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Essexkiwi

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About Essexkiwi

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  1. The summoning action for The Dreamer doesn't summon a model onto the table, they start off buried. So why does the summoning action Manifest Nightmares have an 8" range?
  2. Would he be redundant given there are already keyword beaters in Joss and Howard, or is he useful as an alternative to tech in? Disclaimer - I have no intention of doing an M&SU crew so just looking at his value as a versatile.
  3. Is that because it's rare to end up with 3 Abominations on the table as that relies on summoning them, as there are better crew picks?
  4. I've heard the Desolation Engine isn't popular so wondering where it has a niche in an Amalgam keyword crew? Weighing up between buying a super cheap M2 box of Abominations with M3 cards or forking out 3 times as much for an M3 box just to get the Deso Engine. Do I need the big fella?
  5. I started with Outcasts and picked a generic style of resin bases that match the flagstone roads on my gaming mat. Using the same bases across all masters in the faction so that when I use Versatiles or OOK models they tie in visually. So I'm looking for a simliar basing theme for my Arcanists and currently really liking these ones, Shattered Ritual from Secret Weapon. Anyone used these and have pics of them painted up? And what bases do the rest of you use that are thematic for the faction? Show us some pics
  6. Thanks Yore Huckleberry, nice summation for Guild. I'm not a super competitive type, rather run with a faction for thematic reasons and model aesthetics so it was more curiosity than wanting to choose which faction for optimising or powergaming.
  7. Can you explain why for someone new to Hoffman?
  8. Thanks guys. I prefer Arcanists to Guild as a faction hence leaning that way, but I also like the aesthetics of a bot crew so yeah those Guild boxes are appealing. Joss looks great, looks like I'm getting two additional boxes then LOL. What are your favoured models to use for scheming? The Watchers seem ideal with their bonus actions but look a bit fragile.
  9. Taking a dip into Arcanists as second faction and going with Hoffman. He seems to have quite a few choices of keyword and versatile boxes to expand on. I'll eventually add several, but for the first purhase on top of the core box what's the best one to get and why?
  10. Looking at these online and they look superb compared to tinted acrylics. Wondering if anyone has them and what they're like 'in the flesh' as sometimes it's hard to gauge online. If you have them, be interested to know your opinion.
  11. Ouch! Well that answers my question thanks guys, so much for Mad Dog blowing up pyre markers then.. 😄 Just started out with Outcasts. One of the guys in our new player group has Kaeris, say no more. Looks like my next master in Outcasts might need to be Captain Zipp!
  12. Quick question as I'm unsure, just want to know if they can be removed by an action.
  13. Apologies in advance for such a noob question. I'm running Outcasts, and have picked up Jack Daw box. I see he is dual faction but only he and Ligea have dual faction cards. Montresor and the Guilty have Outcasts cards with Tormented keyword. So If I'm hiring a crew for him, what can I mix and match? If I'm running him as Outcasts must I only field crew with Outcasts symbol cards, despite some Ressers ones having Tormented keyword e.g. Hanged? Or can I mix and match from both Outcasts and Ressers as long as they have the same keyword? E.g. run Jack, Ligea and Monty with the Hanged o
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