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ShinChan

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Everything posted by ShinChan

  1. Without Alphonse you're lacking offensive power. The shockwavea are fine, but shielded, armor and all the healing in this edition is going to give you a hard time if you want to go for kills. And the enemy will split their models and 95% of the time you're getting 1-2 affected. Taxidermist are quite expensive for how fragile they are. The can work with the upgrade that gives them bully, so they get an extra suit against anyone that costs 7 or less, but they still die too easily for 10ss model. Burt and Gracie are a decent choice, but care with Burt, he dies quite fast. And he's a better scheme runner than a killing machine. The crew got a bit screwed up in the end with the changes to injured/distracted. So it delivers a decent amount of injuried, but you won't be using it that much. Nobody except Wong interacts with glowy tokens in the enemy models. There's only one Crackling Energies (Burt lost it from M2E) and due to the scenery, it's usually not that effective (should be a place, not a push). Try to use Wong to force the enemy to use the cards in his hand, and hope for bad flips. Mechanized Porkchop can help you against ranged crews, has a decend melee attack and can spread some glowy love while giving positive flips.
  2. Well, Pit Traps are destructible terrain and don't give the best protection against non actions in the game. Each time of terrain has his own benefits
  3. You put the model, and is the model that generates the shockwave. Anyway, if something in the cards go against the generic rules, the card rule prevails (like for example someone with Frenzied charge).
  4. Thanks for all the info! Most of us understand the struggle and we're grateful that you keep us posted Hope everything goes smooth in GenCon.
  5. It's still 1 damage minimum, so not that bad
  6. Didn't bring him instead of Sloth, mainly because I don't have the model I got alt-Reva in a promotion and not going to buy the box only for him (I converted some old Punk Zombies a.k.a. Rabble Risers to make the Corpse Candles and bought the box for the Shieldbearers). To support them, turn one kill your both corpse candles with the trigger on a Draugr, and you will have 4 Pyre markers to respawn them It's going to be card intensive tho, but with health 9, even with Df 4, they require a lot of work.
  7. Well, the Scheme says "different" End: At the end of the game, if you have three or more different Scheme Markers within 1" of three different Corpse or Scrap Markers, you may remove three such Scheme Markers to gain 1 VP.
  8. There isn't any "instead of" in the wording, so I also agree that they're still corpse markers, but yes, you would need 6 to score the second point of Dig their Graves.
  9. I've played my 2nd game of Reva since we're not in beta anymore It was vs Asami. Strategy was Plant Explosives. I ended up winning 6-4 Asami's list: Soul Stone Cache: 7 [Masters] - Asami Tanaka, Leader [Henchmen] - Ama No Zako - Ohaguro Bettari [Enforcers] - Amanjaku [Minions] - Tengu - Jorogumo - Yokai - Yokai My list: Soul Stone Cache: 2 [Masters] - Reva Cortinas, Leader [Henchmen] - Sloth [Enforcers] - Restless Spirit [Minions] - Corpse Candle - Corpse Candle - Gravedigger + Killer Instinct - Lampad - Draugr + The Whisper - Shieldbearer - Shieldbearer The corpse were going to be a problem, that's why I brought 2 corpse generators (even tho, I usually bring 2 anyway). The deployment didn't favoured me much (Wedge deployment). The hero of the game was the graveddiger, that scored me 2 points of the Strategy, 1 point fro Dig their graves and 1 point for Deliver a message. He also got me 3ss and killed a Tengu (from whom he got a pack of explosives). His mobility with the Killer Instinct is really nice. He can move 5" + 2" from dropping a corpse marker with his free action + 4" at the end of the turn and still has 1 action left to interact/charge. Another 4" if the Restless Spirit is there to put another corpse marker for him. Since I didn't have enough power to kill the models that my opponent will be summoning, I just move him on a side with the restless spirit both working to get me the points for the Strategy, and making sure I could score the second part of Dig their graves at the end of the game (which I couldn't in the end since the last activation of my opponent was Ama no Zako to use the action of Asami Tanaka to remove 2 corpse markers). The Lampad resurrected up to three times, keeping my enemy busy for 2 turns in order to kill him forever. There was a new Jorogumo on each turn for 4 turns :\ The bad thing about that, is that since they die with the flicker tokens, it was extremely complicate for me to score the first part of Dig their Graves. Reva survived even more than I wanted too (allowing my opponent to score the second part of Dig their Graves). The Jorogumos, OMG, it was impossible to kill them and they were killing 1 of my models on each activation, so no possibility to heal. Sloth is horribly slow, he didn't have a great impact on the game, but at least wasted some activations trying to kill him. He got 2 sin tokens in enemy model and he died in turn 5.
  10. In addition to what was already mentioned: Half of the Wizz-Bang models have access to anti-armor tricks. In a Kin keyword you have Rami.
