We are way slower than the Guild one!
Tell us what you're playing! 😀
A group of us are trying the Schemes and Stones key word experiment.
I've committed to Bandit for a couple of games.
We played the following..
Detonate the Charges
Dig Their Graves
Hold up their Forces
My opponent was playing ressers and declared Kirai.
I skimmed the keyword and realised I was going to need spikey focus damage to get around vengeance and incorporeal.
I selected the following..
Mad Dog - standard in any Parker crew
2 Convict Gunslingers - still think these are over costed but have decent spike damage
Pride - can get around incorporeal
Johan - never used him so wanted to try, plus min 3 against incorporeal
Sue - min 3 against incorporeal. I thought he was ruthless too..
The essence of the game was both of us pushing forwards aggressively. I killed 2 models in turn 1 but he kept resummoning. Attrition eventually took its toll.
The board had probably too much concealing for a shooting crew. What are people playing hedges as?
I was surprised at how good by your side is. I hadn't seen it in game before and Lost Love bouncing all over and healing up models I had damaged really hindered me.
I think my opponent was ready to call it a day on turn 2 but persevered until it swung in his favour. I clawed it back to a 4 - 4 draw which I was very happy with.
Parker/Mad Dog/Pride/Doc Mitchell are all very solid.
I realised how many versatile models I take with Parker, i do think most of the bandit models are sub par.
I still think Convict Gunslingers are over rated. They die too easily for 8ss. I dont understand why people are putting 2ss upgrades on them.
I missed my Prospectors.
Johan was ok, probably did enough for a 7ss model.
Sue is fine, however I'm starting to think our best choice of 8ss models is Wokou Raiders or invest another stone for Barbaros.