Mikes Posted July 25, 2019 Report Share Posted July 25, 2019 In m2 i found the most dangerous time for LJ was the opening round or two when she had to cross open ground to get her murderising done. I would almost always pine box and DM her up, but I'm wondering how you guys do it in m3? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 25, 2019 Report Share Posted July 25, 2019 There is a thread about getting up the board.- Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 25, 2019 Report Share Posted July 25, 2019 That being said the guardian and the pale rider are my two favorite options for it. 1 Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted July 25, 2019 Report Share Posted July 25, 2019 9 hours ago, 4thstringer said: That being said the guardian and the pale rider are my two favorite options for it. I agree these are our best options for movement! I use the Pale Rider a lot with my Sonnia crew too. I don't own any Hoffman so never tried the guardian but pushing 2 models 10'' turn 1 is pretty amazing movement boost! Quote Link to comment Share on other sites More sharing options...
Mikes Posted July 26, 2019 Author Report Share Posted July 26, 2019 Anyone still use the DM boxing maneuvre? Quote Link to comment Share on other sites More sharing options...
Kharnage Posted July 26, 2019 Report Share Posted July 26, 2019 27 minutes ago, Mikes said: Anyone still use the DM boxing maneuvre? The boxes are enemy only, so.... no. 2 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 26, 2019 Report Share Posted July 26, 2019 24 minutes ago, Kharnage said: The boxes are enemy only, so.... no. Something I really don't get about this edition. Quote Link to comment Share on other sites More sharing options...
Adran Posted July 26, 2019 Report Share Posted July 26, 2019 7 hours ago, 4thstringer said: Something I really don't get about this edition. In the "Fluff" putting someone in a pine box is a hugely traumatic experience. The fact that the action was mostly used (across 2 editions) to protect your melee models to get the into the fight was always a bit strange. 1 3 Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted July 26, 2019 Report Share Posted July 26, 2019 pine box looks really painful! ahah! with the fire and pose of the skeleton inside who desperately tries to get out! It make more senses for me this way, since it's suppose to be a mobile prison/torture method ahah! Quote Link to comment Share on other sites More sharing options...
trikk Posted July 26, 2019 Report Share Posted July 26, 2019 20 minutes ago, Adran said: In the "Fluff" putting someone in a pine box is a hugely traumatic experience. The fact that the action was mostly used (across 2 editions) to protect your melee models to get the into the fight was always a bit strange. It was used mostly to protect papa loco buff on Sonnia As for the Subject. Lady Justice has a 14" charge range with Leap for 3 attacks. She doesn't really need movement help that much. Quote Link to comment Share on other sites More sharing options...
le_wahou Posted July 26, 2019 Report Share Posted July 26, 2019 3 minutes ago, trikk said: As for the Subject. Lady Justice has a 14" charge range with Leap for 3 attacks. She doesn't really need movement help that much. I must disagree. A 5" push on LJ is equivalent to a melee 6 with 3 min damage with probably . It heps a lot Quote Link to comment Share on other sites More sharing options...
Tors Posted July 26, 2019 Report Share Posted July 26, 2019 28 minutes ago, Adran said: In the "Fluff" putting someone in a pine box is a hugely traumatic experience. The fact that the action was mostly used (across 2 editions) to protect your melee models to get the into the fight was always a bit strange. And to evacuate fellow Guardsmen at least once. Pine Box transportation was backed by fluff 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted July 26, 2019 Report Share Posted July 26, 2019 20 minutes ago, le_wahou said: I must disagree. A 5" push on LJ is equivalent to a melee 6 with 3 min damage with probably . It heps a lot It depends if the 1 extra attack is worth the investment for the 5" push. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 26, 2019 Report Share Posted July 26, 2019 1 hour ago, Adran said: In the "Fluff" putting someone in a pine box is a hugely traumatic experience. The fact that the action was mostly used (across 2 editions) to protect your melee models to get the into the fight was always a bit strange. That makes more sense to me than a balancing argument. I don't think I saw them used as a taxi after about wave 2 (papa box was it's own thing). But given that I wish it had more negative effect than it does. Fire and all, yanno? Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted July 26, 2019 Report Share Posted July 26, 2019 Domador & Stewie work very well as LJ wing men. Quote Link to comment Share on other sites More sharing options...
trikk Posted July 27, 2019 Report Share Posted July 27, 2019 4 hours ago, Michael Curran said: Domador & Stewie work very well as LJ wing men. They do, but they offer nothing in helping her move on the board. Quote Link to comment Share on other sites More sharing options...
GameSoHard Posted July 27, 2019 Report Share Posted July 27, 2019 Pale Rider is probably a good choice because there’s some undead synergy with domadores. Also probably a good choice because Pale Rider is ridiculously good imo. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted July 27, 2019 Report Share Posted July 27, 2019 5 hours ago, GameSoHard said: Pale Rider is probably a good choice because there’s some undead synergy with domadores. Also probably a good choice because Pale Rider is ridiculously good imo. One of my big worries is that if the versatile models (in this case the Stewie and pale and maybe effigy) turn out to be too good, m3e guild will end up another edition of guild superfriends. Quote Link to comment Share on other sites More sharing options...
Michael Curran Posted July 28, 2019 Report Share Posted July 28, 2019 I wish WYRD would sculpt a new Pale Rider sculpt. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.