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SEV

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SEV last won the day on February 14 2022

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  1. I don't understand your point. Killing is a core mechanic of Malifaux. It's a skirmish wargame after all... Almost all gameplan will integrate it. The fun part of Faux is that you can't just go on a killing spree and expect to win every game.
  2. Also the scout ignore 1" of the terrain but Gwyll doesn't so Gwyll can't shoot at the Scout.
  3. Agreed. Malifaux is a great game with horribly written rules. They need to consolidate their ruling asap... At the moment they're so bad that triggers with the same name will do different things on two different cards.
  4. There's a Malifaux gathering at l'Abyss store in Montreal this weekend (Saturday 20th). We also have one player from St-Hyacinthe and an other from Beloeil on our discord server (https://discord.gg/Wn4jUXMN). Finally, I'm from Montreal but If there's enough demand, I could come in your town to make a demo (pm if you're interested).
  5. The best fix imo : at the end of turn dreamer take X damage where X is 1/2 weak cards removed from the game
  6. Imo Neverborn and Bayou have some of the best master to learn the game, respectively, Titania and Mah. In resser Prof VS is also a good option.
  7. Amazing work as usual. I love the pointillism technique on Sonia's cape.
  8. I suggest you to experiment it by yourself... But Envy's gun is a different beast than the (mediocre) Catalan Rifleman gun. 5+ is way better than 5 (especially to get through concealment). Same for the damage track. 2/4/6 is straight up better than 2/3/5... Envy trigger give him a +1 damage against a lot of target (and removing positive conditions is strong on its own)... 3/4/7 can one shot minions with ease. A full activation of envy is scary for a lot of models in the game (ofcourse hard to wound and armor 2 counter it a bit). Finally, it's a crossroad, so he'll have 2 focus almost all the time (one from activating near a friend and an other from his bonus). That give him a access to that with 6 on severe with a lot of consistency. This is just for Envy's gun... Being a crossroad, armor 2 henchman that punish positive conditions within 6" and a decent melee attack just put him in an other league.
  9. Pride is a good leader (the other choices are Wrath and Envy). Wrath and Envy are auto-include (don't sleep on Envy gun, you can't do better). Sloth also make 90% of my list so I won't disagree with you here. The other 3 are situational (the best one being Glutony for the markers removal option). I would always hire at least 4 CR7 models (including the leader) and give the upgrade to the effigy. So this is 23 points. CR7 operate in small (2 to 3 models) or big (all of them) bubble. So they're not the best at scheming. They also need card draws. I didn't play them since the release of the outcast starter... I don't see much synergy with the CR7 tough (brawler is fine to protect them, but I think Marlins is way better). For the outcast versatile, the only one I hire are prospector and Midnight Stalker. A scavenger OOk is nice (especially when hidden martyrs is in the pool) as is Marlena when you need a bit of protection. No upgrade are needed with this crew (outcast don't have upgrade anyway). (Edited : I realised that I wrote this in an assertive way, but it's just my view on this crew, feel free to disagree... And enjoy the band, they're really fun to play).
  10. SEV

    Lady J 2

    And DMR... loosing the box on 33 hurts though.
  11. SEV

    Lady J 2

    Why is judge in your core?
  12. McTavish is extremely squeeshy : 5/5 no defense tech is horrible for a 9ss model. Even though his gun ignore FF and concealment (wich is good) it's only stat 5 and super vulnerable to cover. His melee attack is fine, but he'll melt in combat so he is reduced to prey on easy kill/scheme runner... And TFM will do that as well but more efficiently and with more survivability. Toss in the mud with no trigger is useless 90% of the time. Gator snack is annoyingly RNG but is fine. Swampscreen is ok. This is really bad for 9ss... I think he's in the top 5 of the worst henchman in the game...
  13. Gators are really good ! McTavish is pure jank but you can do a lot of mileage with the gators. They're part of a nice all-stealth list (with Silurid and TFM). My suggestion : convert one of your Silurid in TFM (easy) or buy Zipp box. Even with TFM you'll need an other beater (Juju is ok, but really struggle in a lot of matchup). if you plan to buy Zipp already, go for Mancha. The Emissary is always nice to have. If you buy in to Ophelia, I think Raphael is now a better OOk choice than Frank since it's nerf. You can also go mini wizz-bang with Alphonse + Samy + Bokor (24 pts) and feel with KW models. The new Auntie from the antler KW has a lot of potential as well.
  14. As much as I dislike balanced Faux as a format, I totally agree with @CapShinChan#2785 view on the state of the game. Something must be done, and at least @Maniacal_cackleis trying something. I hope that Wyrd will tackle those issue quickly.
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