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INXVI

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About INXVI

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  1. I'm mainly losing because of stupid mistakes or positioning, a few was probably phrased wrong, it's only 3 loses, 1 win. One game I pushed Shen and he ended up being within an inch of my Samurai. He then proceeded to take 7 damage, after stones, from Sonnia's blasts, targeting the Samurai because of his df 4. Never making that mistake again. And yeah I've taken a LRM every game, his passive heal is pretty good and means you can smack Shen with someone and he'll heal a bit when he activates. He usually gets killed pretty quickly though. I think that's the problem with the way I've been building my lists, too many support models, dying too quickly that I'm put on the back foot and have to play Shenlong more passively instead of beating face, like focussing on healing my claim jump target. I'll give HRMs a chance, but on paper they don't seem that amazing, I guess the irreducible damage would hurt against heavy armour/shielded etc crews.
  2. Hi, so I've been soloing Shenlong since M3E dropped and he's definitely my kind of master. I've enjoyed all the games I've played even if I've lost a good few of them. The list I've been running usually includes: Shenlong Students Low River Monk Wandering River Monk Samurai Then a combination of Charm Warders (against Demise/Summoners), Fermented for tankiness and Idols (push and heal) Sensei Yu (chi stacking, fast and tankiness) Lone Swordsman for damage, Tanuki for focus and condition removal. So I'm wondering, am I missing any key models that have been useful in your games? Is there a fine balance between Monk models and Versatile models, or even out of keyword? How do you rate the other Monk models such as Lotus Eaters, HRM or Archers? What kind of lists have you been running and interesting techs you've tested? I know the list is influenced by schemes/strats but this is more to get an understanding of what I may be missing from my arsenal and to discuss what models work. Any advice is appreciated.
  3. I don't know how much help I'll be but here's some thoughts after skimming through the cards. If you're hit with Blackmail, I'd recommend just giving away the pass tokens, losing cards and letting your opponent draw is dangerous, you are already limited on resources as it is. Kabuki Warriors are a pain if you get too close but Rusty Alyce has a nice min 3 shot and potential rapid fire if it's worth the discard, 2-3 successful shots will drop one. A&D is fast and can ignore any conditions Youko or Misaki are giving out, sadly it's at the cost of a card again but it's useful to have just in case. His MV 7 means he's less likely to fail Misaki's lightning strike too. The Scavenger is useful for potential card draw and he can hand out focussed. This helps you get around Serene Countenance and put some pressure on Youko. Levi can put quite a bit of damage out, it does mean doing damage to yourself, but hitting Bill with min 4, irreducible damage on a positive (at the cost of 4 damage to yourself) will help take him down more easily, especially since he cannot heal himself with Stoic Nod. On the face of it, it's risky as you're leaving yourself damaged in exchange for extra damage, but if you're lacking in resources, being put on positives will help increase your chances of winning the duel. I hope this helped, I can't really give any advice on models to substitute in since my brother has been focussing on Guild instead of Outcasts recently so I have no experience playing against M3E Outcasts.
  4. I can't help but feel like the Brothers would benefit from 'I've got your back' there heal isn't as good as the Tanuki's, so we could play into their other assets. Pulling a model out of combat then healing it a little seems fitting, or even just for the protection of getting a model out of danger. This also means that the range of their heal can stay the same, without having to come up with another name for the action completely. (Additional thought, tomes trigger to 'I've got your back' give himself or the model shielded +1) They could also gain Bodyguard, to enhance the purpose of protection and supporting other models. Alternatively, Protection Money, would play into the scheme marker theme. These are just suggestions, it is a pretty good model so I'm hoping if any of these ideas get implemented, it then won't become too good of a versatile model.
  5. Thanks for clarifying, sorry if I caused any confusion, that's what I get for rushing a post whilst on the move 😂
  6. So with Wyrd focusing another update on fixing crews and models that need work, which models do you think we, as a faction of playtesters, should playtest and provide feedback for?
  7. My interpretation would be that the +2 comes after too, as stated in Step D Determine Final Duel Total. 'Players then add their stat, the value and suit of the card in the Conflict, and any additional suits or modifiers together to determine their final duel total.' Due to cheating fate being Step C, the cheated card would come before determining the final duel total, which includes adding modifiers, being the +2, to the value of the cheated card.
  8. I didn't get chance to play Collodi during the open beta, since I devoted myself to the Thunders, but at first glance he's still the master I find most appealing in this faction. Maybe it's his aesthetic or the fact I played him the most back in M2E but I feel I'll be playing him more than any Neverborn master. Dangling on the Strings is similar to M2E but more balanced, the upgrades add more flavour (I'm a big fan of lures) he isn't a one man army like before, dismantling my opponents crew and rendering up to 2 models a turn, useless, but this is healthy for the game. He can still be threatening, push models, manipulate the opponents crew etc. I'm looking forward to trying him with Coryphee and Stitched, and I still need to try the Collodi +7 effigies list I regret never running 😂 I'm also tempted to give him Inhumane Reflexes for some defensive nostalgia.
  9. Just thought I'd let you know that Terracotta Warriors cannot copy Luna's action as she costs less, and a Terracotta Warrior can only copy the tactical actions of models that have a higher cost.
  10. It's a shame it's cheaper models, as without this restriction the TW's could copy Luna's 'frantic digging' which would help generate scrap markers for the crew.
  11. Hey, welcome to Malifaux, it's a great game that I started almost 2 years ago and quickly came to love, playing 2-3 games a week. The edition is currently going through a change, for the better and worse, but I think as a new player you're in a good spot as you can learn fresh whilst the new edition progresses. You'll notice a few things have changed, Neverborn gained 3 new masters (but lost Collodi & Lilith in the process, however they still have rules and can be played in tournaments with permission from the TO). Here is a link to the beta files, you don't necessarily have to learn M3E, you could stick to playing M2E for now, but is recommend starting straight from the beta, the game is more streamlined in its ways so should be more friendly for beginners. Sadly, I've moved on from Neverborn now, I loved them in M2E but times have changed, so I'd definitely recommend starting from M3E and seeing a models new playstyle. Hope this helps, and I hope you enjoy playing the faction 😄 Link to beta files:
  12. INXVI

