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  1. Yeah, O played the game yesterday with the old version of Archie as GG1 dropped like three hours before. As soon as I read the new card on the way home I was very sad. For me at least he'll play as i 've used him for the past two games, but I can see how his mobilty is really going to impact his versatility.
  2. So I thought I'd catalogue my (slow) expansion from Guild to Ressers. Having played Guild in M2E I jumped in for the nightmare Molly crew and have already gotten enough models to put together a Seamus crew also. So I though I'd use this thread to go over my games and collect my thoughts. So, let's start off my with first game, which was actually a while ago, so memory will fail me quite a lot. I was facing a guy playing Misaki. I know him quite well from Malifaux and other games, and know he's a capable player and, worse for me, has only played Misaki in M3E, so he knew his crew insi
  3. *quietly pushes Guard keyword back into paint queue*
  4. Noooo! This thread has single handedly caused me to pull my Guard crew out to paint and I have so much more to learn!
  5. I like these ideas mostly. I'd like to see the Handler do something a bit more to force amplify the witchlings. And agreed that right now the Stalker is basically useless. It used to be useless *but* a reliable source of burning, now it's not even that unless it dies near something.
  6. Interesting. Can you give us a bit more of a breakdown?
  7. I could imagine that. Ah well, in your write ups here are just as informative. Thanks for them
  8. So, listening to the recent 3rd Floor Wars podcast on Guild (which is apparently all we're talking about right now), Dashe; was brought up as an option for a hire intoa Lucius crew. This lead me to wonder about his viability as a hire into Lucius and Nellie crew, given their card draw abilities, but I'm not smart enough to theory craft or crunch the numbers on this. So, have any of you fine people done this? How did it go, and did Dash make up for his 15 SS cost?
  9. Awesome. If you do get dome finished i know I'd be keen on seeing them. I devoured AM batreps when i played Warmachine.
  10. Best thread on this forum, calling it now. As an aside, are you the same @Gaston who used to play Warmahordes on Advanced Manouvres?
  11. Got a game lined up tonight against a new opponent who's brining Tara. So a player and master I've never played against before. Not knowing anything about Tara I opted to take Sonnia, then read Tara's cards and immediately regretted not bringing Lady J. His crew will be: Tara Karina Aionus Talos Nothing Beast 2 x Void Wretch Ahses and Dust 5ss I'll be bringing: Sonnia / LLC Purfying Flame Sam Undercover Reporter Witchling Handler 2 x Thralls Stalker 4ss It's standard deployment, Corrupted Idols
  12. Good ideas and you've obviously put a lot of thought into this. If i can add my own 2p: Sonnia - i like the additonal range idea. Imo in this edition she's missing the additional blast move and it shows. I also agree she needs something more on her def ability. Sam - i disagree here. So far in all my 3e games Sam has been absolute monster. I don't think he needs anything buffed. Thralls - same as with Sam, they're just amazing as is. Stalkers - Definitely on yhe auto burn. At the moment they're in no man's land, role wise,and need something to make them relev
  13. I've heard that too, but what drew me to Molly was the undead pirate crew aesthetic and, not to put too fine a point on it, the Emissary is going to be a giant parrot and having everything fluffy is a big point for me.
  14. OK, game was last night. My opponent took a Misaki crew, as below: Misaki Shang Ototo Dawn Serpent Samurai 2x Torakage The little drunk hamster thing The walking chicken thing No SS In short, I lost. I conceded at the beginning of Turn five as it was 4-2 to my opponent and I couldn't see how I could pull ahead. I went into this game with the mindset that this was a learning experience, so I wasn't disappointedwith the result, and to be honest the biggest hurde I faced was msireading how Constructive Criticism worked. The way i went int
  15. Damn.... I didn't even connect that those abilites would also work on her shadow markers. Thanks!
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