The rules for elevation in this game are kind of convoluted (though they are much better than 2E), and have resulted in some wonky situations in games I've played. These are the ways I think these situations resolve based on my understanding of the rules, however I think they are a little unintuitive so I am looking for confirmation that we are playing things correctly.
The equation for determining the distance between two objects on the board is: "Horizontal Distance" + "Total Height of the Base of the Higher Object" - "Size or Height of the Lower Object" (p. 49 book)
So, say Mei Feng is standing on a Scrap Marker on ground leve. She attempts to RtR to another maker on top of a height 2 wall. The Marker is 12" horizontally from her. The distance between her and the Marker is (12")+(2")-(2") for a total of 12" of distance, so she can RtR.
However, if she were starting atop the wall and trying to RtR back to the Scrap marker she just came from, suddenly the equation becomes (12")+(2")-(0") for a total of 14" of distance because Markers are by default considered to have a Height of 0 (pg 64). So she could not RtR back to the Marker she just came from.
Shockwave effects have a similar quirk because they drop Shockwave Markers. Wille for example could Toss Dynamite on to a Hieght 2 wall 8" away, but could not drop a Shockwave from atop that wall to his previous position. Effectively, the range of the action is reduced by the Height of the wall.
Next, the way that Pulses and Auras work with low Walls is quirky. Because of the Shadow rules on p. 54, any model standing even partially in the Shadow of Terrain equal to or greater than its size has all Sight Lines that pass through the terrain blocked, even if the 2nd model is larger than the intervening terrain and supposedly ignoring it (also p. 54). Therefore, while separated by a Height 1 wall, and the Forgeling is within 1" of it, Kang and the Forgeling do NOT have LoS to each other and would NOT be affected by each other's Pulses, unlike in 2E where Kang could "lean over the wall."
Markers generally aren't considered Models, however according to pg 64, when drawing LoS to a Marker it is "treated as a model with Sz 0." Do Pulses and Auras, which have a LoS requirement, trigger this clause? For example, if Parker were standing behind a Height 1" and attempted to use Cashing Out, he would be UNABLE to remove Marker A, because it is a Sz 0 model in the Shadow of a Height 1 wall and therefore not in his LoS. He would however be able to remove Marker B even though it is further away.
But what happens in the inverse situation? Say the Mech Rider, a towering Sz 3 model, were trying to use Revel in Creation to Drop a Scheme Marker just on the other side of a Height 1 wall. Because Mech Rider's Sz is greater than the Height of the wall, she ignores it for the purposes of LoS. So when she takes the Bonus Action, the space within 1" of the wall is within her Pulse because it is both within Range and LoS. However, if she were to Drop a Marker in that same space, she would be unable to draw LoS to the Marker because it is a Height 0 model in the Shadow of a Height 1 wall. Does this mean she cannot place the Marker, since she would not have LoS to it and therefore the closest place she could drop it is Marker B's position, or is having LoS to the space on the board she is going to drop it enough?
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Mycellanious
The rules for elevation in this game are kind of convoluted (though they are much better than 2E), and have resulted in some wonky situations in games I've played. These are the ways I think these situations resolve based on my understanding of the rules, however I think they are a little unintuitive so I am looking for confirmation that we are playing things correctly.
The equation for determining the distance between two objects on the board is: "Horizontal Distance" + "Total Height of the Base of the Higher Object" - "Size or Height of the Lower Object" (p. 49 book)
So, say Mei Feng is standing on a Scrap Marker on ground leve. She attempts to RtR to another maker on top of a height 2 wall. The Marker is 12" horizontally from her. The distance between her and the Marker is (12")+(2")-(2") for a total of 12" of distance, so she can RtR.
However, if she were starting atop the wall and trying to RtR back to the Scrap marker she just came from, suddenly the equation becomes (12")+(2")-(0") for a total of 14" of distance because Markers are by default considered to have a Height of 0 (pg 64). So she could not RtR back to the Marker she just came from.
Shockwave effects have a similar quirk because they drop Shockwave Markers. Wille for example could Toss Dynamite on to a Hieght 2 wall 8" away, but could not drop a Shockwave from atop that wall to his previous position. Effectively, the range of the action is reduced by the Height of the wall.
Next, the way that Pulses and Auras work with low Walls is quirky. Because of the Shadow rules on p. 54, any model standing even partially in the Shadow of Terrain equal to or greater than its size has all Sight Lines that pass through the terrain blocked, even if the 2nd model is larger than the intervening terrain and supposedly ignoring it (also p. 54). Therefore, while separated by a Height 1 wall, and the Forgeling is within 1" of it, Kang and the Forgeling do NOT have LoS to each other and would NOT be affected by each other's Pulses, unlike in 2E where Kang could "lean over the wall."
Markers generally aren't considered Models, however according to pg 64, when drawing LoS to a Marker it is "treated as a model with Sz 0." Do Pulses and Auras, which have a LoS requirement, trigger this clause? For example, if Parker were standing behind a Height 1" and attempted to use Cashing Out, he would be UNABLE to remove Marker A, because it is a Sz 0 model in the Shadow of a Height 1 wall and therefore not in his LoS. He would however be able to remove Marker B even though it is further away.
But what happens in the inverse situation? Say the Mech Rider, a towering Sz 3 model, were trying to use Revel in Creation to Drop a Scheme Marker just on the other side of a Height 1 wall. Because Mech Rider's Sz is greater than the Height of the wall, she ignores it for the purposes of LoS. So when she takes the Bonus Action, the space within 1" of the wall is within her Pulse because it is both within Range and LoS. However, if she were to Drop a Marker in that same space, she would be unable to draw LoS to the Marker because it is a Height 0 model in the Shadow of a Height 1 wall. Does this mean she cannot place the Marker, since she would not have LoS to it and therefore the closest place she could drop it is Marker B's position, or is having LoS to the space on the board she is going to drop it enough?
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