    Youko thoughts

    @santaclaws01 Yes I got lucky on this occasion, but removing a card from his hand with Unseen Manipulator, means you have a greater chance of removing a good card, as there is 1 less to cushion the blow.
  13. @thewrathchilde when I read the action and saw it was limited to tactical actions I wondered where it would be useful. After looking through there are a few good actions he can copy, such as Bill & Sun Quangs healing. Ohaguro's ability to give out slow, Archer's Target Practice to remove markers and Ototo's placing a shadow marker. I'm not sure if he can copy master (as a leader) actions, as the rulebook states that "Leaders are not hired and are therefore free." However, I'm guessing the cost on their card is still relevant. Giving out focused to Oni would be good and making a model charge with Misaki's action would be useful. However, then we hit the problems, in order to do most of these actions, a pretty high card will be required, such as an 8 or 10, just to do an action that probably isn't worth the effort, positioning and resources. Secondly, TW's are only Wk 4, without support they won't be able to maintain the 5' distance needed to copy an action, and even then, they still need range for said copied action to be useful. They also suffer from the fact that other cheap minions will be much more useful in most cases, such as a 4 stone Geisha for positioning or disruption, or for an extra stone, a Tanuki, who brings healing and condition removal. The model is in a tough place, I don't know how useful any recommendations would be, but maybe bumping up his price to 6ss, giving him slightly better mobility (maybe creep along) and a further range on Just Like You would be useful.
  14. INXVI

    Youko thoughts

    How powerful do you feel Youko's draw power is? I had another game today, and she can cycle cards pretty well, Backroom Dealings seems to be worth a high card or a stone, especially if you are potentially drawing 2 back in return, whilst also crippling your opponents hand in the first couple of turns. On the first turn, I forced an 11 & 12 out of my opponent's hand, and he couldn't really stop it since the stat is 7, which will often be 2 or 3 higher, and cheating almost feels discouraged, especially if they will potentially lose cards on top of the ones already cheated, prior. Blackmail is more influenced by your opponent's choices, but it could still lead to 2-3 cards being cycled per activation, whilst also damaging the hand of your opponent. I've only played her 2 times, so both me and my opponent will have been inexperienced, so does this ability become less prominent and easier to manage by your opponent as you become more familiar with the crew, or is it still noticeably powerful? Do you think that maybe it should be limited to Once Per Action, or Once Per Activation of currently active model, or is this too restrictive?
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