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Everything posted by GrumpyGrandpa

  1. A lot of good input guys - Thanks a lot! I've got a quick question in regards to his Attack action Have a drink, and the build-in trigger "A Small Favor". It essentially obeys the model, but I assume target model will still be engaged with Fingers? What is your normal "go-to" use of this trigger, if any? (Enemy-model wise. I can see you'd also be able to obey your own models with it)
  2. Hey guys How many of you have tried out the new M3E-version of Fingers, and what is your experience with him? I've only just now started to delve into Brewmaster, and I cannot seem to justify him and his spot. 9 SS to deny scheming seems decent in theory, but I can find other ways of doing that. He just seems too overpriced for how little he does - Or am I wrong? What situations just scream "This is a job for Fingers!" to you?
  3. Vs. Joking aside, I too play Infamous into a lot of the current Strategy and Schemes. That being said, my local playgroup seems to hate picking schemes with scheme markers, and prefer crews that can melt the enemy. Especially Infamous models. Nephilim, Family and so forth. Do you have any experience with these situations?
  4. Hey guys Have anyone found a suitable binder for the new Tarot-card cards? Preferably in a easy-to-order situation for EU
  5. You sure? If so, cool. I just wanted an official statement on the matter. Will help a lot of the crews. Many still need new models, and this will allow them to proxy.
  6. The App looks really nice - I get a great overview when lookin' through it. Nice one! Seems like all the currently unrelease models are in there aswell - Is this how they will look upon release? Stats and such.
  7. Recently had a game vs Yan Lo, and god I hate Manos. I struggled to tie him down due to the Leap action, and his range 2 melee. In return, he ties a lot of my own models down. This, and his Lantern of Souls to anti-demise me. Doesn't help that my opponent is a really good player Hell, even if I manage to kill him, Yan Lo will be able to bring him back. Figured I'd try to pick up Twelve Cups of Coffee, and prevent him from leaping away. Not sure if it is enough, though. Got any tips?
  8. Lovin' the input, guys. Som'er with my lovechild, but I very much struggle with the crew. I keep focusing on the negative aspects, of which I think there are a lot. I feel like the weaknesses of the crew seem too easy for my opponent to capitalize on. But I'm more than willing to admit that I am being biased What does your starting crew & turn 1 look like?
  9. Does this mean that your model Shockwave-model would take 1 damage, and THEN take a test (with a +2 Resist), which it can potentially fail and thus gain a 2nd Glowy Token?
  10. 'Ello all I was viewin' the master-fluff on https://www.wyrd-games.net/bayou-m3e, and noted that Ulix, Mah and Zipp all refer to three individual "plans". Does anyone know what they are working on? I imagen that most of this is hidden behind the new Bayou Book, but was wonderin' if there was anything in the previous fluff that spoke of a plan.
  11. Not sure if I agree with this. The M3E testing-phase released a load of changes and new models - All of which required a lot of attention from the testers. I cannot fault a volunteer beta-tester for not focusing on a theme or model that is, quoting Wyrd themselves "not traditionally allowed in Tournament or Story play". I personally read that as them being ban-able from competitive play from the get-go. It was my understanding that they'd be ban-able from the beginning of the errata. Irregardless of their power. They'd still get used in none-competitive matches. Like I wrote before, I don't mind them being used in friendly, none-competitive matches. If future "patches" add them to the none-DMH roster, then I'd imagen they might need a new review. Which is a shame, but possibly also a byproduct of their DMH label during the testing phase. You might be right on this one. Which is a shame, but also the price of having Malifaux follow a narrative-driven gameplay. Something I personally prefer, but can also see why it would upset others.
  12. Joking aside, it seems like people have intentionally, somewhat ignored DMH themes during testing due to their presumed ban from competitive games. I don't blame them. As a result, they seem somewhat unbalanced now. I'd personally like to see them continue being banned from competitive games, but have no issue seeing them in friendly, none-competitive games. Even when paired with other masters. I'm surprised to see so many Henchmen (or atleast I think they are henchmen) allow them in tournaments, however.
