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About Fenriel

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  1. Fenriel

    Who are our best masters vs each faction?

    I can add some for and against Daw versus Gremlins - Reckless let's them work around his curses. Also not against Ten Thunders - their easy access to focus = dead daw. VS versus Rezzers/Blasters - I've had decent luck with. Levi - Not against arcanist. If you end up with Marcus and some of his alpha nonsense, levi = liability. Hamelin - As others mentioned, he really doesn't have a bad matchup as long as you have options in his crew.
  2. Fenriel

    Call Me Slow: The Hannah Plague Saturation

    She isn't usually my first pick, but I can see the options there. The extra card is helpful to up your crow chances and the suit stripping is a wonderful if you can workout good positioning.
  3. Fenriel

    Hamelin Tactica: Drown them in Rats

    I'm watching the folks on facebook discuss adjusting some of the stronger masters. One of which is adjusting Plague Pits. Is anyone else finding this upgrade earth shattering? It's really good for 1 stone, but against good players I find it rarely nets much blight. They use less important models to remove it turn 1 and unless the board has some nice choke points they use careful movement to avoid it. One of the proposals is to only allow one blight from it a turn? Or I'd ponder bumping it to two stones. Thoughts?
  4. Fenriel

    Accidental Von Schill

    6 models would make me very nervous these days.
  5. Fenriel

    Hannah, Ancient Tomes

    I've rarely used her with ancient tomes. It would be interesting to try it in a Parker crew where the additional stones and cards could help her.
  6. Fenriel

    Hamelin at ITC

    I thought I'd find hamelin boring when I first started, but that hasn't been the case. To use the rats as activation control is easy. To manuever them where they are most effective is always a challenge to me. Particularly in GG18 where taking hamelin means giving up some points easily if you aren't careful with your engine. Never tried the nothing beast with hamelin yet. He seems to be gaining favor with quite a few masters these days.
  7. Fenriel

    Welcoming Our Newest Game Designer!

    Congrats! Just remember to throw your Charlotte friends a few shinies every now and again
  8. Fenriel

    Parker's Weak Points

    Interesting. Never thought of using guilty outside of daw, but it does make some sense. Defensive guilty would be a nice tarpit.
  9. Fenriel

    Hamelin at ITC

    I like A&D in Wagons but even that isn't set in stone these days. I've had opponents slow the rat engine down by sniper or blasts, but I figure the model/ap trade off is worth is usually worth it. The only time it's become an issue is when I lacked cards to summon two stolen. I tend to add a beater or two, and either midnight stalker or a few something else to run schemes. Benny frequently makes the cut, the other slot could be just about any of the outcast all stars depending on the other faction.
  10. Fenriel

    Updated Release Schedule

    Any word on the status of these? May seems unlikely at this rate.
  11. Fenriel

    Outcast triple buring

    That could take a few cards to pull off. Big point commitment but interesting.
  12. Fenriel

    Outcast triple buring

    Fairly sure Hannah can't copy this. It's a WP attack versus a CA? I seem to recall during playtesting it came up and it seemed to be designed to avoid the Hannah situation. Into the Furnance (WP 6 / Rst:WP / Rng 2) - (Taken from the APP)
  13. Fenriel

    Where to use Marlena Webster?

    I hadn't thought of Daw, but it's an interesting option considering how many things get past his ghost of malifaux these days.
  14. Fenriel

    Unique Levi combos

    Fairly big pt commitment, but that makes Anna even sexier.
  15. Fenriel

    Hamelin Tactica: Drown them in Rats

    As a fairly new Hamelin player - Question - Do you always play the rat activation game even if something tries to get in your face? Play defensively? I've played about 7 or so games and if I start reacting at all to what the other player is doing, I lose that activation advantage. Also any suggestions for when the rat engine goes bad? I had a game with 1 crow in hand (a 13) even after stoning for cards and didn't top deck any crows for tossing rats. Lastly do you always go king to catcher at the start to get your two ratchers out and then circle back around on the kings?