your effects take place if they're only yours usually, so you would do Arcane Reservoir first, to draw to seven, then draw however many more Rush of Magic would allow you to after. No real need to complicate it beyond that.
  13. The Shadow Emissary's "Rite of Strength" ability will push Yu and give him fast, as long as he has an upgrade attached (which he usually does). Alternatively, running him in a McCabe crew can get you a lot of free actions; McCabe can Take This with the Badge of Speed to push Yu 4" and give him Nimble, and once Yu has generated his free Nimble AP he can Disciple to copy Take This to give the badge to another model (with a push to go with it), walk and double push all in one. Then the other model has Nimble, and someone, somewhere, has fast as well.
  14. Izamu is the one I leave behind most often. I find I get a lot more out of a dawn serpent or an illuminated, thanks to Toshiro buffing them, though I am tempted by the shadow emissary these days.
  15. Whenever something refers to 'within X"' of something, it generally doesn't require line of sight (with specific exceptions such as choosing a target for something, which requires LoS unless it says otherwise, etc). Commonly, the ability or action will state 'within 2" and line of sight' or 'within 2/ within 2' (pulses and auras require line of sight by default), whenever line of sight is required. Thus, yes, you may place Kaeris anywhere within 2" of the enemy she's grabbed and dropped, even if it is now out of line of sight.
  16. Tara gets a hold of her sword in the Dead of Winter campaign (IIRC she takes it from Pietro, the Arcanist at the site, who found it earlier). The Obliteration Symbiote, which is taken by the Guild, is retrieved in the M2E book with the help of Levi and the Viks. The sword she steals from the Guild in Shifting Loyalties would appear to be Blight, which can be found in the Campaign Upgrades after flipping a 14 for a barter flip and subsequently flipping a crow. It is rumoured (heavily hinted at, more like) that the sword used to belong to one of the Tyrants, likely Plague.
  17. I personally use white for most things, because I prefer to paint in bright colours and because stuff like washes mean I can reach any part of the mini to cover it. It's also easier (IMO) to see all the detail on a white mini than a black one, so I make less mistakes that way. I have been tempted by grey recently, but haven't brought myself to try it yet.
  18. Out of interest, how is Vik of Blood in your 10T crew? I can't think of any legal way she would be. If you're signed up as 10T to the Nythera event I don't think you're allowed to use Outcast crews to contribute to it (at the very least it's rather against the spirit of the thing).
  19. Mei Feng does blasts with her Vapourmancy upgrade as well.
  20. The weekly event is not a strategy, just a set of additional rules that add to the game. You would still flip for strategy as normal.
  21. If you hire Ashes and Dust and then it dies (whether you kill it or your opponent), when it dies you would flip to see if it was finished off. The two models summoned by it count as summoned models, and would not be added to your Arsenal even if they were to survive. If they summon an Ashes and Dust (and hence sacrifice themselves), they do not flip to be finished off. If this new Ashes and Dust is killed again, it does not flip to be finished off either (it's an entirely new, summoned model).
  22. My preferred method is to use the BoS and (your choice of upgrade here). Have McCabe Take This to send the badge to Yu (stoning or cheating to get the trigger), pushing him 5" and giving him Nimble, then Take This the other upgrade to whoever you're catapulting (I use Ototo, but Bishop, etc work too), pushing them 4" alongside Yu. McCabe moves up and does whatever. Yu activates next, does his Airburst/Mighty Gust combo to push your slingshot-ee 10" and give them fast, then uses his Nimble to walk forward 7" and then Disciple Take This to pass the Badge of Speed to Ototishop, pushing them another 4" and giving them Nimble. Now Yu has moved a total of 11" forward, and Bishoto has gone 18", and has still to activate with Nimble and Fast. The resource cost is relatively low (your target numbers require a four of tomes, any two other fours, a five and two sixes, most of which you won't need to cheat with a bit of luck), and you've sent something hitty past the halfway point before it activates (assuming standard deployment) with Fast and Nimble. Lovely.
  23. Pfft, 14"? Someone is forgetting to use Disciple
  24. You didn't "enter" the terrain at the point you crossed the threshold? At which time you're ignoring it? This is one of those weird timing-specific ones that seem to trip me up a lot in Malifaux.
  25. From my reading of Hazardous terrain, it only triggers for damage under specific circumstances, namely activating within it and entering it. If a model with Flight (or incorporeal, or some other terrain-ignoring ability) activates outside of hazardous terrain, then moves inside it, at the point they enter the terrain (when the damage would be triggered), the model is still ignoring all terrain, thus, IMO, would not take damage from it then. Ending a move within hazardous terrain is not one of its triggers, only activating within and entering. Have I missed something with this reading (because I use it to allow Misaki to charge into Hazardous terrain, ignoring it thanks to Diving Charge, every now and then and would like to know that I haven't accidentally cheated anyone). As for Flight, pushes are not moves, so it does not allow a model to ignore terrain when it is pushed.
×
×
  • Create New...

Important Information