  13. Strange comparison, no? I'd like to see Lady Justice get her damage track changed to 2/4/5 because the Zombie Chihuahua has MV 5.
  14. I think we need a new Rasputina-model. 'Bout time if you ask me
  15. You make some very good points throughout your post, and I think that I can see where you are coming from. Still, I do not see how this version of testing is the better alternative for future additions to the game. Hell, I imagen Wyrd had a very heavy drop in sales with the announcement, and this indirectly made them rush certain parts of the process. I'd like to see them avoid such things in the future unless nessesary. Perhaps a third option could be found? Not sure if I agree with this, or maybe just need to see the process before me. I don't believe new concepts can't be added due to this. Aren't Privateer Press doing this with their new sub-faction Inferno? The idea is simply to add things that are unique but not game breaking, and present it to the public for testing. You'd then have all others factions able to focus on the new additions and give their review. Will it counter X Theme? Maybe. And maybe that is okay. But this way it'll get a more grounded and well-rounded review before release. Obviously this isn't viable when focusing on a complete overhaul like M3E ended up being, but would be possible for when the new faction is being introduced, or if they change the core concept of the current rules (like Upgrades and such). Gotta ask if you actually mean that certain factions are intentionally left weak by Wyrd due to popularity? Either way, a testing phase can be done multiple times with different models before the release of a faction book or new release wave. It doesn't need to be focused on a single faction for a year.
  16. While I am very excited about M3E, I still think that a lot of the more popular factions came out on top. Still, I guess the dust will have to settle before we pass judgement on the new edition. I'd personally like to see Wyrd take a different approach in the future, where they focus on a single faction at a time. I understand that this wasn't possible this edition, but maybe in the future. Also this edition felt very rushed in the end, which might also have something to do with it. The game-order where you announce your master first, and then begin building a crew, has flat-out excluded certain crews from competitive games, which is a shame if you ask me.
  17. Huh, don't remember seeing that. Still, seems like it is buzzing now 😉
  18. Thank you! I very much agree, but others swear by the model(s). Havin' to use a 7 to even get a chance for a hit feels somewhat expensive to me. I'd much rather bring The Sow and have her summon piglets.
  19. I expected more changes to BIG HAT and Brin. Feels strange to almost only get more puns added
  20. I hope they do, and wouldn't expect to see anything before the release, of course. A simple faction-list like we've seen before would be more than enough of a bandaid until I wait for the release.
  21. ’Ello all Got a few questions I was hopin’ Wyrd or someone else might be able to help me with. I’ve seen a few people (myself included) asking for a final release-note, so that we can see changes from the OB_3_22_19 version to the final version. Do any know if this is on the schedule? I personally enjoyed the format they used, with a simple “+1 MV for X model”, followed by a completely new PDF of the models and their final stats. Also, will the Faction Packs include yet-to-be-released models? So that we can continue to proxy models with the new, final rules. I’d hate having to use a proxy model with their possibly outdated stats.
  22. I try not to compare Rusty Alyce to anything. She is in a league of her own.
  23. 'Ello Sir - Nice post. I too enjoy the current version of Gremlins. Wish we'd have more time to test things out, because I feel the last edition was a bit rushed - Still, this isn't the worst outcome. I really enjoy BBB, and worry about his position in almost every crew. He does have his counters tho', and you are putting a 8 (+1) SS Support model on the board who almost only uses Calculate the Possibilities. Hopefully it'll balance itself out over time. I'll have to try First Mate more - He is a really cool model, yeah. Ulix also seems really fun. Older versions of him seemed broken, but I think they've hit a nice spot for him now. I look forward to playin' him some more in M3E. He does have his counters tho', and so I think he is balanced enough. My biggest worry is Som'er - Feels like they ended the Beta right as he was beginning to take shape, and I'm not sure they've hit the spot yet. He seems like a not-quite-swarmy master who wants to swarm the board.
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