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Ideas for upcoming errata (outcast)


Ming

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But that would change Bishop's damage track from 2/3/4 to 2/3/5 and that, plus the additional 1" range, would be too much for a 9 Soul Stone Enforcer.

... see, it sounds dumb when you say it out loud, too.  This is a perfect fix, I'm all for it.

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3 hours ago, Zebo said:

But we really still think that they are gonna make a Errata? 

  1. An Errata and FAQ? I have no doubts.
  2. When? I would guess before the end of June.
  3. Adjustments in a similar way as they were done during the beta? I don't think so, maybe in 2021.

The problem is that most of the people are thinking (and asking) for point 3 :P

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1 hour ago, Ming said:

I'd like Freikorps Scout to get Sniper back.

The problem is I understand why they don't get Sniper back, and it's really obvious:  18" Grenades & 22" Rocket Launchers that ignore Concealment & Friendly Fire.

That said, just add Sniper's wording to Clockwork Rifle in italics, then we're good!

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16 minutes ago, Jesy Blue said:

The problem is I understand why they don't get Sniper back, and it's really obvious:  18" Grenades & 22" Rocket Launchers that ignore Concealment & Friendly Fire.

That said, just add Sniper's wording to Clockwork Rifle in italics, then we're good!

Yes, I totally get this. But Riflemen can use Sniper with grenades, too.

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Guild get grenades?

<checks app as I have yet to play against Guild this edition still>

Ohhhh, they have a generic upgrade... and it doesn't go away?!

So it's probably just the the Rocket Launcher they're worried about.

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1 hour ago, Zebo said:

I've said itinerario before, it would be great to add to their profile the "Create Trap" Action with in-built Reposition trigger, so with a 6 they can create a Pit Trap marker and push 3"

They already have access to Land Mines with Reposition.

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37 minutes ago, Ming said:

They already have access to Land Mines with Reposition.

Yeah, but not in-built and need Von Schill for this. 

 

35 minutes ago, Jesy Blue said:

I'd keep it in theme and make them Land Mines.

The fact is that Land Mines action is way better, since it puts two markers and has longer range, 

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21 minutes ago, Jesy Blue said:

1. His drinking is a "problem" rather than a bonus.

2.  A self heal bonus action on a free totem that has healing and Arcane Reservoir?  Get outta here!

If he has time to heal up, your opponent is doing it wrong. Df 5  WP 4 and 4 wounds with no other defensive tech. 1 activation from most "okay" models should kill him (if not 1 ap). I really don't think a self heal action would change him. It's kind of like the regen + 1 you see on corrupted hounds. It won't save them. 

I think it is hard to argue for changes to Doc Mitchell. Arcane reservoir plus a heal is strong. Though, using his heal effectively without getting him killed is the tricky part. 

  • Agree 3
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13 hours ago, Alerteddonkey42 said:

I think it is hard to argue for changes to Doc Mitchell. Arcane reservoir plus a heal is strong. Though, using his heal effectively without getting him killed is the tricky part. 

I agree that his healing is tricky to accomplish.

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