So I got a game in with this Somer list yesterday, more to see if it is in fact practically possible in a vacuum. Spoilers, it can and did. (you might want to skip down towards the * towards the end to when it actually happens if your not concerned with the particulars) My opponent was not trying to help the process but note if it were to come up where an opponent was playing gremlins, this could potentially happen even more easily. Battle report and reflections below (sorry bout the long post). I won't mention our schemes as they are only relevant to this whether this list can be functional and practical rather than is drawing 54 cards possible, but I will note we had headhunter for the strat.
My list was a copy of the one listed above in Necroon's post. My opponent used:
Zoraida +(animal shape, Hexed among you)
Bad Juju +(Eternal fiend)
Mysterious Emissary + (mysterious conflux)
and a changeling with 7 stones total.
The thought behind the Somer list is that 15 gremlins need to die in a turn within 6" and LoS of Somer and the banjoista to facilitate the 54 card draw. We played corner deployment on a board with lots of forests, so my crew deployed with Somer and the Banjoista in the woods with a swarm of 12 bayou gremlins all around (still within los) and Pere off towards the right flank. The first turn I had planned on using Somer to bring the # of bayou gremlins up to 15 using do it like this for masks and then summoning with "git your bro", however I black jokered one of the summoning flips, and only got 2 new gremlins turn 1. With Hexed among you, Zoraida was able to plop the three waldgeists up the field, fairly close to my deployment. One of the waldgeists germinated and charged my right flank of bayou gremlins (something that is technically not legal as the germination goes away once they move, but that's our fault for not reading the card I suppose) and engaged I believe 5 gremlins, killing none.
Through a combination of drunk and reckless banjo smacking, (and without thinking of the disastrous consequences of deforestation) bad juju popped out. Juju then proceeded to landslide and miraculously affected none of the gremlins involved, before punching one into paste, netting me 3 cards and causing a head to roll out onto the field. (I had forgotten about the waldgeist's head, and we decided in the chaos of clumped gremlins and juju, simply not to place it after the fact). The turn continued with the mysterous effigy popping out a changeling, zoraida Raven forming on top of a building in the center and attempting to obey Pere to "oopsie" but lacked the crow for the trigger to do so. Not too much else of note happened, aside from the banjoista activating and pushing all the other gremlins 2" somewhere (still in los and 6") and of course out activating the opponent by 8 activations.
I had originally hoped to get the 54 draw on turn two however, I wasn't in a position to do so from the start of 2. It should also be noted that the hand size of 54 cards only works if you haven't been cheating a bunch. Bayou 2 card helps tremendously with this however, I had to cheat some key terrifying checks from bad juju, which meant this wasn't the magic turn either. Of relevance to this post rather than the game as a whole, bad juju was vanquished (buried) as were 1 or 2 gremlins from obeyed shooting and ricochet who were later replaced by Somer. Some other stuff died to shooting and Vp for the strat were scored by all. On to turn 3!
*By the start of turn three I had beaten back some of Zoraida's forces (killing a waldgeist before juju went down) and it was decided that it was now or never. Pere oopsie'd, and I relented the Df flip with 13 bayou gremlins, drawing me 39 cards (plus 3 for pere), plus the 6 I had from the start of the turn for 48 cards in my hand leaving 6 cards in my deck. At that point I had Somer, the banjoista and 1 bayou gremlin left at 2 wounds. So, several implications here. With 48 cards in hand I could easily look through my hand and figure out the remaining 6 cards and figure out statistically what was likely to happen with each flip. After Pere did his magic, a changeling did something which caused a 7 and 10 to be flipped but didn't affect the board at all. I determined the only way to actually draw my deck was to activate Somer and summon more gremlins. Having all the masks in the word at my disposal I did the following: Summoned a bayou gremlin after cheating in an 8 of masks, which killed the old one (draw 3) and popped out a new one. I did this three times, cheating 1 and drawing 3 for a grand total of 54 cards in my hand. So, to end Somer's activation he 0 actioned "do it like this" to discard the red joker to add "it couldn't matter less" suit to all nearby gremlins.
Edit* So as Rules Lawyer pointed out, you cannot relent simple duels. I guess we kind of let that slip our minds as it made the turn 26+ flips faster, but yes I couldn't simply ignore the flips on my bayou gremlins. With Df 5, needing an 8+ to live, a little under half of the gremlins pass, and when they do, I cheat using bayou two card causing another half and hope to fail. Then some would die to the explosive demise action if I started from the outer edge of the cluster. The rest I would have had slap each other around and actually would have given me more summoning targets from Somer and more activations. This would have happened regardless of Pere not auto killing 13 gremlins, so I'm not losing any sleep over it.*
Sooooooooooo, now every card in my discard pile and deck is the red joker. My opponent can no longer cheat as ever flip I have for defense is the red joker. (as the discard pile is shuffled into your deck and you draw a new card to finish the flip, even if it was a - - - twist, every one of those cards would be the red joker) The banjoista did read joker damage of 5 to zoraida and got the trigger (obviously) to make the attack agianst another target which it took against a changeling, killing it. The slow gremlin activated, declared dumb luck and did 8(B) damage to zoraida and 4 from the blast to a changeling before doing 4 to himself. This killed zoraida, popping out Juju, and forced me to draw 3 cards from the gremlin dying. And now we get back to the actually question of the post, what happens?
I draw the red joker and 2 nothings as I have no cards in my deck or discard pile. A remaining waldgeist acitaves, and causes a flip against somer. I cannot flip. I could cheat any one of my 54 cards, or can I? The purpose of this game more than anything was to see if this is possible, and it is. We decided my flip generated a value of 0 against Somer's defense and I cheated in the red joker to squeel away and put it back into the deck, which we decided was legal, but what if I was at a negative twist because of cover and there were no cards in the deck? At the end of the turn I shuffle my one card from the discard into my deck for the following turn, and discard cards I don't want/down to my max hand size so I then put 48 cards into the discard pile leaving me with 5 cards in hand (4 kings and the black joker). The start of turn 4 I will draw up to my max hand size (pick up that red joker) and then shuffle the discard pile into the deck so I can draw initiative. The game is now back to normal with the exception of a completely stacked hand.
Possible vs Practical
So this definitely possible and would have been easier had I not dealt with from the shadows and a black joker summoning flip turn 1. Again, my opponent was not trying to facilitate this process, and it would have been much much easier if they had gremlins on their side of the board as well. The argument of "everything needed to be perfect to work" isnt really an issue, as you really only need 15 gremlins. Take out Pere and Family tree and you can start with 15 bayou gremlins. They would need to reckless and smack each other to death, which is entirley doable, with the last one dying to the banjoista, giving Somer 3 AP of red joker to do as he pleases. So yes, very Possible. Now is it practical? Eeeehhhhhhghhhhh no, not really. The gremlin gun line spam is stupid and I would never take it nor would I hope to face it. It gives such access to scheme runners that it would surely make even Colette blush, but that's not what I did with it. Remember there is a 6" sweet spot that all these fellas need to hunker in. They can move up quite a bit and still be in position (although note I was in a forest so I was moving slowly) but I was still hindered from accomplishing many of the schemes. This list would be strong because of its 3 ap, 3 point scheme runners, not 1 or 2 activations of red joker madness. But yes it can happen, and probably deserves clarification (I'm so sorry Aaron, please forgive me!!! :3 ) even if its a simple "if you have no cards in your deck to draw the value of the flip is considered 0...you jerk."