WWHSD Posted August 18, 2017 Report Share Posted August 18, 2017 Putting these all in one easy to read post. Collodi Four Arms (1ss): Grants a 1 AP close attack. If it deals moderate or higher damage draw a card. The attack has two triggers. On a mask (built in) Colloodi increases the duel total for each other nearby Puppet. On a crow the attack gives a condition that prevents the target from declaring walk actions while engaged until the end of the turn. Doll Collection (1ss): Friendly puppets can be used turn Doll Markers into scrap markers. It damages the puppet. Collodi gains a 1AP action that allows him to place doll markers. Dreamer Growing Up (1ss): Limited. The Dreamer gets +4 Wd and Cg 7. He gets an extra Ml AP and can't be damaged while buried. He gets a 1 AP close attack action that can raise or lower waking by one after damaging. It has a trigger on a mask that allows The Dreamer to swap places with a nearby friendly Nightmare. Sleep Cycles (2ss): LCB can chain activate if the Dreamer's activation ended due to being buried. When LCB ends his activation The Dreamer can chain activate. Friendly Daydreams get a 1AP close attack (Ml 5 and 2/2/3 track). Jakob Lynch Burn Out (2ss): If an enemy with Brilliance is killed near Lynch or the Hungering Darkness Lynch can discard two cards to summon a Depleted. The Depleted takes damage when summoned. Cheating Bastard (1ss): Limited. Nearby friendly models cheat fate second even when losing. When Lych activates he can reveal any number of cards. Each mask he reveals adds an additional effect. 1 mask - enemy model get Under The Influence, 2 masks - place two scheme markers (one next to Lynch and the other next to Huggy if he's out), 3 masks all friendlies heal 2 daamge. Lilith The Land Consumes (1ss): Litlith's close attacks get a trigger that allow her to place a Consuming Land marker within an inch of a target she damages. When Lilith activates she places a Consuming Land marker (severe, hazardous terrain). Nearby friendlies ignore hazardous terrain and Lilith gets a healing flip if an enemy is killed by hazardous terrain. The Song of Blood (1ss): If a nearby enemy is killed by Black Blood or Black Blood Pustule Litlith can place a scheme marker. If a friendly model is killed by Black Blood then Liltith can draw a card. Lilith gets a zero action that allows her to heal two damage on another friendly model with Black Blood. There's no flip to use this ability. Lucius Deep Pockets (1ss): Limited. Grants Arcane Reservoir and at the start of Lucius's activation you can discard a card to draw a card. If the discarded card was higher you can discard the card you just drew to draw a new card. Condescending (1ss): If the opponent has less VP Lusius may discard an enemy scheme marker when he activates. When Devil's Deal kills a friendly model add a soulstone to the cache. Lucius gains a 1AP attack that gives the target a condition that keeps them from cheating fate until the end of the turn. Pandora Rile Them Up (2ss): Incite can be taken as a 1 action if Pandora discards a card once per turn. Self Loathing and Harm get a mask trigger that gives the target is treated as possesing an attack that is ranged and close and deals 2/3/4 whose damage cannot be reduced., Woe Is Me (2ss): 4 Woe models may be added to the crew. If Misery kills an enemy, a Poltergeist can be summoned. Pandora gets a 1AP action that allows her to summon a Sorrow off of an enemy with a condition. The target may end any number of conditions. Needs a 10 of masks or higher to summon. Titania Pact With The Grave Spirit (1ss): Limited. Titania may add the suit of her choice when declaring triggers against enemy leader and she deals an extra damage to them. Enemies with 3 can't use soulstones or heal. Pandora gets a 1AP attack that deals damage equal to the amount of damage that the target has already taken. It has a trigger on crows to drop a scheme marker if the target is killed by the attack. Royal Indignation (1ss): Limited. Living minions and enforcers lose living and gain undead and fae. Titania reduces damage from minions and peons by 2 and enforcers and henchmen by 1. She gets a 1AP attack that gives armor to another target friendly fae model without the armor condition. Primeval Conflux (0ss): When the Emissary is near a Hungry Land marker it may add the suit of its choice to duels. It also grants a zero action that that gives one of four effects to a friendly fae, armor, heal 2, engaged enemies get burning, or place a scheme marker. Like other Conflux upgrades, this is for the Emissary. Zoraida Powerful Control (2ss): Obey gets a double mask trigger than lets the model take a Charge action instead of a 1 AP attack. Bewitch gets a double mask trigger than let's Zoraida take an Obey action against the same target. Poisoned Fate (1ss): Nearby Enemy models with conditions suffer 2 damage when they cheat fate. Zoraida gets a 1AP attack that deals that can only attack models with conditions. It deals damage equal to the number of cards in the controller's hand (max of 4). It has a trigger on crows that gives the target slow. 4 3 Quote Link to comment Share on other sites More sharing options...
keget Posted August 18, 2017 Report Share Posted August 18, 2017 Cheating Bastard is limited I do believe. Quote Link to comment Share on other sites More sharing options...
