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Found 65 results

  1. Had a question today. Howard Langston with Lead Lined Coat was wounded and within Schtooks Academic Superiority aura (can't benefit from upgrades. Hoffman moves forward, uses welding torch on Langston, hits the trigger, and makes it so Langston's armor cannot be ignored. So, what's the correct way to play this: A) Langston benefits from Armor +2 that can't be ignored (due to Hoffman's trigger and Lead Lined Coat upgrade) B) Langston benefits from Armor +1 that can't be ignored (disregarding the Armor +1 from Lead Lined Coat upgrade due to Von Schtook's aura.
  2. Can you can use power tokens to give you + flips to Df and Wp flips? Also, can you use multiple tokens on the same fuel, for example, to give yourself a suit and + flip?
  3. 35 ss battle between Arcanist Mei Feng and Guild Hoffman. Attacker: Arcanist Mei Feng, Kang, Forgeling, Metal Golem, Metal Gamin w/Magical Training, Arcane Effigy w/Effigy of Fate, 3ss Defender: Guild Charles Hoffman, Mechanical Attendant, Peacekeeper, Guardian, Hunter, Watcher, 4ss Deployment: Corner Strategy: Reckoning Schemes:Detonate Charges, Breakthrough (A), Assassinate, Deliver a Message (A & G), Vendetta (G, Hunter vs Metal Golem) Final Score: Guild 4 (1 on Strategy, 1 on Deliver a Message, 2 on Vendetta) Arcanists 3 (1 on Strategy, 1 on Deliver a Message, 1 on Breakthrough) Thoughts: Scrap. Scrap markers everywhere. The Giuild lost one model, the Watcher, while the Arcanists were left with Mei Feng and the Acane Emissary. This was the first time playing Hoffman, and there is seroous synergy in his crew. Careful positioning and the entire crew gets a power token every turn. The Arcanist crew did the best it could, but it felt splintered, with no models supporting each other. I would like to try Mei Feng again, maybe in a 10 Thunders crew.
  4. I have been thinking about using Hoffman's Protected (Construct) and the interaction with other actions. I have seen some discussion of other models with Protected, so my apologies if any of this is going over old ground or if I have this all wrong. 1. Getting more use out of Toss. The Guardian's Toss is an attack action with a 1" range and a restriction that it can only be used on models with a size smaller than the Guardian. For the price of a card, Hoffman can extend the range by a little over three inches and ignore the targeting restriction allowing the Guardian to Toss a Peacekeeper for example. That might be unexpected. I think the consensus was also that the attack could also be redirected to itself, so the Guardian could target Hoffman, who then redirects the attack back to the Guardian allowing it to Toss itself. Whether any of this is useful (or desirable in the game) is another question . . . are there any other friendly attack actions this could be used for? I guess you could extend the range of Joss's command construct, or bury a friendly model with the Brutal Emissary? 2. Less likely (or useful): The steamfitters welding torch heal could also be redirected to heal itself or again to extend the range. Actually, thinking about it, a Guardian could also use Take The Hit to reposition itself and get the heal from either Hoffman or a steamfitter's welding torch if you discard a card. Edit: Take the Hit can only be used for Enemy Attack Actions. Oops. 3. As I have read in other threads, it seems that a friendly construct model that is obeyed to attack Hoffman could have the attack redirected to itself, which brings up a number of questions I could not really find an answer to. a. Who controls the model making the defensive flips and cheating? If it is the "enemy" player, can they burn a power token for both attack and defence flips? b. If the model is a Warden/Hunter/Peacekeeper and a Pull and Drag trigger is declared in which direction is the model pushed 3"?
  5. If you check both cards the steamfitters have 3 triggers and Hoffman hasn't. Is this a mistake or is intentionally?
  6. Hi all Last night I played Hoffman for the first time, and had my a** handed to me. More than usual. My opponent was very pleasant and it was a fun game, but I would also like to win and I really like the idea behind Hoffman. I tried to make the power loop work, but were very unlucky (2 RJ on Dam from Rasputina) and after that I had no core to my team. How do you run Hoffman? Which upgrades do you take? Do you have any auto includes? And when would you consider running Hoffman, when regarding the strats and schemes? I know that Malifaux is a very versatile game, where you cannot make universal list. I am looking for advise on when and how to run Hoffman. Thanks!
