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necroon

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necroon last won the day on February 27 2017

necroon had the most liked content!

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About necroon

  • Rank
    Master
  • Birthday 11/20/1988

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  • Gender
    Male
  • Location
    New England
  • Interests
    Malifaux (duh), Reading, Various RPGs (Mainly Pathfinder, WoD, and D20Future), The Other Side, Kung-Fu Movies, and puns.

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  1. necroon

    Monday Preview - Another Mystery

    I can only hope that this is the host of the most popular aethervox show among the Neverborn: Project Webway. Contestants are tasked with weaving web based garments each week and trying their best not to eat their models or audience members as they attach their silky threads to the quivering horrified victims. "Make it work" He will say to the contestants as he skitters around the dark working area, offering his honed fashion advice here and there and keeping morale high for the contestants (and appropriately low for the models). Each season will conclude with the winner being allowed to seize the prey of its choice from among the season's models as the losers are made to stand still basking in the horror of the audience members.
  2. necroon

    Carry on My Ten Thunders Son

    Goodbye, Sir, and thanks for all the fish, fish-like-Lizards, Fish-like-Men, Lizard-fish-men, and Man-Lizard-Fish-Monsters. You and all you do will surely be both remembered and missed. Best of luck with your future endeavors!
  3. necroon

    Getting Into Neverborn

    My apologies - I have edited my post for accuracy.
  4. necroon

    Getting Into Neverborn

    I'd personally rank it Lilith->Titania->Zorida. Also real special mention to Lucius with Rogorau and Vogel - just a super fun if not rather static crew to run.
  5. necroon

    Getting Into Neverborn

    Zorida is a fine pick and brings some fun things to the table. @Fixxer already gave some solid advice so I will just add to it based on my personal findings: 2 Wisps is my magic number. A smart opponent will take the first one out by the end of turn 2. Keep in mind their scheme aura on failed WP duels as it can provide markers for Malifaux Provides for your beaters as well as Zorida's Winds of Change (which the wisps can take). It is more card intensive but more AP efficient for Zorida to Obey a wisp to make a doll if it comes down to it. Iggy is a great pick. He brings Incite which can help mess with condition removal models by forcing them to activate early (If you are playing with emphasis on the VooDoo Doll this is very helpful) as well as lay down some healthy burning onto the Doll itself (Burning is a great condition to work with Hem as a target set on fire will take it's own burning damage and then whatever burning damage the doll takes). A strong model that likes to charge can be very helpful if you have Powerful Control (and you really should). Look to Hooded Rider and/or Nekima. I also tend to like Graves with her, if the points allow for it. I have had fun with The Thorn with Zorida. Attacking the VooDoo doll to generate card draw while damaging my opponent's hemmed model has been helpful and own her own she is a very solid 7 stone minion, as well.
  6. necroon

    Monday Preview - A Mysterious Surprise

    I feel like a Death-roll performed by the 'gator would immediately lead to the death of the Gremlin.... and this makes a lot of sense to me thematically speaking. Fun model: I'll buy whatever it is in just so I can put paint on it!
  7. Because I can see an upgrade or a condition. Because the game governs how they are supposed to be tracked or represented. Because I can see them being attached and discarded or removed. Because I can see tokens on the table and because upgrades and conditions are stated as being public knowledge which is tracked (per Gaining Grounds). Sure if it is a condition someone could opt to use dry erase marker and sure the same individual could refuse to allow me to put my own tokens on the table "because this helps me if you don't mind" but odds are a game with that person would be about as confusing and misrible no matter what they played. It matters because typically when you look at a model to see if something has been done it's either a "yes or no" like with (0) actions or "Once per X" effects which are easy to commit to short term memory: Did it do the thing? Yes or No. But this is "Yes or no" to four different things under one ability. That's more to remember and in a crew with so many if/thens and moving pieces it's beyond the normal scope in a game that already has some of the more complex interactions between models.
  8. I find this personally to be an incredible understatement. The amount of elevated foresight and lack of usage of in game tracking for actions available via Beacon is my biggest issue with him. I'd be fairly happy if Arcane Storm got a , maybe cache went down 1 or 2, and Sandeep used conditions or upgrades or something to track what was left for Beacon. I do strongly think that Beacon being (mostly) available to all models is a balance concern, if not today then for the future, and should, much in the way a lot of models interact with each other, have some further limitation for keyword and station as a continuation of observed healthy and prominent game design methodology. I still think he does what he does far too well, and have heard enough mumbling of good players in the Arcanist vein only not playing him because they have made the choice to play something else for non-strategic reasons (IE: I am sick of playing Sandeep so let's throw Marcus down) and reflecting on that being the wrong choice, but an increase in clean game state and easily tracked / noticeable information within the confides of the game would be a huge QOL (quality of life) boost for playing against Sandeep and in of itself, although not a pure solution to my balance concerns, enough to make the games more enjoyable while leading to possibly better and more sound gameplay. Having to keep track of someone else's available actions each turn through their ability for their crew is irritating. Maybe I'm the only one that lacks the mental aptitude to do so but I doubt it seeing as how most Sandeep players need their own sheet, themselves. It's just a really sloppy way to handle the mechanic, one that seemingly can be improved upon greatly to the benefit of the Sandeep player and the opponent, and very well may be magnifying the issue in my eyes and possibly the eyes of others, as well.
  9. necroon

