4thstringer Posted February 1, 2017 Author Report Share Posted February 1, 2017 41 minutes ago, admiralvorkraft said: I meant for making the Specialists blasts work. Hmm I want going to take the arcanist assets but you might be onto something. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 1, 2017 Author Report Share Posted February 1, 2017 Whelp, the Lucius, TC warrior, and abuela to give emissary diestro is on my list now. 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted February 2, 2017 Report Share Posted February 2, 2017 On January 31, 2017 at 8:32 PM, Gnomezilla said: No kidding. I like + to attack when I am rolling out multiple attacks per AP. Got to field the four-swarm Hoffman list last week, but it got badly bogged down on terrain which I laid out myself. Such a disappointment to have all four Ml7 swarms having to walk! One of them got to delete one of Titania's knights, and she did not appreciate four scheme marker removal pulses per turn, but I underperformed badly. I would like to revise my previous report. When I am not stupid about movement and the enemy is still a melee crew, this works wonderfully. I had to restrain myself to space out the kills for Dig Their Graves. It lacks reach--7" threat ranges all 'round--but if you can live without banging heads together turn one, it has its place. Bury and Unbury (Hoffman scoring Dig Their Graves vs. Tara immediately retrieving the heads for Headhunter) Hoffman: Field Mechanic, O.S.A., Arcanist Assets, 7ss Mechanical Attendant Guardian Steam Arachnid Swarm x4 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 2, 2017 Author Report Share Posted February 2, 2017 On 1/31/2017 at 9:41 PM, 4thstringer said: Hmm I want going to take the arcanist assets but you might be onto something. Im supposed to play tonight. Rolled Hoffman, So the specialist should get a tryout. Schemes are Random encounter generated with CrewFaux Deployment: Flank Deployment (12) Strategy: Guard the Stash (Crows) Schemes: * Claim Jump (Always) * Frame For Murder (Rams) * Dig Their Graves (Crows) * Show Of Force (3) * Hunting Party (4) And I think im going to try 50 SS Guild Crew Hoffman + 5 Pool - Arcanist Assets (1) - Field Mechanic (2) - On Site Assimiliation (2) Brutal Emissary (10) - Conflux of Amalgamation (0) Freikorps Specialist (9) Papa Loco (7) Death Marshal (6) Mobile Toolkit (3) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) Clockwork Trap (2) (exported from CrewFaux) If I end up playing a second time I'll do the lucius deistro emissary build and fill out the list with a rifleman firebase. 2 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted February 2, 2017 Report Share Posted February 2, 2017 Why the traps? They don't activate, and (iirc) they aren't even constructs for you to order around... Quote Link to comment Share on other sites More sharing options...
Corn Posted February 2, 2017 Report Share Posted February 2, 2017 4 minutes ago, admiralvorkraft said: Why the traps? They don't activate, and (iirc) they aren't even constructs for you to order around... From what I can see the idea is to bury the specialist, then hold this + sharpen the emissary, then spam blasts from Machine Puppet (w/ fast trigger) and the Emissary's own activation. Clockwork Traps are great in crews with a lot of blasts like the above or w/ Sonnia because they have solid armor and are completely disposable, so if you randomize to one you can cheat your cards to make sure you get some big blasts, and chances are the armor +2 on the trap will keep it alive. I honestly would consider taking a Pathfinder, his 0 action to relocate existing Traps can help toss them into the enemy crew and make them harder to avoid, in addition to summoning replacements if you keep the tomes in hand. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 2, 2017 Author Report Share Posted February 2, 2017 The traps are mainly due to the schemes. I like to make it painful to take the markers. But I'm also not shy about shooting into them for blasts. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted February 2, 2017 Report Share Posted February 2, 2017 Sure, I can see the thought process. I just can't imagine them doing 8ss worth of work for you unless your opponent really lets it happen. They're much better as blast points for Sonnia because of Pyromancy, the double blast on severe just doesn't cover that much ground... But if it works for you, what do I know. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 3, 2017 Author Report Share Posted February 3, 2017 So tried both of those ideas tonight. The specialist list didn't manage to blast much but did take out half of Lucas, the effigy, sidir and sensei yu. My opponent gave up at that point (bottom of 2). It was a forest filed board and the traps really jammed up my opponent. He spent a lot trying to kill my traps, But for some reason didn't take hunting party. My main lesson was plus flips for damage on emissary with Hoffman pumping extra attacks is amazing. In my second game, Emissary with diestro was a killing machine, hitting moderate and severe all over the place. The thrall died first turn to mei, letting mr hit a 7 damage severe with a rifleman on mei. But the cards were with me second turn, allowing the emissary to survive meis charge and kill mei in return. Diestro in emissary, in a three inch bubble was amazing, and I was able to clear the board. I had ffm on emissary both times as insurance, making the second game 7-6 at the end. 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted February 12, 2017 Report Share Posted February 12, 2017 I played Hoffman into a fixed master tournament. Simply couldn't resist. Met Viktorias round two and therefore did not get a round three. Still totally worth it. McCabe's saber warden is lovely. Hoffman's targeting systems warden is egregious. Min damage on a ram card should not be soulstone cost, minus one. 2 Quote Link to comment Share on other sites More sharing options...
