Popular Post Lucidicide Posted January 2, 2018 Popular Post Report Share Posted January 2, 2018 Hello! We are pleased to announce the launch of Gaining Grounds 2018. A printer-friendly version is attached to this post, and you can download a copy here. You can also find a copy of the Schemes and Strategy deck on Wargame Vault. It comes in the standard size and a large size. These make a great resource for playing the game, allowing you to quickly reference the rules or deal out a game set up. 2018 saw numerous changes to the format, all intended to improve the experience of players. A quick reference of changes is included below: Language was added about the Bad Things Happen app on page 3. Slow Play no longer mentions a player's intent. A TO cannot rule on a player's intent, and therefore the rule is now focused on slow play that gains an advantage, regardless of intent. There is no longer an Always Scheme. All Strategies now include a Paired Scheme, which is "always" with that Strategy. These are determined by suit, and therefore may be used with Strategies prior to Gaining Grounds 2018, if desired. There are no longer suited Schemes. All non-Paired Schemes are now numeric, requiring players to flip more cards to determine their Schemes. This helps maintain more diversity in Scheme Pools, and it will make Scheme determination with the Strategies and Schemes deck even easier. There are some new Schemes. Gaining Grounds 2015 Strategies are used instead of M2E Core as the alternate Strategies for the Rotation (and are reprinted in the document for reference). I think 2018 will be a great year for organized play, and I'd like to thank everyone who took part in shaping this document. Have a great day! Gaining Grounds 2018 (Printer Friendly).pdf 23 8 Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted January 6, 2018 Author Report Share Posted January 6, 2018 Enjoy! 4 Quote Link to comment Share on other sites More sharing options...
Seadhna Posted January 6, 2018 Report Share Posted January 6, 2018 Awesome! Quote Link to comment Share on other sites More sharing options...
Seadhna Posted January 8, 2018 Report Share Posted January 8, 2018 Quick question: in previous iterations there was a clause that Strategy-based conditions (such as Accused) may not be removed other than through specific actions. There is no such thing in this document. Does it mean we can use regular condition removal to clear things like Shed Blood? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 8, 2018 Report Share Posted January 8, 2018 So, the opponent's supply wagon can be removed from play by ramming your own supply wagon at it. I must say, I'm not a big fan of that interaction. Is the Shed Blood condition intended to be removed at the end of turn 1? At the moment it kind of seems like it isn't removed. 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted January 8, 2018 Report Share Posted January 8, 2018 32 minutes ago, Myyrä said: Is the Shed Blood condition intended to be removed at the end of turn 1? At the moment it kind of seems like it isn't removed. You can't get the shed blood condition on the first turn, so it doesn't really matter Quote Link to comment Share on other sites More sharing options...
Skitt_Happens Posted January 8, 2018 Report Share Posted January 8, 2018 31 minutes ago, Myyrä said: So, the opponent's supply wagon can be removed from play by ramming your own supply wagon at it. I must say, I'm not a big fan of that interaction. Is the Shed Blood condition intended to be removed at the end of turn 1? At the moment it kind of seems like it isn't removed. You can't gain the shed blood condition on turn 1. Only if you kill something "on any turn after the first". Hmm. Is a Strategy Marker with Terrain traits a Terrain Marker? I don't think it is, but could be. Actually like the idea for cinematic value if it is. Might not be the best for competitive structure.. . Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 8, 2018 Report Share Posted January 8, 2018 2 minutes ago, Skitt_Happens said: Hmm. Is a Strategy Marker with Terrain traits a Terrain Marker? I don't think it is, but could be. Actually like the idea for cinematic value if it is. Might not be the best for competitive structure.. . I'm pretty sure Terrain Marker isn't exactly defined anywhere. I assume it means a marker that has terrain traits. Quote Link to comment Share on other sites More sharing options...
Tris Posted January 8, 2018 Report Share Posted January 8, 2018 2 hours ago, Myyrä said: So, the opponent's supply wagon can be removed from play by ramming your own supply wagon at it. I must say, I'm not a big fan of that interaction. Didn`t we have that during the beta, and implemented a wording to prevent that? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 8, 2018 Report Share Posted January 8, 2018 1 minute ago, Tris said: Didn`t we have that during the beta, and implemented a wording to prevent that? I believe so. Quote Link to comment Share on other sites More sharing options...
Tris Posted January 8, 2018 Report Share Posted January 8, 2018 You could argue that it`s actually a Strategy marker, but still, that might open another can of worms .... Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 8, 2018 Report Share Posted January 8, 2018 Just now, Tris said: You could argue that it`s actually a Strategy marker, but still, that might open another can of worms .... Is there a rule saying strategy markers aren't terrain markers? Quote Link to comment Share on other sites More sharing options...
Tris Posted January 8, 2018 Report Share Posted January 8, 2018 1 minute ago, Myyrä said: Is there a rule saying strategy markers aren't terrain markers? No, I don`t recall there being any rule about what markers are per se, I know what you`re going for, as I said, interesting as I thought we already solved that problem during the beta. Quote Link to comment Share on other sites More sharing options...
JimO Posted January 8, 2018 Report Share Posted January 8, 2018 What's the size on the "large" deck? I checked WGV, but didn't see it specified. 1 Quote Link to comment Share on other sites More sharing options...
