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Dirach

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Everything posted by Dirach

  1. I would like a Journalist or Frontier crew as they are the only Masters I don't have two versions of. But mostly I want an alternative Pathfinder as you have to have two identical models if you stick to official models.
  2. My guess is that Dr. Meredith Stanley is the master of the Asylum keyword. I guess Spelleater will be asylum aswell. Dr. Grimwell did similar notes that came with the spelleater teaser. If I'm right Stanley will get her nurses as they are already in the game.
  3. If the Asylum and Half-blood theories are right the keywords could be, Frontier Wastrel Apex Umbra Syndicate Seeker Halfblood (not confirmed) Asylum (not confirmed) The first 6 is more or less confirmed, but there could be masters with two keywords like Lucius (Elite/mimic) and Sonnia (Witchhunter/witchling).
  4. Dirach

    Hoffman GG1

    I have not played many games in GG1 but I got one game this weekend. S&S: Recover evidence. Assassinate Catch and Release Let them bleed Vendetta Leave your mark. My crew was: Hoffman 2xWatchers Ryle Joss Guardian Warden Medical Automation Moble toolkit. One of my main objectives was to build a team around Ryle, Joss, Medical Automation and Mobile toolkit, as I have never tried them before. My opponent was Kirai. I picked Vendetta and let them bleed, as killing things would be the key objective anyway. I lost 2-5. I was in control and leading 2-0 by turn 3. Turn 4 was 2-2 and by turn 5 it was 2-5. He got his fifth piont because he killed Hoffman. I could have prevented it, but I didn't care. What worked: -Watchers with fast is incredible for picking up intel-tokens. When they are not busy picking up stuff they can give models power tokens and move tings around. Maybe I only need one. -Joss is a good beater. Even if he was lured out of safety and killed -Ryle is very good. I got 6 shots out of him on several turns. To bad he is Dead mans hand -Against Kirai the toolkit and Medical Automaton was important to keep my team from falling apart. Maybe the toolkit would be enough. What did not work: The strategy selection. I had the requirements for Assassinate during the game, and getting one point from leave your mark was easy at some points. Vendetta could have worked, but I didn't plan my killings well enough and ended up killing my target because of an moderate damage instead of weak. (The model had one health left and then I could not do vendetta.) My vendetta guy died later. I could have protected him more. So vendetta was within reach, but I didn't play well enough. Let them bleed was very hard to score as he kept his most expencive model out of reach for 4 turns. To get to her I would have to weaken my position. As a summoner the number of models in the last turn totaly broke my crew the last turn. I should have focused more on killing Kirai, and as this should be the highest priority, I should have chosen Assassinate. I should also have been more active taking out healers.
  5. We have a small community, and we are very happy if we can expand it. The best way to communicate is to join the "TTT Malifaux" group on facebook. Or if this group is difficult to find try "Malifaux Norway" and we take it from there.
  6. Dirach