WWHSD Posted August 18, 2017 Author Report Share Posted August 18, 2017 33 minutes ago, keget said: Cheating Bastard is limited I do believe. It might be, I was unable to read the bottom of the card. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted August 18, 2017 Report Share Posted August 18, 2017 It is. Quote Link to comment Share on other sites More sharing options...
-Loki- Posted August 18, 2017 Report Share Posted August 18, 2017 One of those two Titania upgrades are going to be autotake. Which one wil just depend on playstyle. 2 Quote Link to comment Share on other sites More sharing options...
INXVI Posted August 19, 2017 Report Share Posted August 19, 2017 Can't wait to see how these upgrades play out on the table. Zoraida interests me a lot now, and Pandora's ability to summon seems really fun Collodi could dish out a lot of damage now I bet, and Lilith's ability to heal things is probably better than the Shaman's and doesn't even require a card. I usually only run her with 2 upgrades so if it turns out to be effective there's room Thanks for writing out this thread, I'm really excited to see how all this works on the table top. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted August 19, 2017 Report Share Posted August 19, 2017 3 hours ago, -Loki- said: One of those two Titania upgrades are going to be autotake. Which one wil just depend on playstyle. Yeah, but Titania definitely now has a 40ss crew to choose from, because that conflux upgrade is simply amazing. 1 Quote Link to comment Share on other sites More sharing options...
-Loki- Posted August 19, 2017 Report Share Posted August 19, 2017 33 minutes ago, santaclaws01 said: Yeah, but Titania definitely now has a 40ss crew to choose from, because that conflux upgrade is simply amazing. Very true. Given the aesthetic the model fits most with Titania anyway so that was a nice coincidence. Goes well with Royal Indignation too because any model in the crew can be targeted by it. I'd actually say 39ss, because Pact with the Grave Spirit or Royal Indignation will always be taken. I'm leaning towards Royal Indignation more, due to the synergy with the Emissary. Quote Link to comment Share on other sites More sharing options...
catbat07 Posted August 19, 2017 Report Share Posted August 19, 2017 Collodi got nothing (which, tbh was expected), Lilith's new stuff looks real good in the right build and Lucius looks better than ever. Pandora and Titania got some really cool stuff as well. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted August 19, 2017 Report Share Posted August 19, 2017 1 hour ago, catbat07 said: Collodi got nothing (which, tbh was expected) "Nothing" seems like a strange evaluation of those upgrades. He got a way to create the resource he needs to summon out of thin air, which is something he's never really had before - it changes him from an attrition summoner to an expansion summoner, which to my mind is quite a big deal. The melee attack upgrade will probably have less impact, although a clustered puppet-ball would give him the highest effective Ml stat in the game by quite some margin, and extra card draw is never a bad thing. Perhaps I'm not familiar enough with Collodi to see how that equates to "nothing", though. 4 Quote Link to comment Share on other sites More sharing options...
Angelshard Posted August 19, 2017 Report Share Posted August 19, 2017 1 hour ago, Kadeton said: "Nothing" seems like a strange evaluation of those upgrades. He got a way to create the resource he needs to summon out of thin air, which is something he's never really had before - it changes him from an attrition summoner to an expansion summoner, which to my mind is quite a big deal. The melee attack upgrade will probably have less impact, although a clustered puppet-ball would give him the highest effective Ml stat in the game by quite some margin, and extra card draw is never a bad thing. Perhaps I'm not familiar enough with Collodi to see how that equates to "nothing", though. He already has a ca 7 with 2 focus attack if he goes props so he generally hits what he wants. If the damage track is 2/3/5 it's only one better on severe than his normal attack and without some of the best triggers in the game. Card draw is nice though. Summoning is good but it requires 2ap plus a mask of 9 or higher or a stone to get a 3/4ss model, which is quite a lot of resources. As most people thinks a limited and strum are auto take this will leave you with 4 upgrades competing for last spot. Not counting the generic ones that some also like on him. Honestly I don't think it's going to really change his play style, but I might be wrong. Quote Link to comment Share on other sites More sharing options...
-Loki- Posted August 19, 2017 Report Share Posted August 19, 2017 1 hour ago, Angelshard said: He already has a ca 7 with 2 focus attack if he goes props so he generally hits what he wants. If the damage track is 2/3/5 it's only one better on severe than his normal attack and without some of the best triggers in the game. Card draw is nice though. Summoning is good but it requires 2ap plus a mask of 9 or higher or a stone to get a 3/4ss model, which is quite a lot of resources. Am I missing something? Extra Thread is a (1) tactical. If the extra 1ap you're adding is from placing a Doll marker, I don't think that's really fair. The scrap marker is a byproduct. The main purpose is teleporting puppets around for some powerful re-positioning. Multiple Focus can be good or bad - it increases your chance of getting a black joker, or drawing multiple high cards for a single duel. Four Arms, depending on how many Puppets are around (which will be a few) can reach Ml 10+. Unless you're hitting something with a negative to your flip, you don't need multiple Focus to get a high margin hit. Even with a negative to hit, you can brute force through with that high Ml. Quote Link to comment Share on other sites More sharing options...
esqulax Posted August 19, 2017 Report Share Posted August 19, 2017 Deep Pockets is a 2ss upgrade. Which masters do you guys feel won this round? Titania might be obvious, but Zoraida also seems really good to me. Cheating Basters also looks very strong for Lynch, it's just a shame that he already has 2 pretty good limited upgrades Quote Link to comment Share on other sites More sharing options...