Skitt_Happens Posted January 8, 2018 Report Share Posted January 8, 2018 47 minutes ago, JimO said: What's the size on the "large" deck? I checked WGV, but didn't see it specified. Premium 2.75" x 4.75" Tarot Card(s) 1 Quote Link to comment Share on other sites More sharing options...
JimO Posted January 8, 2018 Report Share Posted January 8, 2018 7 minutes ago, Skitt_Happens said: Premium 2.75" x 4.75" Tarot Card(s) If it was a snake, it would have bit me. Thanks! Quote Link to comment Share on other sites More sharing options...
Stonewall78 Posted January 8, 2018 Report Share Posted January 8, 2018 I would just like to thank Wyrd for pointing out that I can dual faction use the dead Justice crew that I hunted so much for. Quote Link to comment Share on other sites More sharing options...
Tris Posted January 8, 2018 Report Share Posted January 8, 2018 In addition to the Supply Wagons issue, I thought we got away from 0stone models counting as 10 in ours? At the end of the beta, masters where 10 afaik, but we said that 0s like Vic of Blood/Hungering Darkness count as 0, to avoid some crews having basically 70 points in comparison to the 60 of everyone else? Quote Link to comment Share on other sites More sharing options...
edopersichetti Posted January 9, 2018 Report Share Posted January 9, 2018 RIP suited schemes By the way, WHO is that girl with the claws on page 15?!? That's so cool I swear that'd be enough for me starting Ten Thunders, if indeed it is a TT model. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted January 9, 2018 Report Share Posted January 9, 2018 17 minutes ago, edopersichetti said: RIP suited schemes By the way, WHO is that girl with the claws on page 15?!? That's so cool I swear that'd be enough for me starting Ten Thunders, if indeed it is a TT model. The same (lovely) art was used in Broken Promises, and the Ten Thunders lorekeepers posted that it looked like someone from a Chronicles story...unfortunately not from any issue I have (I haven’t downloaded them all). Quote Link to comment Share on other sites More sharing options...
edopersichetti Posted January 9, 2018 Report Share Posted January 9, 2018 9 minutes ago, Gnomezilla said: The same (lovely) art was used in Broken Promises, and the Ten Thunders lorekeepers posted that it looked like someone from a Chronicles story...unfortunately not from any issue I have (I haven’t downloaded them all). Ok I totally missed it in the book! I hope it leads to a model, it's very cool. Quote Link to comment Share on other sites More sharing options...
SunTsu Posted January 10, 2018 Report Share Posted January 10, 2018 On 8/1/2018 at 4:20 PM, Tris said: interesting as I thought we already solved that problem during the beta. We solved it, since the last iteraction was with the "non-strategy" clause included, and non one contested it... Two possibilities here: designers changed their minds, or it's a misprint. In the second case it could be a problem since gg2018 cards deck are online to be sold... On 9/1/2018 at 12:05 AM, Tris said: In addition to the Supply Wagons issue, I thought we got away from 0stone models counting as 10 in ours? Yes, this too. The last consensus was 0 stones non-leader models count effectively zero, if I remember correctly. Same previous considerations. Quote Link to comment Share on other sites More sharing options...
SunTsu Posted January 10, 2018 Report Share Posted January 10, 2018 I think we need a clarification about how Supply Wagons works now, with the changes letting a player removing the opponent's marker. Let's say playerA have his SW marker well guarded by friendly models that are placed all around the marker itself. The opponent's marker is at a distance so that a 4" push could bring playerB's marker exactly on top of the opponent's one. What happens if playerB push his SW marker 4" toward the opponent's one? PlayerA's marker is removed? And what if the push is less than 4", so that the marker would end on top both of opponent's marker and another model? Marker is removed in this case? The first case I would say yes. About the second... I dunno... Quote Link to comment Share on other sites More sharing options...
Ludvig Posted January 10, 2018 Report Share Posted January 10, 2018 6 minutes ago, SunTsu said: I think we need a clarification about how Supply Wagons works now, with the changes letting a player removing the opponent's marker. Let's say playerA have his SW marker well guarded by friendly models that are placed all around the marker itself. The opponent's marker is at a distance so that a 4" push could bring playerB's marker exactly on top of the opponent's one. What happens if playerB push his SW marker 4" toward the opponent's one? PlayerA's marker is removed? And what if the push is less than 4", so that the marker would end on top both of opponent's marker and another model? Marker is removed in this case? The first case I would say yes. About the second... I dunno... They are not terrain markers but strategy markers with a terrain trait so you can't remove them. Problem solved. Every model's base has the terrain trait impassable and blocking, still doesn't mean you remove models when you hit them with a wagon because they are not classed as terrain. 1 Quote Link to comment Share on other sites More sharing options...
SunTsu Posted January 10, 2018 Report Share Posted January 10, 2018 9 minutes ago, Ludvig said: They are not terrain markers but strategy markers with a terrain trait so you can't remove them. Problem solved. Every model's base has the terrain trait impassable and blocking, still doesn't mean you remove models when you hit them with a wagon because they are not classed as terrain. References? Models have not terrain features. And are not markers too.... They are blocking and impassable by definition, but not as a terrain trait. As someone else pointed out, there isn't a clear definition of what a "terrain marker" is (or is not). I mean, finally I think it would work the way you described it. But by raw it's not so clear. I think it needs a FAQ or at least an official point of view... Quote Link to comment Share on other sites More sharing options...
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