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ShinChan

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Everything posted by ShinChan

  1. Change that "US" for "NA" and you got yourself a team We offer free healthcare and maple syrup! @SEV is the man!
  2. I didn't have troubles with the coming back with 6 Wounds, but I always bring a healer. On the other hand, not removing the conditions is overkill, that's my main issue with him. Channel gaining focused sucks, because if before they put Stunned on you and you're toasted, now you have a similar effect with Distracted. It should have stayed as to attack and/or damage but like now, only once per activation. Although I can live with this change. Necropunks are garbage. There's no reason to bring 1 with Leveticus in you need to rely on them for scoring. Now it's better to bring more Scavengers for similar purpose, since they can push themselves. The aura reduction (and now requiring LoS to heal) for Ruinous Repairs was too "gratuitous" and not called for at all... I felt it couple of times actually. Changes to Ashes&Dust make it borderline unplayable in GG2. Von Schill is way better than Leve in any GG2 and same goes for Zipp.
  3. I could think of many good reasons, like from a balance perspective it's not that good, it's insignificant, once it gets engaged becomes useless, requires from external support to use his only trigger in its main attack, doesn't do direct damage and it's just a simple duel... From a fluff perspective, it's a catapult, so it just launches stuff after targeting it in a direction and setting up the tension of the cord, not a gun or a cannon, so it should perfectly be able to drop someone in the shadow of a building.
  4. Five games using 1 or 2 of them, with and without GST, summary: I'm not sold on them. I'm gonna list some reasons: They're squishy as fuck, even with GST (that puts them at the price of a Mature Nephilim). Df 4 means that even the smallest of the Gremlins is going to hit you, and they don't gain that much burning if you actually want them to do something else. They also lost 1 Wound and The final Veil. Flaming body is great, don't get me wrong, but not that much when you still have Df4 and Wp5 and someone can remove all that burning with a single attack (or a tactical action that you cannot resist, yes I'm looking at you Shenlong!). The Demise is nice, but you have to spend 2 resources a Pyre Marker and a card (which Reva doesn't draw in any way). I understand that the card is mandatory (so you can not trigger demise multiple times and go around the board or stay in the same place jumping from one pyre to the next one). Also, having to jump to a pyre marker can be both, beneficial or a detriment to use the demise (maybe you'll end up blocking other models, maybe you'll be in another quadrant for Turf War or maybe you can't even see the Pyre Marker and you die. Their damage track is still quite "meh" for a 8ss model. I don't think that a 2/3/5 would have been overpowered. The "Flame Wall" trigger is a "create" and not a "drop", so you cannot place it touching the enemy you're attacking. Just compare a Lampad to a Student of Viscera. The Viscera ties him or wins at all categories: Mobility: Ambush is more reliable, they have Rush and Unimpeded. Viscera Wins. Damage output: Better Damage track, slightly better triggers. Viscera Wins. Tankiness: 9 Wounds, Armor and HtW. Viscera Wins. Utility: Situational Card, situational healing and pushing the enemies, hands out Stunned and prevents enemies from disengaging. I would say that Viscera wins, but since Lampads provide some targeted utility to Reva with the Pyre Markers and giving out burning, we could consider it a tie.
  5. In the facebook group for Wyrd trades you have plenty of people willing to send any cards to you for a little price (or many times, just paying for the shipping), myself included.
  6. I 300% agree with this. Some people argued that it's useful with Mad Dog to get out of engagement, but that way more situational than the old Wanted Criminal. I honestly don't know what they were trying to achieve with this change, since it's the upgrade is extremely niche without a clear purpose/role. I've already tried it with Parker a couple of times and honestly, it sucks. I don't see myself using it with my other Outcasts crews: Hamelin Rat Kings: They already have a better Forage and they don't benefit much from Disguised, they like to stay in melee. Rat Catchers: They have 2 modes of operation: supporting the bubble and going to kill stuff in late game. Gaining "Disguised" doesn't help at all to fight the main thread of these guys, ranged attacks. Tara Void Wretches: I don't think I have to explain myself Void Hunters: They could actually get some use of disguised, but between movement 6, being incorporeal and Obliteration's reposition tricks, if they're in a position where they can be charged easily, it's because you wanted them there in first instance. Leveticus Abominations: Even worse than void wretches Scavengers: They're backline support models. Now they basically have 1 extra action every turn and they don't mind being engaged. It was nice when they had Forage, but it's an ability that it's not worth to pay 2ss for (not even 1ss). Desolation Engine: They want to charge and stay in combat. If you're going to put an upgrade on them, you get way more value from SoDP.