    Hoffman Starter

    I think the new pictures clue can trick us as all new pictures may not have been published yet. But if we follow this lead to build our speculations we have. The Watcher have two new pictures (one is the old) The Hunters have two new pictures (one is old) The riotbreaker could have new pictures but it is hard to tell. All could be the old sculpt with different poses or one new and two old with differen poses. One is the old. As there is no minion with 3 new pictures we could have a box that don't follow the same structure as most of the other starters. Also the Hoffman Keyword is very large compared to other keywords so they may have a different solution for this keyword. Guardian have the old sculpt and something that looks like the old sculpt with a different pose. I don't think they will add many miniatures with the same sculpt in one box. One solution could be: Start box: Hoffman, Attendant, Melissa, Hunter, Watcher, riotbreaker (all new sculpts). box 2: Guardian (old sculpt), Hunter (second new sculpt), Watcher (second new sculpt), riotbreaker (old sculpt). This solution gives you all the miniatures you "needs" if you buy 1. starer and two box 2, and it explain why there is only two new pictures on some of the miniatures as they can justify have the same sculpt if you buy the same box twice as they do with the pathfinder. I think the Steamfitter and Howard will come in a M&SU/Augment box The peacekeeper have an old picture and I think he will be in a singel miniature box as he is versatile.
  7. A typical keyword have 9-10 models. Wastrel only got six. I guess the rest of the Wastrels will be Explorers and I guess the Rolllins Wheels will be among them.
  8. There was a rumor that the wheels will get their own rules in 3rd edition so they will no longer be alternative mounted guild guard. When the model that the wheels are an alternative version of is released, I guess the Rollins rules will be released as an alternative McCabe crew. I also guess the wheels are going to be explorers faction as they don't appear in the printed 10T book. They could have released the cards for everything but the wheels. So it could mean that the Rollins team will be alternative version of an unreleased Explorer master or that the Rollins crew will be moving from an alternative crew to an non-alternative Explorer crew. (The last is not likely, but it is a possibility)
  9. If Agent 46 is mimicing the pine box ability of the brutal effigy he would get the pinebox ability at stat 6. Right? But if Agent 46 is buring a model that has already activated, and the ability is lost at the end of turn. How does it unbury? Next to the effigy? Next to the agent when the ability is lost? or is the model unable to unbury?
  10. I have Santana Ortega and Miss Anne Thrope waiting to be played, so Perdita and Lady J is high on the priority list. Basse would be fun, but I´ll wait until he is released.
  11. I would really want to see the keyword system in use. I want to see an example on who the "core" pool of models a Master can hire. Preferable a Master that could hire cross faction. (And preferable with the guild involved )
  12. It was hard to read the "Call in reinforcement" ability because the target of the ability is stated in the end of the text. You must read the whole text before you learn that scheme markers is the target. The special chase "friendly scheme markers" is even mentioned before you learn what the target is.
  13. I am not a fan of fancy bases, so I have given his base a sand look like every single guild model I have. They fit very well with my first Malifaux board that was a desert western town. I guess this was not much help, but I gave him a red ring to tie him to the guild. The logic behind this was that he is seen as a guild member. The neverborn connection is hidden. It also made sense as Guild is my main faction. If I did fancy bases I think I would give it a "guild" flavour with some neverborn hints. A ballroom/garden with a small tentacle hidden maybe?
  14. Played two matches this weekend. One was a standard burn everything Sonnia list that I borrowed from this forum. The other was self composed. What I knew in front of the game was: Opponent: Neverborn. Strategy: Symbols of Authority Schemes: Covert breakthrough, Set up, Recover evidence, Vendetta. I planned for: Covert breakthrough and set up. Lucius: Suprising loyalty, Deep Pockets Scribe Phiona Cage: transpiracy, depth to the guild. Doppelganger: depth to the guild Witchling Thrall Investigator Investigator Austringer My plan was to rush the other side. Cage and the thrall would be a danger that the opponent would have to deal with, and the other would sneak around removing symbols and placing scheme markers. My opponent used something like this: Zoraida and had McTavish, a blue spirit that I belive Zoraida placed the voodoo doll through, Iggy, Alligator and two Waldgeist? (Walking threes that could produce woods) I placed the Investigators and austringer on the left flank and the rest in the center of the board. The left flank didn´t do anything to the strategies and schemes. The voodoo killed an investigator early, and McTavish and the alligator took down the other investigator and austringer over the next rounds. (But they drew some attention) The center force was much more successful. Cage was moved into the opponent force placing scheme markers as she attached his crew. Unfortunate it made it easy for the opponent to score 3 points on set up, as Cage was the target. She went down at the end but she did the job as expected. The thrall did very well when it came to scaring the other crew, and did some valuable scheming the last turn. The doppelganger was my MVP. Took down two symbols, and placed many point giving scheme markers. Lucius him self was very good when it comes to helping the thrall and doppelganger placing schemes in places filled with enemies. My opponent had picked the same schemes as me and scored 3 points on symbols, 3 on setup and 3 on breakthrough. I managed to score 3 on symbols, 3 on setup (Zoraida) and 2 on break through (I guess you have to score and remove markers on "setup" (end of turn) before scoring "break through" (end of game)) So I lost 8-9 but it was a great game. I could improve on my "flank" game, as I made it to easy for my opponent.
  15. It can also be solved with the following ability: "can hire guild hounds and mounted guildguards as if they shared a keyword with McCabe"
  16. McCabe should include Wastrels and Terracotta Warriors (McCabe found them according to a story) I would also guess that guild hounds and mounted guild guard would remain some how.
  17. I am not worried at the moment as we don´t know the rules yet. Streamline and simplify don´t have to mean "making the game less tactical". One of the problems I and my group have with the game is that there is so many rules for each model that games are sometimes won and lost because you forgot an ability or someone read an ability wrong. So if if you have 5 abilities that do essential the same thing but each have their own little twist it would be wise to add them together into one ability that does the same on every model. It will make the "forgetting and misreading" aspect less important and more games is won because of good playing. I know you will learn the game in the end, but for casual and new players the huge number of abilities that essential do the same thing is making the game less enjoyable. Also removing less used abilities or less essential abilities form a model will also remove some noise. I have good faith in this aspect of "Streamline and simplify" but time will tell.
  18. Originally I used my Nickname in warhammer related forums to pay homage to older warhammer lore. I have just continued to use it in game and miniature related forums. My picture is a Dirach painted by myself.
  19. Yes. But the most famous Lucky Luke writer Goscinny was french. I love Lucky Luke.
  20. I guess you are right. I read the word "lend" as "helping the leader" but I am i danger of putting to much of my own hopes into the quote, and as english is not my main language I´m not even sure if I can read it my way. I like your name "Solkan" by the way. I guess it shares the same root as my user name
  21. Mason wrote: "...some Henchman have two Keyword and lend themselves to some odd hiring pools." As I understand this henchmen will have the ability to open up other themes. I guess this ability also apply to Masters.
  22. I don´t care much about dynamic or not dynamic. I guess a good blend is the best way to go. But I have noticed another thing. From the prototypes we have seen, the models seem to be "thicker" or more compact. I don´t think I like that direction if that is the case. I think the "thin" look from 2e is something that makes malifaux miniatures stand out. The "thicker" look feels more generic to me. Don´t get me wrong. The new Rasputina looks fantastic, but she less Malifaux to me.
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