  7. First of all sorry for my english and possible game mistakes, I didn't take notes in the tournament and I can do mistakes here. This will be a different Tournament report, I will tell you my impressions and my game style, that report will be of the valuable actions of every turn, and I will save my oponent crews in case they do not want to teach them, I will not post my crew or his crew, but if you read you cant take notions of it. G1 Darky NB Zoraida G2 Jon Ortiz TT McCabe G3 Rober Resus Yanlo G4 Linar Guild Hoffman G5 Antonio Arcanist Ramos G1 Zoraida's crew with 2 Will o'the Wisp to summon Grupps from the 2Ap of the Mother and Dolls from Zoraida, for me his biggest error was expose Zoraida to Snow charge on T2, with my Gamin I can kills Zoraida really fast. T1 With one push from Angelica Banasuva charge to Nekima T2 He expose Zoraida to do an Obey on Snow and Snow charge her T3 Snow kills Zoraida, Sandeep kills enemy sucker one Will o'the Wisp T4 Nekima kills my sucker and later I kill Nekima with my Vendetta Oxfordian, Sandeep kills the Spawn Mother T5 With only a few models in enemy crew I take the rest of the points One great game and great opponent, his crew seems powerful with the Will o'the Wisp taking 2Ap's actions I was took Vendetta on Nekima, Sucker on one Oxfordian and the central mission was Ply Result: 9 - 5 Win. G2 McCabe's crew with a Emissary, Jorogumo and a lot of minions to give upgrades, the deployment kills my enemy, he put his 50mm miniatures cover the rest of the crew and the escenography doesn't let him pass T1 Banasuva charge to McCabe and Snow discard IE to charge Yin with the Gamin and engaged with Luna and Emissary T2 Snow kills Yin and Luna, my crew takes positions and do some dmg on his crew T3 Sandeep kills Jorogumo, the Oxfordians kills Emissary, a Monk and dismount McCabe T4/T5 McCabe move, reactivate and move to take points, I kill the rest of the enemy crew except Sun Quiang for Take the Prisoner My opponet loss for the table elements, he play good the miniatures but he can't pass and with my placements, pushes and teleports I doesn't have problems with that I was took Hold up, Take the Prisoner and the central mission was Symbols, I kills so fast his crew that I can't take points of Hold up, mistake here Result: 7 - 2 Win. G3 Yanlo with full spirits and Sybelle + 2 Rottens, so much movement tricks in this crew T1 One Oxfordian take Vendetta from Datsue Ba, Banasuva kills 2 Seishins to cut his activation control, a Rotten takes Vendetta from one Oxfordian T2 He expose Yanlo and Snow charges to him, mi crew takes positions and do some dmg T3 Sandeep + one Oxfordian kills Yanlo, Snow charge and engage with 3 miniatures, the rest of the Oxfordians push the wagon and do some dmg T4 I kill his sucker with fire that was Datsue Ba, he doesn't take points and I take 2 points from Vendetta, I kill all his crew except Sybelle, Chiaqui and 1 Rotten that can't let me move his wagon to denny his points T5 Continue the fight to move his wagon nothing inportant happens I can't kill Sybelle or Chiaqui, and can't move the wagon My opponent plays pretty well but his crew have a lot of incorporeal models and my crew have full Ca attacks, that lets me kill him really fast I was took Vendetta, Hold up and the central mission was Symbols Result: 10 - 5 Win. In that point I was happy but knew the last day would be hard, what I didn't know was how fucking lucky that I was going to be... G4 This man plays milimetrical, is a really good player, and his crew, for me, is the best in Malifaux: Hoffman + Ryle T1 He do his chain on Ryle with triple Obey and kills 2 of my Oxfordians, Sandeep push him closer and summon Banasuva and Gamin, Banasuva hit him, and later Snow walk and hit him with the first big luck of the day RJ on dmg, Ryle ends to 1Wd T2 Snow discard IE and triple hit with and... can't do 1 dmg on Ryle he has Df8 because of 'El Mayor', Hoffman Obey Ryle and get him out of the combat, Banasuva charges to Hoffman T3 My Sandeep kills Hoffman with a moderate on , Ryle can't come closer because I can summon a Metal Gamin or teleport an Oxfordian to kill him, we fight for the points, place markers and move carefully T4 Snow kills Ryle and engage with Francisco T5 Angelica push my miniatures to get points and Sandeep kill the Guild Investigator that deny my markers For me the most dificult game in the tournament, we move very carefully but when I start with 2 Oxfodian killed that was terrible, for my luck I have the RJ on dmg from Snow and that was a reliable point, in all moment I try to get my important miniatures like Sandeep or Snow in the range of Medical I was took Eliminate the Leadership and Search the Ruins central mission was Public Executions Result: 10 - 1 Win. G5 I know he is a great player and in fact are the only with me that goes 4 - 0 so that will be hard again, he plays the Vox Ramos list, that push you with Mauler, Cojo and Captain and does 12 - 16 dmg out cards, bad news T1 Like in the G4 we move carefully, he put Strike markers with Ramos and the Child, I push an Oxfordian out of range of the markers, and summon Banasuva and Gamin ready to charge the Mauler, at this point starts the fight, he uses the Captain to push my Banasuva