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Found 5 results

  1. A scenario occurred in a game last night and I would love clarification and the thoughts of the community. Prefix: (taken from the Large rule-book and online FAQ) • Engagement range: equal to the distance of its longest range Close (y) Attack. • Models are engaged with each other if either model is: 1. Within the engagement range of the other 2. At least one of the models has LoS to the other. • Disengaging strikes occur before moving – “If a model wishes to leave an enemy model's engagement, it must declare that it wishes to do so before moving. • Models may take walk actions if they do not leave engagement range • Models may take a walk action while engaged and walk out of LoS while staying within engagement range which will not evoke a disengaging strike. “Disengaging strikes only occur if the model intends to leave the engagement range. Although the models will no longer be engaged once their LoS to each other is broken, no disengaging strike occurs unless the model is also leaving the engagement range.” Here’s what happened last night: A ht:1 Watcher was engaged with an enemy model. Both were on top a Ht:5 building. Inside the building there was a 2nd floor level at Ht:3. There was a theory that since the Watcher has Flight, he can ignore the ground he was standing on and sink to the Ht:3 floor immediately below him; thus not invoking a disengaging strike. “Flight: This model is immune to falling damage and may ignore any terrain or models while moving.” Seems cheesy and definitely not how the game is supposed to be played. I would love to know how to support my claim that this isn’t in good taste but don’t know how to.
  2. I have two questions about the leaders in the starter set, both concerning movement. First question) So Doc has a tactical action, "Doctor's Orders" that allows him to target a friendly model within range and Move that model up to 4 inches. So it doesn't say "other friendly model" which I would interpret allows him to target himself correct? which with a charge of 7" would allow him to 'Move 4' (even around a corner or two) and then make a charge of 7" as swing at something 2" away; effectively giving him a threat range of 13, (with a charge) Second question) Angel Eyes has a trigger, Hide in Shadow: after succeeding move this model up to 3" So does this trigger a disengaging strike? unless the opposing model is a friendly model or paralyzed or doesn't have an engagement range I would not think so because the rules say. "Only Walk Actions provoke disengaging strikes, any other type of move or push will not." so as I interpret the rules I see this walk as a walk trigger not a walk action, am I correct?
  3. According to the rules as long as one model is in engagement range than both models are considered engaged. But what happens when one model with a larger engagement threat wishes to break engagement? How does this model resolve a disengaging strike? I see how this is an important when randomizing a shoot duel but hypothetically if I have The Judge within 2" of an enemy Baby Cade which is within his threat from (1) Long arm blade, than both models are engaged (and he cannot target Cade with his shoot, (1) Long arm pistol.) but if he is farther than an inch and wishes to break engagement than how can Cade target him with only a 1" threat? Does he just walk away? Are any cards flipped in this scenario? Better question, how do models with only cast or shoot duels resolve disengagement strikes?
  4. It always seemed clear to me that Lure is not a walk action and does not cause disengaging strikes. However, during an event I attended, one of the players stated that there are only three types of "movement" in Malifaux: walk actions, pushes and placement effects, and since lure is not a push or placement and uses Wk stat, it should be treated as Walk action, and as such provoke disengaging strikes. Is that correct? Also, does severe terrain affect lure?
  5. I'm asking more of an clearence than any any advice etc. Do disengaging strikes cause defensive triggers? Disengaging strike is an free melee attack and as the rulebook states: "A disengaging strike deals no damage, has no other effect, and may not declare any Triggers." page 44/49(big rulebook/rules manual) If i'm reading it right, this means that the attacker may not declare triggers but there are no mention on defender's trigger activation. Usually this would not give any problems but with triggers like Run away home(Collodi), Safe in my bed(Dreamer), It's all in the Reflexes(Burt Jebsen) and Knock aside(Barbaros) there might be some issues: Collodi scenario: Collodi is in engagement with an Piglet and decides to disengage. Piglet hits Collodi with gore and stops him from moving, but Run away home activates and Collodi still pushes 3 inches and out of Piglet's attack range. Even if the Piglet would have missed Collodi, the puppeteer would have first pushed 3 inches and then walked 5. Dreamer scenario: This time it's Dreamer who is locked in combat with Piglet and the boy decides to escape while an Alp stands within 3 inches. Piglet is able to stop Dreamer from walking by using his gore, but dreamer uses Safe in my bed trigger. This causes "target friendly nightmare within 3 inches suffer the effects of the action instead as if it had been the target, including any triggers." and so the non-moving Alp is denied of his non-happening walking action and Dreamer flies up to 7 inches. Burt Jebsen scenario: Piglet faces the Burt Jebsen and Burt decides to disengage. As the gore disengaging strike misses Burt with ace of tomes flip, the gremlin flips ten of rams which triggers It's all in the reflexes. This means that Mr. Jebsen can move the 5 inches and poor Piglet takes 2/3/4 damage flip. Barbaros scenario: Piglet now challenges Barbaros, but for some insane reason Barbaros decides to leave the combat. Piglet misses with the gore and triggers Knock aside with an mask. Now piglet suffers 2 damage and is pushed 4 inches directly away from Barbaros.
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