I report back victorious. Just.
It was wedge deployment, and both my opponent and I took Breakthrough and Claim Jump. It quickly turned into a scrum in the middle of the table with both Viks in melee with Lady J and the Peacekeeper. It was pretty much a tickle fight in turn two with six attacks going off from boths side and just a few pings of damange. Turn three was a different matter. A red joker saw LJ taken down, followed by one of the Viks, and my opponant managed another red joker in the same turn ona surpsie damage flip from one of his 4point models against the Lone Marshall, taking him down to two wounds before he'd managed to get to their deployment zone fro break through.
After that the general scrumminess continued. The star of the show for me was the Domadore, who outputted a tonne of healing, including hitting the viks and blasting out to heal LJ and the Peacekeeper more than once, and I also managed to Pine Box two of the enemy's big beaters, holding one for one turn and the other for two, so I totally changed my mind about how effective that is.
At the end of the game My opponant had only one model plus a Vik with two wounds left. One of my DM's Hard to Kill stopped him from being able to drop the last scheme marker for breakthrough, but he did end up with a model in range of the centre point for Claim jump.
The end score was four each, me with two for the Strat and two for breakthrough, him with two for the strat and two for Claim Jump, however the model he'sd appointed for claim jump had died and been reborn in turn five and he found out afterwards it counts as a new model, not the same, so he couldn't score the final point, so technically a 3-4 win for me.
Lessons - The Domadore is fantastic and I shall always find room for it