  11. I agree with @CD1248 here. I don't know for Colette, but for Wong it works differently that the Pigapult. Which is good, since you can get a shockwave with Sz 5 if you want The rules:
  12. Thanks for all the answers! After re-reading and reading again the rules, I agree with @Adran, it's still the "Start of Activation" until the model takes its first action, so it would get Stunned. So everything happens in C.1. Start of Activation, and according to "Sequential Effects" and its subsection "Simultaneos Effects", I have to agree that it makes sense. Player A declares to activate the Void Wretch. Activation starts, so first step "Start Activation: Resolve effects that happen at the start of a model’s Activation." There are different effects that happen at the same time, so the active player resolves first, he unburies the Void Wretch in b2b with the Bokor. The active player could keep resolving other effects if he has them. The Bokor's player resolve now any effect of their models. Since the Void Wretch hasn't taken its first action yet, it's still the "C.1 Start Activation" phase. Void Wretch gets stunned. Thanks to @Adran, @Maniacal_cackle and @santaclaws01. @solkan your answer was a bit confusing at the beginning, but after reading the other people's arguments, it became a bit cleared, it was missing a "Yes, it gets stunned". @Maniacal_cackle I think that your other example does not apply here, I've read the post before, even tho I think it looks quite interesting a shows a point that must be clarified in a FAQ.
  13. I've been looking for an an answer to this question in this subforum, but haven't found it, so if it's already answered, please let me know! The situation: A Void Wrecth (just an example) is buried and ends the Fast condition in a Gautreaux Bokor to appear in base contact with it. The question: Would the Void Wrecth get Stunned due to the "Penetrating Stench" ability of the Bokor? From Nothing: At the start of this model's Activation, if it is Buried, it may end another model's Fast Condition to Unbury in base contact with that model. Penetrating Stench: Enemy models that start their Activation engaging this model must either discard a card or gain Stunned. My logic says no, it wouldn't get the condition, but I could understand the opposite too. I think there are other similar abilities that would affect models in a similar way.
  14. I'm trying to get one running in September, starting this year, but its continuity really depends in how many people participates (https://www.facebook.com/events/2148214355259395/). If I manage to reach 12-16 people, I'll assure the spot an tables for the next year. But since several of our Malifaux community will be participating in other tournaments during the convention, I'll need some extra Malifolks to come from GTA (Great Toronto Area) or/and Québec If at any point your gang and you come to Montréal, let me know in advance and I'll try to set up something! It's always nice to meet and play with new people ^^
  15. I agree with that, but I always try to include at least 1-2 elements of severe terrain (at least the typical small forest), because in M3E, since pushes are affected by severe terrain, it became more important.
  16. I'll be doing some demos in Laval (Montréal) at the store BD Cosmos, that just decided to include Malifaux M3E in their shelves It's going to be Saturday, 10th of August from 12:00 to 17:00 (but you can stay longer, I definitely will!). Nothing is required, although you can bring your own miniatures. More information in the FB event! https://www.facebook.com/events/431479844243643/
  17. The sculpt is still too static for an assassin, specially with the arms like that. If you want to make it static, at least put the arms in the back, like hiding the blades. Also the legs are completely disproportionate, but really, like A LOT.
  18. Mainly this ☝️ There are other keywords with smaller pools, so I think is a matter of time. M3E just began, so in 1-2 years from now (and I think it will be after Christmas, when things will start going smoothly, we'll see nice adds to many keywords First there are plenty of stuff in Wyrd's To-Do list: Restock of printed materials (cards and books) Send card packs to stores for the boxes they already have of M2E. Gaining Grounds 2019/2020 Set up and running the program to get the new models from faction boxes that are not resculpts. And in the meantime, keep working in future models, books, lore... They're a small company compare to other ones in the wargaming industry, so just give them some time ^^ I'm pretty sure that most of the keywords will receive something new in a year from now. Going back to the original topic, the Mercenary keyword (which I don't play) lacks a bit of synergies between them (maybe that's their identity sign...) and the Desperate Mercenaries don't keep up with the rest of the crew and playstyle, but all around they're in a good spot.
  19. Wow, they're quite nice, but they're using the intellectual property from Wyrd (the logos of the factions in M2E), so I'm not sure if they're allowed to do so... Have you ever seen the Microart ones? the ones for Infinity are just the best I've ever seen in tokens.I wish they'll make something for Malifaux.
  20. Maybe bring the Jury and some exorcists? It's some extra SS, but they can be useful
  21. Summoning, running schemes and put fast in other models with that stat 7. She's not a beater, and that's fine, and for the defensive part, she's immune to , which is really good this edition. In very few of my games with her she died.
  22. If at least they had a couple more of triggers or ignore friendly fire, they would be a good alternative. But like they're now, I see very few occasions where it's worth to pick 1 or 2 of these over a Ronin.
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