  7. Katashiros are stupidly good. Right now they're a bit worse than before due to the nerf to summons, but they're still probably the best 5ss minion of the game. A leap that doesn't even require to flip a card and gives you a free attack? Bonkers. Some of the people here talk about the "resource investment" due to those high masks, but they don't even need that. Thanks to the to attack and damage, they can get the work done, even if they don't hit, making the opponent use a severe from hand it's still great.
  8. Still the same error in Android (I uninstalled it, deleted cache and storage, logged in and out, all the typical stuff). For a split second, just before becoming grey I can see a game in the list.
  9. I think all of the Jockeys are situational, and no one is really a great add. Fluffernutter has a great synergy with Wizz-Bang and has nice triggers, but he's a 5/4 with no defensive tech. Stumpy looks like a great model actually, but I'm not sure how much room it will have in its Keyword. I can see it played with Zoraida in Neverborn, to help the Emissary, but that's mostly it. Watch out for the play of tossing someone in the mud after putting the aura of severe terrain up, it could put a bunch of staggered for the Emissary to blast people after. Ruffles has no room for me in a Tricksy list. It's worse than a Rooster Rider (and they're not great) and worse than a Bushwhacker. Someone would argue that pushing people into pit traps and blah, blah, blah. But after the nerf to Sparks, the setup to get 1 damage and +1 injured it's just not worth it. Also, it's another model that doesn't ignore pit traps if you're trying to follow that path. He also dies to a stiff breeze, so he's wasted stones when you could have a Bushwhacker for the same price or even a Survivor for 1ss less. Bo Peep: She's a decent model, interesting new abilities, being able to get out of engagement and still have 2 actions to go run a scheme and a very interesting aura for both Ulix and Mah (let's remember that Tricksy doesn't have any healing and they usually hurt themselves). She's also the henchwoman, which means she's going to be a bit more resilient than the other 3 (very important for models that are df5/wp4). Her damage track is terrible, but she has 2" and her mask trigger is great.
  10. For Nellie, because she wasn't using focus much and now Distracted is better. I have no idea about Lucios, but I presume is something similar.
  11. For Wong you can drop Pig Trouble to Orange an put the Swine Cursed in green. Pigapult can go to Orange and maybe either bring the Creative Taxidermy as Yellow or keep it Orange with the Pult. For Brewmaster, put the "Terror in a Barrel" and the Fermented River Monks as yellow.
  12. My 2 cents of what I would like to see: Drunken kung fu Brewmaster, with upgrades like Shenlong, kind of a beater that also improves other minions based on the amount of poison they have (the more poison, the better they perform, maybe using poison as a pseudochi). Mahzooka! A version of Mah with a bazooka "made in Sparks". Ideally it will throw explosive spoons like if they were RPGs and more synergies with the "mech" part A powerful Wong (I mean... Youko practically got a new profile, why not Wong?) Ulix riding a Pigasus!!!!!!!!!! Shooting his bow at the enemies from the sky while the Pigasus poops over his enemies!!!! Please Wyrd, please! Ophelia, the LaCroix Leader, buffing her minions, or more interactions between enforcer and minions. Som'er, a conditional summoner, that summons Bayou Gremlins but gives them a job, making them become the real minions (Banjonistas, Spit Hogs, Criers, I don't play Zoraida and Zipp, so I don't care Just not an obey-themed Zoraida, she's a so unfun to play against 😢
  13. There was a ninja nerf to the Dead Rider (at least the card in the app). Is it going to be reflected in the Errata too? I think it should, for clarity purposes so nobody gets surprised.
  14. ShinChan

    Ulix in GG2

    I think that starting with 4 "growable" piggies is going to be key now. You don't want/need more than some incidental summoning to bother your opponent and mess with his plans, so maybe starting with 2-3 piglets + 1-2 squealers and trying to get 2 war pigs turn 1. The Sow is still a decent beater piece, specially with the grit activated, but now competes with Gracie (a tankier option). I don't have much experience with Ulix, but I'm trying to figure out the best way to play him.