-Loki- Posted August 19, 2017 Report Share Posted August 19, 2017 Titania definitely. Royal Indignation plus Armour +1 from the Emissary makes her immune to 3 damage hits from Minions and drastically reduces other incoming damage. Combined with her Impossible to Wound and she's going to be taking a lot less damage. She can finally tank decently on top of regenerating wounds. Making living models Fae lets the Emissary target basically anything you're going to hire with Titania. Pact with the Grave Spirit is pretty good too, giving her some nice offense. But I feel Royal Indignation with its synergy with the Emissary is the winner of the wave. Runner up for me is The Dreamer. Sleep Cycles chain activating Chompy removes a big weakness of him coming out, where the opponent can kill him before he hits. Growing Up gives The Dreamer himself a legitimate third playstyle as a beater, one which can reliably bring Chompy out to play to chain activate off. Quote Link to comment Share on other sites More sharing options...
Sandmann Posted August 19, 2017 Report Share Posted August 19, 2017 So Pandora can take Field Reporters now? I wonder what's the fluff behind that. Mechanically its nice, as the Reporters target WP, but I really don't know... seems Guild can't have anything nice that others won't immediately get too Quote Link to comment Share on other sites More sharing options...
Kadeton Posted August 19, 2017 Report Share Posted August 19, 2017 3 minutes ago, Sandmann said: Seems Guild can't have anything nice that others won't immediately get too Man, talk to the Ressers if you think the Guild have it bad. Everybody steals their toys. 1 Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted August 19, 2017 Report Share Posted August 19, 2017 I think Lilith is also worth mentioning as getting a good upgrade. The hazardous terrain markers from her, and healing when hazardous train kills an enemy, it's a pretty strong upgrade. Quote Link to comment Share on other sites More sharing options...
Azkral Posted August 19, 2017 Report Share Posted August 19, 2017 25 minutes ago, santaclaws01 said: I think Lilith is also worth mentioning as getting a good upgrade. The hazardous terrain markers from her, and healing when hazardous train kills an enemy, it's a pretty strong upgrade. The best thing about Lilith is that you usually only spent two upgrades, si os easy to try the new ones. Also, combine markers, forest markers, waldgeist, Emissary and cyclops... Quote Link to comment Share on other sites More sharing options...
esqulax Posted August 19, 2017 Report Share Posted August 19, 2017 Am I the only person who really likes Wicked Mistress on Lillith? It is so hard to protect a model from it since it is ca8. I do plan on trying cyclops with her. All that blocking terrain will be a nightmare for ranged crews. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted August 19, 2017 Report Share Posted August 19, 2017 1 hour ago, Azkral said: The best thing about Lilith is that you usually only spent two upgrades, si os easy to try the new ones. Also, combine markers, forest markers, waldgeist, Emissary and cyclops... I always have 3 upgrades. Beckon Malifaux is stapled to her card. Wings of Darkness is on there like 95% of the time, and her last upgrade is going to be between Aether Connection, Living Blade and Wicked Mistress. Quote Link to comment Share on other sites More sharing options...
Azkral Posted August 19, 2017 Report Share Posted August 19, 2017 I sometimes just take beckon Malifaux and wings of darkness. Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted August 19, 2017 Report Share Posted August 19, 2017 @WWHSD Something that should be pointed out in relation to Royal Indignation. The action to give Armor is only if the model doesn't have the armor condition. That means she can give any of the knights, or her QC model armor +2(or 3 if it's on like Graves or Mature). 1 Quote Link to comment Share on other sites More sharing options...
spikes Posted August 19, 2017 Report Share Posted August 19, 2017 2 hours ago, Azkral said: I sometimes just take beckon Malifaux and wings of darkness. Is wings that useful? I have never tried bringing it with her. Quote Link to comment Share on other sites More sharing options...
catbat07 Posted August 19, 2017 Report Share Posted August 19, 2017 I haven't actually read the upgrades, but from what's written above I don't see myself taking the melee attack. The amount of situations where I would want or need a melee attack are few and far between. This is mainly because Pull the Strings is amazing, and he can consistently put out 12 damage at range, ignoring cover, while giving out conditions. The doll summoning would be pretty good with a widow weaver. Quote Link to comment Share on other sites More sharing options...
Azkral Posted August 19, 2017 Report Share Posted August 19, 2017 Lilith can charge without LOS. With wings of darkness she can charge ignoring LOS and miniatures or terrain. Also you get another card for cycling using a soulstone. Quote Link to comment Share on other sites More sharing options...
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