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GrumpyGrandpa

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  1. The single greatest update of the year - Thanks Wyrd! ❤️ Silly question, but when can we expect these to be released? They won't be part of the GG, but will they be released at the same time?
  2. What does the "Ignoring any special restrictions" clause on Sir Vantes include? Does it mean you get a "free charge", without having to use an action on it? Can you use it to move out of melee engagement and so forth?
  3. Hello, Couldn't find anything on this already, but my app is still showing the old Illuminated models, and not the new ones.
  4. That is, without a doubt, the single coolest Nightmare crew in the game. Good lord that is epic 😮
  5. I really think they should consider it. It isn’t fun to play with-or-against. Some people were defending it on Discord, but I don’t think it’s good for the game. I don’t mind the nerfs to Ophelia or Brewie, but I’m so bummed out that they didn’t do anything to push up Somer (1 and/or 2). I get that this errata was focused on bringing down big hitters, but I’m devastated by the fact that we might need to wait 8+ months to see Big Hat on a competitive board.
  6. But it doesn't say Move. It says "Comes into contact" - From my point of view (and limited English knowledge) that means if the enemy makes any sort of contact with a Tide marker, regardless of the action that put them together, you get to draw a card.
  7. Damn, was hopin' for a countdown
  8. Damn. I was really hopin' someone would disagree with me, and come with a counter argument 😅
  9. I very much agree with this one. There is far too many discarding-actions in the keyword to begin with. I've had games with Loot Monger, where my starting hand was 4 severe cards and 2 moderates. And it was miserable since I couldn't summon anything now. Which feels really silly. Also: I get what you mean, but I just don’t see the fun in playing a crew built around a single model. A friend of mine linked me the between The Danger Planet and the Malifaux Development Team – It is available on youtube, and I highly recommend giving it a listen. Really cool people having a nice chat. It did make me a bit worried about any future revisits to Som’er 1, however. Now, English isn’t my first language, so I fully accept that there might be some misinterpretation going on. I got the impression that they would like to avoid continuously revisiting the same model and changing it over-and-over. Som’er1 has been reviewed twice now, and the quote “You got to get it right the 2nd time” makes me doubt they’ll give him a 3rd glance. They mentioned how multiple revisits to specific models is especially worrying for them, due to the community having different versions of the same model. I am personally not that worried about multiple versions existing in a play area, since it has been my experience that people stay very up to date on models that have been errata’ed. They also mentioned how to want to have the game be enjoyable, and fun to play (with and against). Doesn’t necessarily mean it needs to be top tier. To me, this translates to “If it is fun, and enjoyable to play against, then we will most likely leave it at that”. Which also worries me, since Som’er1 hasn’t had his playstyle changed. He still summons, shoots, and bloats the board with semi-flexible models – He just does it so much worse than before. So, we have a model (keyword?) being revisited multiple times, and hasn’t changed its playstyle on any fundamental level – So why should they go back to it now? Again, please watch the video to form your own opinion before taking mine at face value.
  10. Agreed 100% - Especially with Loot Monger. Bayou Gremlins are so important for the crew, but they really don't feel worth it.
  11. Cheers for opening up the thread, and putting emphasis on Ol' Somer. I really feel like he was left in the dust when Malifaux Burns came out. He is nothing compared to some of the keywords out there right now. Totally support your thoughts on his crew, and personally don't think we need to see any changes to anything other than Banjonistas. With Somer however, I don't see him becoming viable unless they do a large set of changes. Truth be told, I'd much rather see them revert him to his original M3E form (maybe not One for the team). I feel like Wyrd has made it very clear that Stategies (and to a certain degree, Schemes) in future GGs will continue to exclude summoned models. I really like this, but also think that this invalidates the old arguments against Somer in GG1. And not to dilute this thread, but I really think his Loot Monger-title needs a semi-rework aswell. Any changes to the crew would affect both Masters, but I'd much rather see them focus on the Masters themselves.
  12. I can’t see them being above “OK” on the strat. Hope I’m wrong though! I look forward to seeing how the new GG will shake up the keywords, and hopefully push some of the lesser played models into the spotlight
  13. Does the All-Terrain Abillty allow the model to leave engagement? The ", and ignores models and vertical distance while moving." part got us confused.
  14. The Rock Hopper has an called Salvage Site. This action states that it reduces damage from effects other than Attack Actions and Hazardous Terrain. How does this interact with abillities such as Immolate, Blood Poisoning, Bleeding Disease and so forth. They are attack actions, so they should bypas reduction from Salvage Site, right? Even if the action states that the damage comes from other sources (such as Tokens, Poison and Burning)
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