  15. I think it is, but you need to see the models in their context, and not in an empty void.
  16. First of all, those monks have chi, so the stat is higher than necropunks, have deadly pursuit and movement 6, so they're way better than necropunks. Without the leap, literally move 1" less than a necropunk using the leap (16" vs 16" base size). They also can get the suit if they're 3" away from Shenlong. As an overall of the abilities, the monks bring more utility than just a leap Following your other comparison (which don't make sense at all): LJ can stone (and sudden strike), Manos can stone (and sudden strike) and has Siphon Power, Midnight stalker has 3 actions and showboating to get a card in exchange of cheating for the leap...
  17. I have been having the same issue for a while. Since the last forum update, many of the references of my images are broken, while still counting for my quota and I can't delete them
  18. For me, not having the printed trigger is the real issue, since Reva also likes those mask a lot, both for The Unquiet Dead and Embrace the Flame. Also shieldbearers, but I guess they still can use 1-4 . Archie comes from a keyword that has a reasonable amount of "secured" card draw. Also Archie, if he doesn't have the mask can go puch people in the face, or throw them the corpses of their friends (while a Crooligan will carefully teleport to 2" of Archie and do the actual scheming).
  19. I 100% agree with this. Before you (kind of) needed to be able to get a bunch of focus in order to be a "decent beater", now that nobody can, having access to a much more improved Push + Focus mechanic in a single action is going to be great. Not saying that Family is going to suddenly become the best Guild keyword, but I see this as a great improvement overall.
  20. Necropunks got hit too hard. They only purpose was to leap to score points, and that leap got nerfed from a 63% changes of flipping the right card from deck to 20%. If they were too tanky for their cost (usually due to access to GST), that could have been addressed instead of touching the leap. They now have a worse leap than a Gupps. There are 11 cards in the deck that allow you to leap (4 - 13 + RJ). Let's assume that, you want to leap, but don't want to use a severe from your hand to do it (neither the RJ), that leaves you 7 valid cards to ensure the leap. The chances of getting one of those in your starting hand are 30%, which means that on average, you'll be using your leap (aproximately) twice in a 5 turn game, unless you commit a severe mask from hand, which could bump the number up to 3 times. Obviously, these numbers are taking into account that you don't bring 2 Necropunks, because then, only one will be able to leap with a minimum of consistency. Also they compete for the need of with the Undergratuates, Students of Viscera and Valedictorian (Students of Sinew can use them, but they don't get that much of of it to be fair). With Leveticus, the situation is even worse, since Amalgan doesn't have card draw, neither access to GST to make Necropunks an actual durable model (and obviously cannot summon them either). It makes really difficult to believe that they checked this numbers (which is something a playtester has to do) and still though it will be fine. I do agree that the Necropunks needed a nerf, but this is awful. Also, the nerf to the trigger "Positive Results" is also bad. Now it's not worth it, mainly due to the need of a scheme marker within 2" of the target. Just makes this action too resource intensive for a very small benefit, while not solving at all the real problem with that action: Valedictorian fast. You can still get the Valedictorian fast bringing Sloth, who will now be in most of the list, since there is no point in having an Undergraduate anymore. I'm the first one that was all-in for a nerf to Schtook, since I literally stop playing him because neither my opponents or myself were having much fun with him, but this was definitely not the way.
  21. A Bandido (Sz2) shoot at a Sz3 (or more) model that is behind a Sz2 Wall.
  22. That will also break "Smarter than I look from Som'er". At least the damage from the Jury is only 1/turn, could be worse.
  23. Yep, still. It was too action efficient, even capped at +2. This also opens the possibility of improving some of her worst models.
  24. Are you Sir the person I have to thank for Jack Burton and Bob Ross? If that's you, thank you from the deepest of my heart! I love all and each one of the pop references, specially the Bayou ones. There's a reaso n why Wong is my favorite master Sorry all for the offtopic! Youko looks great, and between her an Cyberpunk Mei I'll probably deep into TT. Both Kunoichis and Kabuki Warriors look so much better with her now. What about Lust? The change to distracted favours her, but she doesn't feel that good. What about Tannen?
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