back, but I move one Oxfordian and shot my own Banasuva to push him again in charge range, Banasuva charge to the Mauler with +1dmg and , doing 9dmg + burning on the bear, and with melee expert atack hit the captain with a RJ on dmg, he prevents but gets BJ and die... this is the second point of luck and the biggest, Mauler dies at the end of the turn for burning T2 At this point he lost so many pushes, and the Strike markers doesn't are effective, I have the table control. Snow discard IE and charge to Union Steamfitter to try kill him and stop the scrap generation from Ramos, Snow can't do it and Sandeep finish the job T3/T4 I kill all his miniatures except Ramos, that can't move from his deployment zone, we decide stop play in this point I really have a lot of luck in the fist charge, because my Banasuva can't cheat the fate, the Mauler have a low defense but the Captain ... and he has bad luck on the prevention. Opponent crew and game style was good and hard but sometimes the deck want to speak. I was took Undercover and Guarded Treasure, central mission was Ours Result: 8 - 2 Win. I play a hight movilithy crew, pushes, teleports, placements and more pushes, with two/three heavy hitters and two supports, all the games have the Medical near to my key miniatures like Sandeep, Snow or Oxfordians My priority was engaged or kill his valuable miniatures with Banasuva/Snow and take position with my Oxfordians all the time that I hit I do with thx to the Gamin Try to not waste cards on hurt, select the right moment and waste cards on kill, a miniature do the same job on 1Wd or 10Wd Hope you enjoyed this report and thanks for reading
  8. Hoffman new upgrade, Improved harness. Can some thing Ignor this rule? 1. Poison. 2 Some other rule that says "may not reduce damage". 3. Or "Smell Weakness: Until the end of the turn, enemy models within 6" which are targeted with an attack action lose Armor and Hard to Wound abillities and conditions for the duraction of the attack action" 4. Another rules?
  9. In accordance with Improved harness card friendly constructs within 6 of the Hoffman with upgrade may not have their Armor ignored and may reduce damage regardless of any enemy efects that state otherwise. If we target the Hoffman's friendly model having ignore armor(PK, Guardian, Joss, etc.) with Obey CA and make this model to perform attack action against Hoffman/construct within 6, will the Armor be ignored? Ignor armor is not an enemy effect, couse the attacking model is still friendly to Charlie, so my consideration that it is possible to open hard cans with Obey. Am I correct?
  10. Hi, people. Another question. Leveticus Unmaking attack deal damage "which cannot be reduced and ignores Hard to Kill and Hard to Wound" Hoffman gains new ability with new Improved Harness upgrade: Adaptive Armor: friendly constructs within 6" of this model may not have their Armor ignored and may reduce damage regardless of any enemy effects that state otherwise. It means for now Leveticus cannot more ignore armor with unmaking and his new Desolation ability? Or it still working?
  11. First post here, relatively new to Malifaux. Wife and I demo'd it at GenCon last year and picked up a couple of crew boxes to eventually play around with, but I'm mostly a painter and less of the actual gameplay at this point. Finally diving into the C. Hoffman box and decided to tackle the Guardian first and veer away from what seems to be the pretty standard paint job of metal, metal, more metal, and some rubber tubes. I figured that if it might be steam powered that furnace heat could be put to better use. Did some minor conversion work adding a radiator to the inside of the sword and a green stuff hose to the outside to connect it to the elbow. Gem on the chest was smooth, had to paint in the facets to create the illusion of hard edges, results are decent though. Also got to try out the AMMO Titanium I picked up a while back as well. It has a subtle blue tint to it, nothing overwhelming but it adds a nice little bit of contrast to all the warm colors. Fairly happy with this, especially as a 'for play' model. Now I just have to do the rest of the box...
  12. Hi Guys ! I'm Daju, from Grenoble, I'm passionate about Hobby. I'm here to share with you my passion & work : I'm a miniature painter always looking for new ideas ! You can take a look at my webSite & facebook page : - http://www.dajus-miniatures.fr/ - https://www.facebook.com/pages/Dajus-miniatures/354188164666603?ref=ts&fref=ts There is some pics of my Guild Crew : Effigies : Justice's Crew : Hoffman's crew : Comments will help me to improve my services ! Good game to all of you ! Daju.
  13. For those who have tried it, does Hoffman's Bird in a Box (Death Martial boxing an Austringer, then using a bunch of buffs on a Hydraulics/Targeting Systems/Power Looped Brutal Emissary and Machine Puppeting it to move into range of the enemy and Austringer spam using Tyranny of Order) put him on (or even near) the level of Sonnia or Perdita? I've got the models, but I've not yet attempted it. I have my doubts (seems a tad unwieldy; super counterable via Aionus), but on the other hand, I've heard of others struggling against this combo and bitching about it pretty loudly.
