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CiDevant

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  1. Really any of the good solid Mercs will go that much further with Nellie.
  2. The only way Sam works in my theorycrafting is with the Emissary as a babysitter. When in position you get four or five min 4 attacks that don't need line of sight with possible ricochets. That kills anything that doesn't have crazy amounts of armor. I don't know if it's 19 stones worth or the best use of the emissary. Sam is the biggest glass cannon in the game and there are way too many models that can just get right in your face without issue. Maybe a Death Marshal delivery system ala Papa Loco could make him a decent assassin with Debt and Vengeance. I'm going to have to try that. Still pretty expensive and gimmicky though.
  3. The starter box is fantastic for Lady J.
  4. Campaign Ryle. Sorry. And I haven't managed it yet either. I suppose if you want to be a That Guy you could claim that a buried Austringer is a "printed suit". I'd say that it's definitely not RAW or RAI though. Any out of activation Back in the Box before it activates the second turn.
  5. I'm not going into what's obvious or otherwise covered in this thread. Been locked into a campaign with my usual group lately so my tactics with her have gotten, experimental, to say the least. I've got to say the most important thing I've learned is that Lady J loves her some fast models. If your beaters can't shoot, they absolutely have to close the distance. Hunters might be her best minion. Grimwell with two orderlies running Disrupt Magic makes for a great opposite flank against casting dependant crews forcing the opponent to choose who they'll have to target first. Additionally my Justice Bomb List looks a bit different than what's been talked about here. Lady Justice Last Stand Francisco Ortega Master Queeg Promises Brutal Emissary Guardian Guild Austringer Death Marshal Watcher/Brutal Effigy (depending on terrain)
  6. I've I've done 6X Stalkers but yet to play: Sonnia Criid 10X Witchling Stalkers In my experience Grimwell makes the best Disrupt Magic carrier. Undervalued upgrade IMO. Telling my Neverborn friend he's at a triple negative CA flip is priceless. For this reason Orderlies often see their way into my lists. To answer the thread title, I'm really looking forward to playing a Lady Justice Bomb next week for the first time in my campaign. My Gimmick Bucket list: Have two models Back in the Box for a double delivery; Turn 1 assassinate; Actually pull off a Severe Riposte W/ Lady J; actually find a use for the Lone Marshall; Sh 7 Ryle. Black Joker Attack Flip then Red Joker Damage.
  7. These are going to be building walls, not free standing. That's another project for another day. I had kind of forgotten that terrain rules are basically a gentleman's agreement. So the real question is how high do they need to physically be to literally fit models inside? What is the measurement of Hoffman's avatar? I think that's the tallest model in the game.
  8. I'm building some custom modular terrain and I'm stymied on what height to make my walls. Initially I was going to make them 2" because that's the size of the World Works Games Terrain Linx patterns I'm using, Then I realized that many models are physically taller than 2". 4" feels too high for the rules as too many models would have to start in base contact to climb 8". Then I started thinking about the Emissaries. How tall are they? Anyone with experience please weigh in. I realize I am overthinking this but with the amount of time I've already invested I'd rather not have walls that aren't really useable. And worse, then have to do the work twice.
  9. 10 Witchling Stalkers. 'Nuff said. Seriously though, every Sonnia player should proxy this once.
  10. Until Guardsman as a whole get some love Dashal will remain a case warmer. Also, now that Austringers lose the to Raptor, it no longer benefits from his "Fire!" ability either. Even more anti-synergy!
  11. I think I only explained half of how it's going to work. You put Hermanos on him. Use him to pull Sonnia, keep a Death Marshal nearby. On the suicide run turn, you use Sonnia first then Hermanos to pull the DM near, if necessary, box him up and Death Marshall deliver him at the start of next turn. Really this only makes his combo 1 SS more expensive (but not really as Frank would have had this before a Debt) and Maybe Sonnia misses out on Hold This for one extra turn. Usually by turn 3-4 it doesn't matter anymore anyways. As far as ubiquitous goes I don't really think this changes much. I think the Austringers might be in a better place now and anyone who was 13ss desperate for a positive twist to Sonnia's damage track needed to learn how to focus. I still think you get better results swapping Papa+DM for a Peacekeeper any day of the week. Despite my critique I am excited for change. Like I said, I like each of the changes taken by themselves. All at once seems a bit like a heavy handed response to the same player winning major tournaments with essentially a fixed list.
