necroon Posted September 12, 2014 Report Share Posted September 12, 2014 Because why not! (No particular Order) Sliruds Primordial Magic Terror Tots The Illuminated Doppelganger What are your thoughts? Quote Link to comment Share on other sites More sharing options...
cdhay Posted September 12, 2014 Report Share Posted September 12, 2014 1) Doppleganger 2) Primordial Magic 3) Terror Tot 4) Widow Weaver 5) Teddy Quote Link to comment Share on other sites More sharing options...
RatsInTheWalls Posted September 12, 2014 Report Share Posted September 12, 2014 1. Terror Tots 2. Doppelganger 3. Illuminated 4. Primordial Magic 5. Beckoners Quote Link to comment Share on other sites More sharing options...
Uktena Posted September 12, 2014 Report Share Posted September 12, 2014 Anyone ever make their Primordial Magic do something? Mine sorta....sits there. Slowly shuffling back and forth, being a potential scheme marker....they're like snails in fish tanks. Good for the environment, but not precisely "active". Quote Link to comment Share on other sites More sharing options...
Patzer Posted September 12, 2014 Report Share Posted September 12, 2014 Puke Snake Waldegeist Silurid Doppelganger Widow Weaver Quote Link to comment Share on other sites More sharing options...
Patzer Posted September 12, 2014 Report Share Posted September 12, 2014 Anyone ever make their Primordial Magic do something? Mine sorta....sits there. Slowly shuffling back and forth, being a potential scheme marker....they're like snails in fish tanks. Good for the environment, but not precisely "active". It gives you an activation and a card for just standing around, which is rather good for 2ss. However it is damn useful in other areas too! It makes it so easy to score for Protect Territory, amazing for scheme like spring the trap and plant explosives (especially if you can push it around), and it can make stuff insignificant. The latter will force enemy models to go after the Puke Snake, and since it is incorporeal it can be tricky to catch even with a walk of 4". Quote Link to comment Share on other sites More sharing options...
Betterthenlife Posted September 12, 2014 Report Share Posted September 12, 2014 In no particular order 1) Teddy 2) Doppleganger 3) Beckoner 4) Terror Tot 5) Mr Graves Quote Link to comment Share on other sites More sharing options...
Bodiless Posted September 12, 2014 Report Share Posted September 12, 2014 In my last game I think I had four models out of seven in the enemy crew insignificant. The PM just loitered in some woods at the back of my lines zapping things and giving me an extra draw. Couldn't ask for more out of a 2ss investment. Quote Link to comment Share on other sites More sharing options...
necroon Posted September 12, 2014 Author Report Share Posted September 12, 2014 In no particular order 5) Mr Graves Really? Now, I am in no way trying to call you out but I know in my group we consider him lackluster. What do you like about him and how do you use him? Quote Link to comment Share on other sites More sharing options...
rubbe Posted September 12, 2014 Report Share Posted September 12, 2014 thoughts from italy.. beckoner.. lure&push mr graves.. push, why not? on friendly and enemy alike mr tannen.. because makin you discard if you want to cheat is invaluable waldgeist insidious madness Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted September 12, 2014 Report Share Posted September 12, 2014 1. Silurid ("Leap for the win!")2. Illuminated ("Supertank made of drugs! And it's got a gun too!")3. Teddy ("Beatstick with a Swiss Army Knife at the end!")4. Primordial Magic ("I bypass all the Interact rules and go straight to the VP!")5. Doppelganger ("I bypass all the Interact rules and go straight to the VP!") Quote Link to comment Share on other sites More sharing options...
Mister Shine Posted September 12, 2014 Report Share Posted September 12, 2014 1) Beckoner - If you dont see the use in Luring models towards your melee crew... uh, sure buddy 2) Illuminated - Solid Tank Beater with minion for any buff masters 3) Weaver Widow - Drop those Wp stats, great for horror great for Wp attackers 4) Waldgeist - I am Groot 5) Collodi - The Master You Should Have Been Playing 3 Quote Link to comment Share on other sites More sharing options...
Kadeton Posted September 12, 2014 Report Share Posted September 12, 2014 4) Waldgeist - I am Groot I wish I could Like this more than once. Quote Link to comment Share on other sites More sharing options...
Uktena Posted September 12, 2014 Report Share Posted September 12, 2014 Smells like pro puppet propaganda in here....and why is that a tag still?! 1 Quote Link to comment Share on other sites More sharing options...
