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Everything posted by Kharnage

  1. What are you asking for here, exactly? A battle report using GG2, or a long-form discussion with thoughts on GG2 generally?
  2. It was not that third Focus stack that carried Nekima through dark times. I find that, rather than focus stacking, Strategies have a much larger impact on her viability, namely those that reward aggressive alpha plays and mobility, which GG2 definitely does. No more Public Enemies and no more Recover Evidence means that folks can't just slow ball in their own deployment and expect to win. You've got to cross the center line and take non-killing actions, which Nephilim are just naturally good at (as well as denying) Beyond that, a lot of the "soft" stances that came with the new errata and GG
  3. The FAQ addresses We Are Legion healing in the same exact way that the Vassal FAQ handled it, so it shouldn't have any meaningful impact on this data.
  4. Usually it was stacked out Rat Kings and whoever was snorting that scheme marker cocaine in Bayou. Ophelia and/or Rami with 12 cups was my most common "that's a lot of focus" foes. Nekima could hit 4 focus though if I had the tomes in hand for the Shaman triggers and I didn't have any diving to do turn 1 (so, fairly rare)
  5. Is the Whisper a really great upgrade? Heck yeah. It's the reason Seamus and Kirai are so reliable in their roles. But Inhuman Reflexes and Ancient Pact are upgrades I take in nearly every crew I hire in Neverborn. Ancient pact gives us the initiative in the vast majority of my games, not to mention the ignorance of the black is good enough to just put it on masters so their turn is more reliable. Is Eldritch Magic bad? Yeah, it's not picked a lot. But it doesn't typify our upgrades. Beyond that, while I was the highest ranked purveyor of Free Win lucid dreaming Dreamer
  6. You wot m8? Jedza wishes she healed her crew as much as the Intrepid Emissary. Their condition removal is indeed generally not great, and while hopeful prospects are great for certain crews (I find them invaluable in Cooper) they seem to find less room in other crews.
  7. You're sitting on that glorious pewter and aren't doing anything with it?! Give that God Empress the table time she deserves! A basement! BAH! The neeerve!
  8. Not gonna lie, if True Nekima™ was on sale right now as a classic, I'd buy another one... *whistles hopefully*
  9. I would weep openly if I was unable to use M1e Nekima, true Nekima, at tournaments.
  10. Real Basse players spam Home on the Range anyway. Remember kids; you don't have to waste time walking if you start the game in the enemy deployment
  11. Tragically for Tara, I don't think I'm sweating her on Recover Evidence Though people who do play her I would watch out for, simply on the basis that if they're madlads enough to do it, they might be extremely competent. Or insane. Or both.
  12. Shamelessly copying the faction discussion prep threads from other factions, here's the setup: I felt dirty playing Ten Thunders last tournament (though I will admit Shen Long is quite fun) so I'm likely to just solo the God Empress for the tournament, but what are others of our kin considering for Round 1? Do those that creep along the ground think that Marcus might be a solid choice here? Personally I am afraid of what might end up being other factions' Recover Evidence choices, since that's probably stuff like... Schtook, Hoffman, Misaki, Jack Daw, Ophelia, etc. Thoughts?
  13. Always happy to give out advice to servants of the God Empress 😈 Ophelia is a feast or famine matchup for Nekima, and public enemies makes it somewhat more harrowing. You will live and die by when and where you start your engagements. Reach-robbing will be supremely important, as every AP Ophelia and Francois lose (or at least one that isn't spent dealing big beefy damage) is a huge breath of air for a crew with no innate damage reduction. Additionally, Nekima's general reliance on 10 stone models to ruin lives, who themselves all possess a weakness to ranged firepower, is especially dicey i
  14. My mind would be unbroken, but my soul... My running paranoia is that Wyrd has OBVIOUSLY hired someone (must be that Alt Reva money) with the sole responsibility of nerfing what I play, and they would bring Nekima lower still, so I stay away like a lover scorned so that she might be safe.
  15. For me, there's very few S tier masters. S tier masters to me are the masters that people will jump factions for. If you or someone you know has thought to themselves "SCREW IT! I'll just play this because I'm so tired of it!" Then they're probably S tier. For me, beyond Nexus, it's Dreamer, Colette, and Schtook. Probably Ivan but I don't have enough reps, possibly Jedza, but my jury's still out on her. They all give some feeling of "their consistently-achievable end game condition has been met, it is over now." Did you hit turn 3 without killing half his crew and Dreamer's doing a Lucid Eng
  16. Honestly I can say I breathed a sigh of relief when Hinamatsu went for the middle; I had no plan to stop you from scoring over there, and I wanted to take advantage of the only stone user without a Terrifying duel to steal stones from. That being said, her tying up Fuhatsu did cause some problems for me, and Fuhatsu otherwise would have had some fairly clear shots into Dreamer. I can also say with confidence that I made some mistakes, but only in retrospect. I set up Desper to break the Web Marker, leap, and score the strategy, but cheated my cards 7+ earlier in the turn, and was afraid of
  17. I would argue true Lucid Dreamer is just as bad as current Nexus, and had Dreamer come out with the ES, I would be just as mad. He too is a braindead 2 turn win condition. The joy is that he's, you know, on the menu. Which is really the key here. The things that Nexus are able to compete with, or win out against, even, are already confirmed to be too strong. Rare is the individual sitting around thinking to themselves "What's the fuss with Schtook and Colette? They seem fine". They're waaay better than their compatriots. So is Nexus. Debatably more so. And from a pure fun perspective, I'd rath
  18. Actually, the Lucid Dream engine works out pretty well into Cadmus. A replenishable front line that by turn 3 doesn't fail "or gain a parasite tokens" and can mindlessly dump 30+ damage into the network a turn. My game into a Nexus last month wasn't counted towards the overall stats of Nexus because of a tilt-out over time management, but it was quite arguably going my way already. But saying that Lucid Dream spam can deal with Nexus is like saying if the Romans just had thermonuclear power Rome wouldn't have been sacked. Sure, it's probably true, but for most folks, it's not really useful
  19. More power to ya, I'm just trying to make this thread specifically about Nexus. There's decent masters for decent folk in ExpSo, I want to make things concise for when folks are trying to form an opinion on the matter of Cadmus, and diggin' through a will-they-won't-they Molly x Ivan pair off doesn't work to that goal
  20. Quiddit, dang it. Just play the game out if you're both up for it.
  21. Hey! Hey! You two, go make an Ivan thread. We have to compartmentalize the flow of salt, lest we sink the whole ship.
  22. I am by no means an expert, but general Lucius approach boils down to a couple of ideas; superior card manipulation, and AP dumping into key models. Making your dudes do things draws you cards, you have arcane reservoir, and Lawyers have Tools for the Job and access to surge triggers. Lucius in keyword doesn't have a strong front line, and certainly not in Neverborn. Some people import Mature Nephilim since his Command works on minions of any variety (though you don't get card draw for this). Agent 46 is an intimidating beater with his Inhuman Physiology preventing cheating to dodge, but lacks
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