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GrumpyGrandpa

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Everything posted by GrumpyGrandpa

  1. I think we need a new Rasputina-model. 'Bout time if you ask me
  2. You make some very good points throughout your post, and I think that I can see where you are coming from. Still, I do not see how this version of testing is the better alternative for future additions to the game. Hell, I imagen Wyrd had a very heavy drop in sales with the announcement, and this indirectly made them rush certain parts of the process. I'd like to see them avoid such things in the future unless nessesary. Perhaps a third option could be found? Not sure if I agree with this, or maybe just need to see the process before me. I don't believe new concepts can't be added due to this. Aren't Privateer Press doing this with their new sub-faction Inferno? The idea is simply to add things that are unique but not game breaking, and present it to the public for testing. You'd then have all others factions able to focus on the new additions and give their review. Will it counter X Theme? Maybe. And maybe that is okay. But this way it'll get a more grounded and well-rounded review before release. Obviously this isn't viable when focusing on a complete overhaul like M3E ended up being, but would be possible for when the new faction is being introduced, or if they change the core concept of the current rules (like Upgrades and such). Gotta ask if you actually mean that certain factions are intentionally left weak by Wyrd due to popularity? Either way, a testing phase can be done multiple times with different models before the release of a faction book or new release wave. It doesn't need to be focused on a single faction for a year.
  3. While I am very excited about M3E, I still think that a lot of the more popular factions came out on top. Still, I guess the dust will have to settle before we pass judgement on the new edition. I'd personally like to see Wyrd take a different approach in the future, where they focus on a single faction at a time. I understand that this wasn't possible this edition, but maybe in the future. Also this edition felt very rushed in the end, which might also have something to do with it. The game-order where you announce your master first, and then begin building a crew, has flat-out excluded certain crews from competitive games, which is a shame if you ask me.
  4. Huh, don't remember seeing that. Still, seems like it is buzzing now 😉
  5. Thank you! I very much agree, but others swear by the model(s). Havin' to use a 7 to even get a chance for a hit feels somewhat expensive to me. I'd much rather bring The Sow and have her summon piglets.
  6. I expected more changes to BIG HAT and Brin. Feels strange to almost only get more puns added
  7. I hope they do, and wouldn't expect to see anything before the release, of course. A simple faction-list like we've seen before would be more than enough of a bandaid until I wait for the release.
  8. ’Ello all Got a few questions I was hopin’ Wyrd or someone else might be able to help me with. I’ve seen a few people (myself included) asking for a final release-note, so that we can see changes from the OB_3_22_19 version to the final version. Do any know if this is on the schedule? I personally enjoyed the format they used, with a simple “+1 MV for X model”, followed by a completely new PDF of the models and their final stats. Also, will the Faction Packs include yet-to-be-released models? So that we can continue to proxy models with the new, final rules. I’d hate having to use a proxy model with their possibly outdated stats.
  9. I try not to compare Rusty Alyce to anything. She is in a league of her own.
  10. 'Ello Sir - Nice post. I too enjoy the current version of Gremlins. Wish we'd have more time to test things out, because I feel the last edition was a bit rushed - Still, this isn't the worst outcome. I really enjoy BBB, and worry about his position in almost every crew. He does have his counters tho', and you are putting a 8 (+1) SS Support model on the board who almost only uses Calculate the Possibilities. Hopefully it'll balance itself out over time. I'll have to try First Mate more - He is a really cool model, yeah. Ulix also seems really fun. Older versions of him seemed broken, but I think they've hit a nice spot for him now. I look forward to playin' him some more in M3E. He does have his counters tho', and so I think he is balanced enough. My biggest worry is Som'er - Feels like they ended the Beta right as he was beginning to take shape, and I'm not sure they've hit the spot yet. He seems like a not-quite-swarmy master who wants to swarm the board.
  11. Slightly off topic, but will the changes from v. OB_3.22.19 be release before the 28th? Possibly in the same PDF format?
  12. What a beaut’ ! I cannot wait to mess up painting his hat Was hoping that “What a lovely day” would end up including a May-sentence tho’, since I’ve seen him unintentionally become dragged into the middle of the battlefield. Still, an instant addition to my shopping list!
