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TheEmptyRoad

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About TheEmptyRoad

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  1. I agree and would say, for simplicity's sake, that you should use M3E.
  2. Since we lost the M3E Beta forums I thought I'd put a new twist on the old question we had in there. Which Keywords would you use in the strategies we currently have? You can put more than one. EDITED: Forgot that Redchapel-Zombie was a possible Keyword Combination.
  3. It's not because he's stronger, just that since Dead Man's Hand won't by default be tournament legal, there's not much point practicing with him in local events and whatnot. Pickup games are all good. For instance, in this next League we've got going, either player can say 'No Dead Man's Hand'. Any time I would take Nicodem however, Molly would be better anyway. So, by all means, tell me I can't play my favorite Master >:).
  4. Hm, interesting. Kind of pain since Nicy is my favorite Master and I'll have to build around whatever restrictions people decide to place on him. Bummer, but ever forward.
  5. Reading the rules for MuseOn Con, apparently you could use a DMH Master, but that had to be your chosen Master for the entire tournament. I've also seen (in my local scene) hiring restrictions placed on them. Like you can Versatile and Keyword in-faction but can't hire Out-of-keyword. Re-reading the Main rules, arbitrary restrictions like this are not allowed. If the DMH is allowed then those models are treated as Normal Models. Period. Dead Man's Hand is not a Faction and should not be treated as such. Anyone else seen anything like this? Where people, instead of just saying 'no DMH' are 'allowing' them while putting restrictions on them? From my reading, a TO has every right to not allow the DMH, I have no problem with this. But if they're allowed, they're normal Masters, period, with all hiring options on the table and treated as any other Master in their chosen faction. Am I reading this wrong?
  6. Reading the rules for MuseOn Con, apparently you could use a DMH Master, but that had to be your chosen Master for the entire tournament. I've also seen (in my local scene) hiring restrictions placed on them. Like you can Versatile and Keyword in-faction but can't hire Out-of-keyword. Re-reading the Main rules, arbitrary restrictions like this are not allowed. If the DMH is allowed then those models are treated as Normal Models. Period. Dead Man's Hand is not a Faction and should not be treated as such. Anyone else seen anything like this? Where people, instead of just saying 'no DMH' are 'allowing' them while putting restrictions on them? From my reading, a TO has every right to not allow the DMH, I have no problem with this. But if they're allowed, they're normal Masters, period, with all hiring options on the table and treated as any other Master in their chosen faction. Am I reading this wrong?
  7. Been trying to make Yan Lo work but can’t seem to find a good scheme-runner in his Keyword. I know I can just get a couple Crooligans and call it a day but I want to try and make it work in-Keyword and Gokudo just seem too fragile and schemeing is not really what they’re for. Thoughts?
  8. Well, when I first introduced myself some 2-3 years ago, I hadn't bought any models yet and hadn't moved to where I am now. I've since found a good steady group,and with 3rd Edition on the Horizon I've committed to Resurrectionists fully where before I was split between Guild/Ressers but frankly, with McMourning coming over fully to Ressers it made the choice easier. My group is starting a grow league next week and I'm using the opportunity to learn a new Master: Kirai, so this should be fun. I've adopted the Headless Horseman avatar because I keep losing my models heads in modeling accidents, one such happy circumstance was when I lost Yan Lo's head and replaced it with the topknotted Ashigaru's head, which I thought rather appropriate, since I'm using Resser Yan Lo, not TT Yan Lo, so a creepy skeletal ghost-man kinda fits. Reduce, Reuse, Reanimate. Vengeance For Nicodem! Death(TM) To the Guild!
  9. It was Nicodem, so with things being shaken up into 3rd Edition, I'll have to wait and see.
  10. I’m currently experimenting around with Circling Buzzards and it’s ability to spam Vultures and place them at key points all around the board, turning into-essentially-flying arc nodes that Nic can cast from, giving him incredible range and board influence if not control, also equipped with the all-important Death’s Whip Aura.
  11. How is the nerf going to affect how you play our dapper Necromancer? I plan on using him more oriented toward buffing and summoning specifically what I need instead of just board-control cannon fodder.
  12. I was thinking of something just like that. Schweeet. McMourning+Exorcists+Judge=WIN.
  13. How's McMourning in a more support-y role vs. Scalpel-wielding Maniac beatstick? Just got my hands on a Dr. Dufrense and going to get an already assembled McMourning box, Orderlies and such from starter set, Death Marshals, DM Recruiters, and a few other odd and ends. Guy going near-pure TT is getting rid of excess Guild. Also, Second game w/Sonnia: ALL THE FIRE. THINGS DIED, WITCHLING STALKERS ROSE FROM THE ASHES. LIFE IS GOOD.
  14. Won't use him and the other dual-faction and scheme-y Guild Masters until I get the hang of our 'basic' ones. Sonnia, Perdita, and Lady J. Lucius, McCabe, McMourning, Nellie, and the Hoff all come with good models though, so I might get their starter packs soonish anyway.
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