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Essexkiwi

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  1. Can someone please explain when the resistance triggers on the front of a model's card are successful, depending on wording? I'm slightly confused on some, where if I flip that suit in the duel whether I have to win the duel, or whether it still goes off regardless. Edit. Specifically.. for both When Resolving, and After Resolving triggers, do both still work if you fail the duel?
  2. Thanks for replies you two. I have Hoff if you haven't guessed, mate plays 10T. He tried Mei Feng, didn't seem a great match up as I could eat his scrap markers. Yan Lo sounds interesting for the obeys. A big weakness I see in Augmented is lots of low Wp models, but wasn't sure which 10T keyword had the most Wp based attacks. McCabe he likes, any auto-includes in keyword there, and would Samurai be worth hiring in? Lastly I was wondering about Shenlong? Looks to have decent source of Irreducible damage, and ability to put out both Burning and Poison for that constant 1 damage past armour. Thoughs?
  3. Not a 10T player myself, but I've been perusing the masters and crews to figure out which would be the most effective at countering Hoffman1 and his armour 2 crew. Putting aside the consideration of Strategy and Scheme pool, who would be your pick of master and crew in 10T for the job?
  4. Had this come up in a game today. Opponent interacts to drop a scheme marker, places it under his 50mm model's base so it's not visible. It's within 4" of Parker, I use Cashing Out action but opponent says it can't be seen so can't be removed. Opponent removes same marker at end of turn to score Spread Them Out. I can find a reference in the March 2020 errata re triggers affecting a model or marker within X, stating this does not require LOS. Can't find a similar reference to actions affecting a marker within X. So.. does standing on a scheme marker hide it from actons like Cashing Out? If so, would it similarly mean the marker is not visible to be used to score a scheme? TIA
  5. A bit late replying.. but here's what I did using old GW Battle for Magragge boxset terrain bits.
  6. Assuming this but just checking. For Schemes like Hidden Martyrs or Vendetta that refer to a model's points cost, a model that has an upgrade when hired is treated as have the points cost of it's card plus the upgrade cost, correct?
  7. For your Bandit one, I'd switch around the yellow and orange a bit. Dead Outlaws just don't do it for me in a Bandit crew. In Tormented keyword they're gold, but in Bandit outside of putting on Staggered or Slow they have minimal use and other minions outshine them. Their ability to put Fast on a model is only really useful IME to Sue, and getting that to work is situational. I'd bumpt them down to orange. The ones you've got in yellow, the Emissary/Effigy should be top of that list. The Emissary in Bandit is super good. Wokou Raiders come in next for me. Definitely need bumping up from Orange. I'd use them far more often than a Dead Outlaw. The Paid in Blood box not so imporant for me now that Midnight Stalker lost Demise Eternal. He was an auto-include before for scheming, now.. not so sure. The other two I rarely if ever use. Others may get better mileage out of Hans but I find him near useless. Can't wait for Catalan Snipers to render him fully redundant. I'd bump the A Hard Day's Work up to orange just for the option of a Prospector. Sure Parker can generate soulstones but that's not always a given. A Prospector is always reliable for that. Barbaros can be useful for sure, but maybe not enough to elevate to orange. Agree Bayou Smugglers should get a mention having Bandit keyword, but second from last in red category. At least their marker drag makes them useful for something, Benny should stay rock bottom.
  8. Check out Chimeric Designs. He is based in the UK. Very reasonably priced, and the markers and tokens are superb. Any markers or tokens in the game that are not on his site, he will make on demand. Just got a bunch of power tokens made by him for my Hoff crew.
  9. Awesome, thanks for confirming So that will be like GG1 and include Scheme and Strat cards plus all the errata'd cards?
  10. Can't seem to get an answer on this on FB pages. The lack of any GG2 pack in the upcoming release schedule suggests that Wyrd may not be releasing a card pack like they did with GG1, leaving Wargames Vault as the only option for actual cards. Does anyone know definitively if there will be a GG2 card pack released for sale by Wyrd?
  11. The summoning action for The Dreamer doesn't summon a model onto the table, they start off buried. So why does the summoning action Manifest Nightmares have an 8" range?
  12. Would he be redundant given there are already keyword beaters in Joss and Howard, or is he useful as an alternative to tech in? Disclaimer - I have no intention of doing an M&SU crew so just looking at his value as a versatile.
  13. Is that because it's rare to end up with 3 Abominations on the table as that relies on summoning them, as there are better crew picks?
  14. I've heard the Desolation Engine isn't popular so wondering where it has a niche in an Amalgam keyword crew? Weighing up between buying a super cheap M2 box of Abominations with M3 cards or forking out 3 times as much for an M3 box just to get the Deso Engine. Do I need the big fella?
  15. I started with Outcasts and picked a generic style of resin bases that match the flagstone roads on my gaming mat. Using the same bases across all masters in the faction so that when I use Versatiles or OOK models they tie in visually. So I'm looking for a simliar basing theme for my Arcanists and currently really liking these ones, Shattered Ritual from Secret Weapon. Anyone used these and have pics of them painted up? And what bases do the rest of you use that are thematic for the faction? Show us some pics
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