  12. The Guild cuddles are baffling, not that any one of them happened but that all of that was done at once. I would have lauded any one of these changes in a vacuum. Guild was not very competitive in the first place* and gutting Duncan Bilz's list in this way feels more like a punishment for having one of the best North American players main the faction same list for so long than an actual balance pass. I don't think this fixes the biggest issue of "papa-in-a-box" as taking Hermanos De Armas or Numb to the world on Loco basically puts him in an only slightly less optimal position. Edit: I think a lot of the hate comes from the fact that very few cheap Guild models have synergy or actual combo power. That makes it one of the few examples that can be easily pointed to. Especially because it can be devastating if the opponent is unaware. Most savvy opponents are going to give it the respect and attention 13ss deserves. I feel like the point was also missed with Autringers. It's not the range of the focused attack that's so good, but not needing line of sight and Deliver Orders. Edit: Not randomizing on focused shots is going to be fun. I actually think this might have been a stealth buff. I'm excited for the changes to Lucius and the Guardian, but I've always felt the fix for both of these models was to make the guardian a guardsman with positives to wp duels instead of relentless and make the executioner a minion. *UK Rankings has Guild as the worst faction and US Ranking has them almost as bad off.
  13. So I'm writing this before I read the rest of the replies. My two friends and I play 3 player matches pretty often. We've found the 3 player schemes that wyrd has put out to be lacking in terms of fairness. To remedy this I did some math to find equal distance from each starting zone and the center. This is what I came up with. For simplicity sake the centerlines drawn aren't used. It is whatever it would be if you deployed normally from that side or corner. We flip schemes and strats same as usual. Before deployment we all flip cards to see who our target player will be. Highest player gets to chose his target and it follows from there who's attacking who. You can only score schemes and strategies against this target player. The idea was that it would prevent 2v1 scenarios. It's been better than just declaring whatever on whoever but it's had mixed results. For example we had an issue last game where both my opponents took Frame for Murder. Neither was able to score any points from it despite both of them losing the "sucker". Pools with lots of scheme marker objectives usually go the best. Pools with lots of target interactions tend to go poorly as two players tend to get tangled while the third runs around free. Murder pools tend to be a toss up. We talked about declaring one scheme against each other player but schemes that don't declare a target throw the balance off again. Today we decided that the 1/3 terrain rule has been too much and we're going to try 1/4 terrain in future matches. We also talked about increasing deployment to "close". Actually looking at this while I typed the above, I think I solved the problem. As it stands your 20 inches from each player's deployment with this setup. Standard is 24 inches, Close is 18, Flank is 13, Corner 27. By making each deployment zone 7" that puts us at close engagement and actually gives the corner guy a full half circle instead of a weird semicircle. Just cut it down to 4" radius to give us a rectangle starting zone of 7" x 3.5" to stay equidistant from everyone. Moving the corner player in by one inch would increase the starting zones width by ~3 inches giving a decent 10" x 3" starting area. Corner guy would have a weird isosceles trapezoid but whatever. This doesn't exactly solve the problem of targeting but it does solve the problem of one fast player getting an extra advantage of what was basically close deployment. Heck now we could actually flip for corner, close, and standard deployment. Eh flanking could just be 14" x 7", I'm sure the math falls close enough... Great, my desk looks like I've been trying to summon demons again. Now to read the above.
  14. Nicodem has the largest pool of Summoned models to draw from. He totals 172ss. Even with him I assume most of those flips have a best in category. Horror Molly has 108ss. Karina has 105ss. This is kind of a very fringe case. No one else comes close to 100ss. I don't agree with it either but hey, them's the rules. Ask your organizer about why they feel this is necessary. Explain how it's really only hurting three masters disproportionality and how the game wasn't balanced with this restriction in mind. Restricting models disincentives people towards supporting Wyrd, the LFGS, and stagnates the local community meta.
  15. A big part of Malifaux is that you have to hire your crew tailored to the Strategy and Schemes that are randomized every game. There really aren't many pre-built lists because of this. Best thing you can do is to settle on one or two factions you enjoy the most, or simply buy for a couple of masters. If you have any interest in competitive play most tournaments will limit you to one faction.
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