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S4lt

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About S4lt

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  1. I think that's a Rami problem. He should cost more.
  2. I'd just drop him to 7ss. He doesn't even come close to Rami power levels at the moment.
  3. Massive thanks again @Scoffer. You played a great game!
  4. Correct. Less worried about the multiple damage. We played that wrong. It was more the mandatory place just felt a bit weird.
  5. Thanks all, for context it was an attempt to attack Yan Lo within his aura of hazardous, so no way of placing out of it.
  6. As it states. There is no 'May' in the sentence. So you would assume you have to place everytime the attack is successful. This is problematic if in hazardous terrain.
  7. The problem is, it's not a problem everywhere. Lots of metas don't finish games. Lots do. You can't punish those able to play in the time limit by screwing the game balance. I get the need to try and fix it for everyone but the better solution would be for metas to understand their playing times and adjust the tournament times accordingly.
  8. Agree completely. He looks fine on paper but is so far off the mark in terms of crew synergy there is absolutely zero reason to bring him. Bringing him is counter intuitive to the crew as you end up having to sacrifice something that adds to the summoning engine.
  9. It's not a 3 turn game. Plenty of metas are capable of finishing the game within the time frame. That was such an overly dramatic episode. The game is slower for sure and they made a good point that it is tougher for newer players but to claim the game needs a rewrite is ridiculous.
  10. What's your suggested crew composition for competitive play?
  11. Hannah wasn't nerfed, just corrected. She's still an excellent choice in an Obliteration crew. It's just Obliteration isn't an excellent choice anymore.
  12. Agree on the TN for Aionus, it's a super resource intensive crew and this is just another hoop for it. Combined with the GG strat changes it's a pretty rough time all round for Tara.
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