  13. This might be slightly off topic, but I really lucked out with my Som'er theme. I've painted them all as fancy hobos, and scattered a bunch of home-made bottles on their bases. Turns out the BIG HAT-theme has a slight drinking issue, and the bottles now make perfect sence.
  14. Hopefully this isn't too far off topic, but will the open beta include the same PDF format? A few people (myself included) mentioned it being slightly cumbersome to flip through during a match. It is a minor inconvenience, but it would help if you'd supplied the format in 4x per page (2x front and back) or just front and back?
  15. The ones on the website are perfect, but I'm looking for each variation of the models aswell. Like the 4 different Bayou Gremlins.
  16. Does Wyrd have a place where someone could get the model-pictures, as seen on the cards?
  17. I felt the same way - Ended up giving each 2nd sculpture of a piglet, a small sign that indicating what number it was. Ended up working out but was a bit of a hassle. I’d personally like to see a new version of Som’er. From reading the fluff of Malifaux, he always seemed like an overweight, arrogant and drunk Gremlin who’d be shaped like an old pear. I always imagined him standing much like his vintage-shape, but with a bigger belly and fatter chin. Similar to the Goblin King in Lord of the Rings.
  18. I can totally see that line of thought. My only counter argument would be that multiple summoning masters might simply swarm the board with models and those masters should therefore be more heavily costed. I could be wrong though.
  19. I like it aswell. And this doesn't exclude hiring outside of your master-keyword. It simply requires it to be a key part of your overall "tactic". It'll make it more OK for some models to very good in specific crews that they normally don't belong in, since they are that much more expensive. 2ss Stuffed Piglets in 2019. A man can dream 😂
  20. Man, I am pumped for the new edition. Not a big fan of the new cards though – They seem unnecessarily bloated compared to the actual text on the card. I much prefer the current, compact cards. Is this an attempt to allow for more Attack and Tactical actions on models? If so, I feel like it goes against their desire to “Lightening the Load”. It seems too flashy and elegant, rather than the dirty-and-spotted art style of the current cards. In the current version, you feel like you are opening a case file with the model and have a much better overview of its stats.
  21. Hey all Have you guys spend some time trying to figure out the new overall “theme” of The Bayou masters? I recently got into Som’er, and so I immediately focused on his flavor-text. My personal interpretation is that: He keeps Survival of the fittest (they mention it themselves) He keeps the Swarm-summoner theme (they mention it themselves) He loses his Aura (They don’t mention it) It also seems like they are giving him a new mechanic – “Forcing smaller Gremlins into one or more specialized roles” and applying the Town Crier-gimmick with leaving a Bayou Gremlin when they die. I hope that this translate into a mechanic similar to Wong’s Glowy, where you designate multiple models (they mention phrase it as “Gremlins” – Not “Gremlin”) and give them a buff. Since this is applied to multiple models, I hope it is several different buffs that each help with a certain situation. This could take form in an upgrade, though they don’t mention upgrades in their description. Examples: Assistant Deputy: This model gains +1 armor Sergeant: This model does +1 damage Scout: This model gains +1 walk and +2 charge I personally hope they don’t make it related to the new Tokens they seem to integrate into the game. I’d hate to see it turn into a generalized stat increase. It might also just mean that any other Gremlin will turn into Bayou Gremlins when they die. What do you guys think the text means, and what about the other masters?
  22. I agree, but are also positive that they'll retain some unique identity of the faction. Reckless is a hot-topic, and I fear they might focus specifically on that. Hopefully we will keep Bayou Two Card.
  23. So - Backdraft is now on the front page. Anyone gotten a glimpse of the models and their cards? Set to release in July, which we are halfway through
  24. Hey all Am I correct in that a Lightning Bug could continue to get an Attack on a model with Black blood, since Knock It Off! isnt a Once-Per-Turn abillity? Obviously the Bug only has 6 Wounds, and it have to take 2 DMG (1 from Blood and 1 from Knock It Off!) to do so, but still.
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