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Alerteddonkey42

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  1. I think that the Malifaux community has a tendency to read waaaaaayyy too far into singular results and small data sets. In the end, it is both and more. The meta also plays a role along with tournament size. There is chance involved as well. Will you have an easier time winning with a stronger crew? Yes. Can you only win with a hyper-competitive crew? No. Does winning with a crew make that the best crew in the faction? No. I personally don't see the list here as competitive, but I'm not well versed in its use and play in a different meta. If the list works for a player then I'm happy for them
  2. Love the paint jobs! This is exciting. I am a little confused about the categories though. Could undead models be put here instead of the undead category at the artists discretion?
  3. Hey! I'm the Outcast player that is regularly the opponent of OP. I figured I'd chime in with a few details to help with advice giving (though, I think you all are already doing a great job with advice!). The Carver is good against crew that load up focus, but I don't find myself doing that a ton in our games. Sure, I'll take a focus here or there, but the ability of Pandora's crew to strip the focus for effects. I play a mobility game with Arik and Schill since they can just charge out of combat. It's hard to stop them from completing schemes and strats. Von Schill allows you to repo
  4. Lol. I guess I didn't realize your whole post was a joke. Sorry that I had a response? Glad to see you didn't have a rebuttal and we are in agreement though.
  5. I play against a lot of 10T and Neverborn with some Bayou thrown in. Not as. But you are right. A lot of our models look pretty bad when compared against those factions.
  6. Theoretically, it could. However, this assumes that lack of answers to different problems is equivalent across factions (is lack of armor penetration models equivalent to lower stats? Hard to say. Also, ressers have lower DF and WP but higher wounds. So, it's not all stats). This is also complicated by factions that answer everything like 10T (or Arcanists? I get your joke but I'm actually not sure if they lack anything in particular. I don't play them enough). While I agree that every faction shouldn't have equal access to every type of tech, I will also say that access to counter-tech (or la
  7. I still don't think a 1/2/3 heal as a normal action on a shooting master is worth it. There aren't even triggers one it. The ability is bad by support master standards. I feel like I have to have weird experiences compared to most players. I play against a lot of 10T and Neverborn (some Bayou as well). All the beaters I see are super mobile. Most beaters worth their salt (that I see in games) can do 3 min 3 attacks (it's actually one of the problems I have with Guild right now. Most of our expensive beaters aren't mobile and many don't even get 3 ap worth of attacks in a turn). I like
  8. I don't think it's about every faction having the same abilities. It's more about every faction should have access to tech picks. If a faction can't do anything against a certain master, it makes facing that master (or faction as a whole) more one sided. I like list building being part of the strategy of the game (as opposed to others where you just smash the same list every time) but I don't think it should decide the game.
  9. Right? I have trouble seeing them as worse than Guild. I mean, just compare the upgrades for a start... Edit: I've also seen it argued that they are secretly one of the strongest (even on some podcasts I've heard them referred to as at least in the top 3).
  10. Some could do it in 1 hit with focus. Just offhand I would have no trouble getting hannah to do it (I've been playing Freikorps lately) and Friekorp aren't even the most efficient beaters. Plus with rocket boots she wouldn't even really be gone from the game. This argument, however, also assumes that there is nothing to do where the rough rider is and you can just give up a flank once they die (banking on the opponent "wasting" ap after killing the rough rider). Most pools will have something to do. It's also assuming that the opponent wants their model to go back to the same place it were. Be
  11. I will never understand why Wyrd wants survivalist to be a thing in this crew. Just like with the frontiersman, you need to be able to survive a round of attacks to be able to make any use of survivalist. With no other defensive tech, they won't. There are a lot of mobile beaters and bruisers that could easily off these in one activation and not spend the whole game doing it. If you want dust clouds to keep then alive, you have a whole crew relying on that and you can't activate all of them before the opponent gets to go. Idk. Right now I'm finding it hilarious that the explorer master who is
  12. Interesting. I see flesh constructs as one of the most efficient models in the crew. Decent damage output, relatively tanky, great mobility. I'll actually forgo Rafkin usually (really squishy and doesn't add a lot after poison stacking turn 1). I'm not even that fond of Sebastian. The mobility provided by 2 Kentauroi and 1-2 flesh constructs can make it difficult for opponents to react to. The Kentauroi ferry McMourning around hunt scheme runners/help the doc if he needs it. The flesh constructs complete schemes and are also able to kill scheme runners. Opponents don't expect that much mobilit
  13. Yeah, Leveticus can pretty much do everything but I agree. I'm hesitant to take him into some match-ups. 10T has the most anti-demise and some access to anti-healing (which is as good as anti-demise for Leveticus). I'm also hesitant to take him against Ressers. While not as bad a 10T with their access to anti-demise, Manos is a really good model that people already like to take out of keyword and he has anti-demise tech (with a couple of other pieces in faction that are bad for Leveticus).
  14. This. Her crew is much worse off than she is, but she definitely needs some help on her own card as well. She isn't "bad," but is extremely card reliant in a faction with limited card draw (outside of taking her with Lucius) and her damage output isn't much if any better than other melee masters and some support masters. I would settle for some crew buffs though. It's an interesting situation because I've found that she can feel oppressive to newer players with her mobility and damage output (then again, there are a lot of masters that can make new players feel even worse so maybe it's n
  15. Is this a scale specifically kept in faction, or do you envision masters from all factions being in this list? I think the relativity if the scale is important. Here are my personal thoughts: Abuela- I'd rate her lower. Possibly even a C. The obey is nice, but she doesn't really do much else. Yes, she gives +1 to duels outside of your activation, but you really don't have the card draw to use A Por El many times a turn. She also dies to a stiff breeze given that she is defense 4, 5 wounds, and only htw. Santiago- I actually think a C+ is pretty generous for him. Sanctioned sp
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