    Sandeep: Considerations for Errata

    Again: I will just repeat this because I agree with it. This is/was the goal of that recommended statement. The goal was not because I like adding text to cards for no reason it was because the pool of "all the models" that can use beacon should perhaps not consist of "All the models". Your welcome to not have this opinion I am, however, done defending my opinion from you as I feel like I have made my points clearly enough and would rather not continue to do so as the discussion has become cyclical.
  10. necroon

    Sandeep: Considerations for Errata

    Or like how Collodi is Puppets / minions or Lucius is Guardsman/Mimics / minions. (Keyword) and (Station) limitations are hardly uncommon or unheard of. So then what's the point of arguing against it? But you said it won't change him being unpredictable. I quite literally don't understand how to separate these points from one another. I'm not trying to be difficult here but I don't understand what you are trying to express to me and I don't agree with what you are equating. I'll leave it at that as I'd rather not argue and don't really feel like much will come of our back and forth judging from past interactions other then "we clearly don't agree".
  11. necroon

    Sandeep: Considerations for Errata

    This explains it just fine so I'll just paste it here. I see plenty of Howard and Joss with Sandeep. This is a change that should be accompanied by other changes. Beacon (and other abilities or actions) being restricted by characteristic and/or station just seems good for game health and Minion would allow him to benefit from other/future models without specifically neutering his available hiring pools.
  12. necroon

    Sandeep: Considerations for Errata

    My preferred considerations in no particular order: Increase Beacon penalty to -2. Restrict Beacon to Academics, Gamen, and Minions. Id greatly like Beacon to use some sort of Conditions or Upgrades or something that others uses to track this sort of thing (Collodi and conditions, McCabe and Upgrades) but I'll concede to balance being more important. Hopefully in the future abilities like this can be more easily tracked using existing game state things like conditions and upgrades. Reduce cache by 2. Remove Student of All or require a soulstone to be discarded for it to be used. Perhaps have it only trigger when an action is used via Beacon targeting an enemy model: that in conjunction with other changes would seem alright. Add to Arcane Storm. I also really like @joediamond's suggestion about replacing impossible to wound with concentrated shielding. Good discussion points and good summary, @retnab.
  13. Ooooooooh okay. Now I follow. Thanks for explaining.
  14. I legitimately don't follow and would legitimately like to. But "whining" would be fine. I don't agree, as I sure you can guess. The purpose of making Sandeep less strong is to make him less strong. A Faction having internal balance issues is no reason to allow something not balanced into play against everyone else. I'd certainly like everything to be balanced against everything and internal faction balance to exist (I don't agree that Arcanists have an internal balance issue aside from Sandeep overshadowing other masters except maybe Marcus but that's not something I'd like to get into in this thread nor something that needs to be discussed) but if I have to pick one over the other it's overall game health. Note that I'd rather not pick and don't think the pick has to be made by anyone.
  15. I have no idea what a "whinging" is so I can't say. "Complaining" would have been a perfectly neutral word. I don't think bringing a tool-box of "all the good things in game" will ever leave a master feeling underpowered unless said master can only do them with some small populated characteristics that only contain subpar models. The fact that some other Masters are worse off on the offenders lists by no means prevents a conversation from happening and it shouldn't. Would I rather them look at Sandeep or Nicodem right now? My answer is "yes" because it can be. I would not also limit his effectiveness solely to being better then other masters that have balance issues (in that they are bad) - When people are going to take you over Marcus a ton and in basically every scenario that speaks volumes in of itself. Arcanists boasts a powerful suite of incredibly good models and Masters. I don't see a ton of limitation to bad keywords like "Fey" or "Swampfiend" to limit interactions, I don't see a ton of double stuffed suits outside of summoning (example: Stat 6 TN 14), and I don't see a ton of buffs regulated by station. I see good strong stat lines, armor, and speed. Plus at this point they have a very decent number of Masters that can bring summoning to the table which is incredibly powerful even with limitations on use. If people leave Sandeep in droves and all flock to one other master that isn't because Sandeep should not have been adjusted: it's because people have a habit of downplaying effectiveness of anything that was better before or because Arcanists has an internal master balance issue that should not prevent balance changes happening for the good of the game. Balance problems should not be left problems because they may encourage other choices or bring other things to light. I imagine after a Sandeep adjustment people will bump over to Marcus which is an entirely different conversation all together.
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