  14. So, one of my main complaints with hoffman is that with his small bubble I often need models that can effectively operate independently. Who are your favourites for such a purpose.
  15. So what do you guys think of using Promises in a Hoffman crew? Much like McCabe he gives out upgrades. Have any of you used it with him? obviously Promises would be on either Queeg or Sidir
  16. I've been trying to figure out how best to use Guild Hounds outside of McCabe. Since Luna is essentially the Guild Hound Master by getting rid of Insignificant for them it seems a bit like you're taking a hit if you take them out of McCabe crews. Currently my philosophy is that 2 Guild Hounds = 1 Six Soulstone model. So they would be vying for the same place as a Death Marshal, Warden, Austringer(not often), Pathfinder, or Lawyer. Especially since they have to contend with the Insignificant which without it would make them excellent scheme runners at 3ss. Usually I run the Watcher and now after Nellie's release the Field Reporter. How do you guys feel about them?
  17. So what's everyone's feeling on the Brutal Emissary getting Howard Langston's attack with auto-decapitate? Was it a mistake by Wyrd, and should it be fixed? For those not in the know: "Conflux of Amalgamation" makes the Emissary a construct, Hoffman gives the "Targeting Systems" modification to the Emissary, machine puppets the Emissary to bury Howard > the Emissary activates and removes the modification to add a ram to every Ml/Sh, getting Howard's attack with the decapitate trigger built-in. From what i hear, "Targeting Systems" was worded so that it can only be attached to Guild constructs to prevent Howard getting auto-decapitate. So was this missed in testing, or is it OK because of the resources you need to spend to make it happen (1 AP burying and maybe 2 wounds on the Emissary to make it Fast)? I want to be fair to my opponents, but i also want to decapitate them.
  18. How does Hoffman's Power Loop work with buried models? Specifically: If the Brutal Emissary buries a construct that has the Power Loop condition, and makes an attack using Tyranny Of Order, can the Emissary make the buried construct's attack action then choose a higher Ml or Sh stat from another model with Power Loop?
  19. Can Hoffman Machine Puppet the Brutal Emissary to do a 1 action from a buried model?
  20. Not as durable as a Peacekeeper, not as mobile as Langston, and not nearly as killy as either. Has some utility with his heal and ability to ignore Horror duels, and though he can get several attacks off with his ranged attack, the combination of its underwhelming damage and mediocre range make me doubt whether I'd ever run him in a Hoffman list vs roughly equivalent cost models like the Brutal Emissary, Joss, Rail Golem, Peacekeeper, Arachnid Swarm (Langston I almost consider an auto-include, but I'm pretty new to this game so what do I know?). Also his upgrade kind of sucks too. Has anyone run a competitive list where this guy is better than his alternatives? I'm trying to find a reason to like and use him, but the opportunity cost seems too high. Is he really just a niche include vs Horror heavy factions (and maybe swarming factions)?
  21. Is it just me or is anyone else really excited for the Hoffman and Lucius based shennanigans which may ensue now that Wardens can be brought during the Easter Sale?
  22. New player here. Settled on Sonnia and Hoffman for now. I understand that lists will vary depending on objectives, but I want to throw out my core and solicit opinions on modifications both to the core, and for swap ins on the various strategies and schemes: https://docs.google.com/spreadsheets/d/1hsEggHDlaA4FTdUUAKu_eazZuQkdVy2TQyu-iZc3GYI/edit#gid=0 Idea with Sonnia is to obliterate the enemy crew by hiding behind terrain/flame walls and abusing Visions of Flame + Austringers for cover/LoS ignoring massed fire. Deliver Orders for Scheme placement/mobility. Hoffman is deathball + mobility as needed by granting Peacekeeper or Brutal Emissary Nimble, buffing Howard, and teleporting models via Brutal Emissary cage then + Malifaux Child > Cage on Brutal Emissary via OSA duplicated off Hoffman.
  23. So, the post lost my initial order and I've been waiting the last two months for Lilith and Criid to be re-sent to me. In the mean time, I have hopped by the hobby store to pick up a crew so I can actually play and decided to go with Hoffman. Anyway, it's probably a stupid question because I missed something in the rules though here goes; looped states that you can use another looped model's Ml, Sh and Ca values though it seems somewhat unclear on how to actually use them. Do you simply exchange the value, or do you use the other model's attack action? For example, I have a Rail Golem and a Guardian in the loop. The Guardian's Ml is higher than the golem's. Does the golem use it's own attack action with the Guardian's Ml value, or does the golem 'copy' the guardian's attack action, including its damage track?
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