Alansonchik Posted February 12, 2017 Report Share Posted February 12, 2017 Lady J - badge of office - last stand Judge - Flames of the pit and 6 Death Marshall 50pt 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 12, 2017 Report Share Posted February 12, 2017 1 hour ago, Alansonchik said: Lady J - badge of office - last stand Judge - Flames of the pit and 6 Death Marshall 50pt Looks: Gameplay: hmmm... Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 12, 2017 Author Report Share Posted February 12, 2017 42 minutes ago, Ludvig said: Looks: Gameplay: hmmm... 2 hours ago, Alansonchik said: Lady J - badge of office - last stand Judge - Flames of the pit and 6 Death Marshall 50pt I want to hear how this goes. I definitely have opponents who hate the dm, and I hope this is against resser. But a crew like the viks would eat this crew for lunch. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 13, 2017 Report Share Posted February 13, 2017 Yeah, looks like a crew that might crash and burn hard. It might kick some resser butt though which would be amazingly thematic! 1 Quote Link to comment Share on other sites More sharing options...
Nukemouse Posted February 16, 2017 Report Share Posted February 16, 2017 I already got to live my dream. Put 4 clockwork traps on squat markers and have McMourning make them interact to claim them. 4 Quote Link to comment Share on other sites More sharing options...
Mr Janje Posted February 16, 2017 Report Share Posted February 16, 2017 37 minutes ago, Nukemouse said: I already got to live my dream. Put 4 clockwork traps on squat markers and have McMourning make them interact to claim them. As impressive as that is, its also wrong McMourning makes the model it injects dump a scheme marker, not do an interact Unless you mean Austringers Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 16, 2017 Report Share Posted February 16, 2017 2 hours ago, Mr Janje said: As impressive as that is, its also wrong McMourning makes the model it injects dump a scheme marker, not do an interact Unless you mean Austringers Guild McMourning has "On order of the governor's secretary... I love saying that" that let's a friendly model take a (1) interactict within 10". One of the best action names in the game... unless you're pressed for time 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted February 16, 2017 Report Share Posted February 16, 2017 12 minutes ago, Ludvig said: Guild McMourning has "On order of the governor's secretary... I love saying that" that let's a friendly model take a (1) interactict within 10". One of the best action names in the game... unless you're pressed for time There is ALWAYS time to cackle maniacally when you're On The Clock (and getting PAID for it)! 2 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 16, 2017 Report Share Posted February 16, 2017 Don't you just hate it when you RP McMourning and the TO calls you out for slow playing... And doing a laghably bad irish accent. 4 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted February 16, 2017 Report Share Posted February 16, 2017 My TO has told me to keep to what was explicitly stated in the canon. (The Blackadder fan at the Warmahordes table was snickering on cue, though....) 3 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 16, 2017 Author Report Share Posted February 16, 2017 Getting to try the Sonia witch hunters with counterspell aura tonight. Should be fun. 50 SS Guild Crew Sonnia Criid + 6 Pool - Counterspell Aura (1) - Cherufe's Imprint (1) Malifaux Child (3) Witchling Handler (8) - Disrupt Magic (2) Nurse Heartsbane (8) - A Debt To The Guild (1) Witchling Thrall (9) Witchling Stalker (5) Witchling Stalker (5) Field Reporter (4) (exported from CrewFaux) Considering a switch out of papa for either nurse hb or the handler. 2 Quote Link to comment Share on other sites More sharing options...
trikk Posted February 16, 2017 Report Share Posted February 16, 2017 I would swap Nurse for Papa Loco with Numb. You`re 1 SS up. I`d get Reincarnation. If you go 2 Handler way, I`d swap the Thrall for 2 more Stalkers. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 17, 2017 Author Report Share Posted February 17, 2017 Ended up switching to a more elite crew with 2 thralls, grimwell, nurse hb with the upgrade, child and a stalker. Won 8--1. Would have been 9 or 10 but my opponent red jokered a damage flip to kill my inspection nurse hb with a katanaka. Killed everything but a dismounted Lucas who was the frame target. The anti cast auras didn't matter much but the thralls were a pile of tanky goodness. 1 Quote Link to comment Share on other sites More sharing options...
CiDevant Posted February 17, 2017 Report Share Posted February 17, 2017 I've I've done 6X Stalkers but yet to play: Sonnia Criid 10X Witchling Stalkers 1 hour ago, 4thstringer said: Ended up switching to a more elite crew with 2 thralls, grimwell, nurse hb with the upgrade, child and a stalker. Won 8--1. Would have been 9 or 10 but my opponent red jokered a damage flip to kill my inspection nurse hb with a katanaka. Killed everything but a dismounted Lucas who was the frame target. The anti cast auras didn't matter much but the thralls were a pile of tanky goodness. In my experience Grimwell makes the best Disrupt Magic carrier. Undervalued upgrade IMO. Telling my Neverborn friend he's at a triple negative CA flip is priceless. For this reason Orderlies often see their way into my lists. To answer the thread title, I'm really looking forward to playing a Lady Justice Bomb next week for the first time in my campaign. My Gimmick Bucket list: Have two models Back in the Box for a double delivery; Turn 1 assassinate; Actually pull off a Severe Riposte W/ Lady J; actually find a use for the Lone Marshall; Sh 7 Ryle. Black Joker Attack Flip then Red Joker Damage. 2 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 17, 2017 Report Share Posted February 17, 2017 @CiDevant You can only take back i the box once per turn so you would need to play Lucius and copy it with a dopplegänger or changeling. I have thought about it too but it's hard to guarantee out-activation so you aren't just feeding your opponent prime targets. You don't want them to appear spread out over several activations. Quote Link to comment Share on other sites More sharing options...
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