Kalkris Posted September 12, 2014 Report Share Posted September 12, 2014 Smells like pro puppet propaganda in here....and why is that a tag still?! Because it's true. Duhhhhhhhhhhhh (?). ANYWAY: 1) Illuminated - minor beats - alternatively, Stitched Together for versatility in synergistic thematics (AND the need for at least one Puppet in top slot!!! PRAISE THE SHINE) 2) Teddy - major beats - alternatively, Bad Juju in a majorly-Swampfiend list 3) Beckoners - debuffs and lures - alternatively, Waldgeists to tarpit 4) Insidious Madness - a speedy objective runner (or 3!) Alternatively, Tots, but I don't like them much due to personal aesthetic issues with most Nephilim 5) The Nephilim Twins - for extreme versatility in combat and out (as they are a package, no? Also, I like them because they are Woes and Nightmares, not because they are Nephilim, but that's okay too - the Nephilim thing for me is the only reason I put them at #5 instead of roughly #2-3) ~Lil Kalki Quote Link to comment Share on other sites More sharing options...
necroon Posted September 13, 2014 Author Report Share Posted September 13, 2014 Because it's true. Duhhhhhhhhhhhh (?). Pretty much this... I also possibly maybe might have an unnatural obsession appreciation for Mister Shine's hotness skill with Collodi. 1 Quote Link to comment Share on other sites More sharing options...
Kalkris Posted September 13, 2014 Report Share Posted September 13, 2014 Pretty much this... I also possibly maybe might have an unnatural obsession appreciation for Mister Shine's hotness skill with Collodi. Not gonna lie, Shiney's skill with Collodi *is* pretty hot. :3 ~Lil Kalki 1 Quote Link to comment Share on other sites More sharing options...
Rathnard Posted September 13, 2014 Report Share Posted September 13, 2014 1. Silurid (generally worth 3-6VP in most games) 2. Waldgeist (A damage soak in an otherwise brittle faction, plus who doesn't love a 4" melee?) 3. Doppelganger (very versatile, cheating the initative flip and interacting while engaged) 4. Beckoner/Lilitu (Tied, because they're both good and they bring the awesomeness that is Lure) 5. Teddy (Because sometimes you REALLY need to kill things. ) This is what I'd recommend, regardless of which Master you're using. Well, except for Collodi that is, who IMO seems to love puppets too much to consider taking much else. Quote Link to comment Share on other sites More sharing options...
Kalkris Posted September 13, 2014 Report Share Posted September 13, 2014 You know, interesting fact about the Trifecta Twins: If Lelu is suffering massive damage (via summoning or otherwise), have him bite Lilitu; with the whole Vampiric thing, he can heal what he deals, and heal Lilitu the same, effectively negating the attack sans the healing to Lelu. I heard about my friend doing that and I think that is ingenious, if it is viable (which, to be fair, I didn't fact check it, so I am not positive on the rules for either yet, but it sounds right). ~Lil Kalki Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 13, 2014 Report Share Posted September 13, 2014 Alrighty-o - Teddy - The Depleted - Terror Tots - The Hooded Rider - Insidious Madness Quote Link to comment Share on other sites More sharing options...
Nical Posted September 13, 2014 Report Share Posted September 13, 2014 (No particular Order) Teddy - Solid Beatstick & Tank Silurid - Leap for VP Beckoner - Lure & Debuff The Illuminated - Beatstick Minion & Self-Heal Doppleganger - Bypass Interact Rules & Mimic Quote Link to comment Share on other sites More sharing options...
Sezar Posted September 13, 2014 Report Share Posted September 13, 2014 - Candy (Creepy girl) - Kade (creepy boy) - Doppelganger (creepy woman) - Teddy (creepy bear) - Widow Weaver (creepy Creepy!) Yeah, I like them Creepy! 2 Quote Link to comment Share on other sites More sharing options...
Betterthenlife Posted September 13, 2014 Report Share Posted September 13, 2014 Really? Now, I am in no way trying to call you out but I know in my group we consider him lackluster. What do you like about him and how do you use him? His push is great for getting a model up the board without using up an action (Tannen, Lynch, Blood Shaman, ect), he's actually fairly tough as long as you don't pit him up against the dedicated melee master or enforcer, acts as a secondary beat stick and tends to attract more attention then he really should all of which leads to 8SS well spent in my book. Also him and a nearby Doppleganger can lead to some serious shenanigans and some unexpected speed on the two. 2 Quote Link to comment Share on other sites More sharing options...
asrian Posted September 13, 2014 Report Share Posted September 13, 2014 For me (in no particular order): - Primordial Magic - Illuminated - Terror Tots - Silurid - Doppleganger Quote Link to comment Share on other sites More sharing options...
necroon Posted September 13, 2014 Author Report Share Posted September 13, 2014 His push is great for getting a model up the board without using up an action (Tannen, Lynch, Blood Shaman, ect), he's actually fairly tough as long as you don't pit him up against the dedicated melee master or enforcer, acts as a secondary beat stick and tends to attract more attention then he really should all of which leads to 8SS well spent in my book. Also him and a nearby Doppleganger can lead to some serious shenanigans and some unexpected speed on the two. Good points - thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.