Thanks for the pointers, guys. That was really helpful, and I took on board what I could in the game last night.
First off, this was first game in around three years, and playing a crew I've never played before. so I knew it would be rough.
My opponent took Levi, the waifs, Marlina, Rusty Alice, two prosctors, two Abominations, and a scav.
I took Nellie, the printing press, Phiona, the Pale rider, a peacekeeper, a field report, and an Undercover reporter. Ad also Deliver a message and Espionage.
The game only went trhee turns, as we ran out of time both trying to remember the rules and me learn my crew. I was ahead by two point having scored the strat wtice, and one point for each Scheme, but that wasn't really an indication fo where the game was going as we both knew the game wasn't going to reach five turns so took some decisions we otherwise woudln't.
FIrst off, the advice on loading up levi with conditions worked a treat. He barely did anything in three turns, despite start 6" up the board ona wedge deployment. He did whittle Phi down to one wound left, but that was it.
I did lose the Rider on turn two to rusty alice. I hadn't used him before and after having watched some bat reps with him I think I had an inflated sense of his survivability. I should have switch his position with the peacekeeper who could have soaked up the damage more easily and used the irder to scheme and shoot from the flank before rushing in to explode.
Some lessons were just how survivavble and annoying field reporters are. I took the peacekeeper because I was afraid I wouldn't have enough hitting power (more on that ina moment) but the report just waded into Leve's crew and was pretty much unharmed come the end, after scoring a strat point, setting up the second, and dropping a load of markers.
Lessons No. 2 was just how much damage Nellie can actually do. On the third turn in the centre I Twisted Their Ideals onto both Abominations and Marlina, having them attack each other, explode due to all of the markers around them, and also stack some damage on Leve. Not bad for one activation.
Lessons learned:
- Phiona needs LLC. She draws a lot of attention and needs to dictate when she moves.
- Be more circumspect with the rider.
- Don't be afraid to take two field reporters if the strats and schemes allow.