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Found 2 results

  1. What would you like to see in the new faction? Which upgrades are un your dreams? This are mines: 1- I would love to see a Van Pelt (the Junanji english Hunter) as a versatil model. 2- I wish a crew inspired on pirates (no as alternative one) 3- A Indiana Jones style Effigy.
  2. So, I realized that the Witchling Handler is not rare yesterday. It got me to thinking. How could I maximize the number of Witchling Stalkers produced in a game? Obviously, building a list around a mechanic is at best risky and usually pretty stupid, since it doesn't help with actually completing schemes, and can actively hurt your ability to win the game. But as a thought exercise, I thought it might be fun to throw around some list ideas and see if there is a way to make the optimum list such that you have the greatest number of opportunities to create a witchling. The barriers, as I see them, are this: Condition, and cost. Card manipulation will probably be important. Sonnia Summons one if enemies die within 10 and have burning. She requires 1 SS or 2 Cards to do so. The Handlers have a :tomes trigger that summons a damaged one on killing an enemy. I do not know of any other ways to summon them. So, let's start off with a "burning mania" list. It doesn't help the handler, but it does mean that enemy models are more likely to die with burning. Sonnia +Reincarnation1ss Malifaux Child3ss Freikorps Specialist9ss Witchling Handler8ss +Disrupt Magic2ss Witchling Handler8ss (3X)Witchling Stalker5ss Cache 7 This gives a maximum number of SS to use for creating Witchlings, and every model has a way of putting burning down and doing damage. The disrupt magic on the first Handler will help to keep condition removal from stopping you, as most of those are Ca flips. It has no card manipulation at all, however, and is a bit light on pure killing power. I'm sure we can do better. Thoughts?
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