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CustardBomb

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About CustardBomb

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  1. Pretty strait forward question. Does the additional 1SS cost for hiring out of Keyword for a model count twords that models cost for the purpose of abilities. EG. If a Gremlin Crier (cot 6) is hired out of keyword (cost 7) Does its Bully Ability (Gaining a Suit when targeting a model with lower cost) trigger of Cost 6 or Cost 7?
  2. Realy like the look of the changes! I am going to try and get a game in in the next few days and I will submit a report on it.
  3. Title is pretty strait forward. Do defensive triggers which occur 'after resolving' such as the Fire Starters trigger 'Ignite' trigger which deals burning after resolving. Does such a trigger occur after the fire starter dies? Or not since the card would no longer be in play. Thanks.
  4. Theorizing is only gonna get us so far. Gonna try get a game in with Big hat later today and will report back. They need data for this crew so let's get it to them!
  5. Honestly this ability is making me think about taking sommer as a second master in a Kin crew. Summon ing bayous as a screen and using them to get second shots off for Ophellia.
  6. On Sommers new card, under the summoning upgrade it reads 'then a familey gathering upgrade to the model' as opposed to 'then attach a familey gathering upgrade to this model'
  7. Why cant you score reckoning turn one? I didnt see anything about it in the stratagy description. Kr is that just a blanket rule now?
  8. No problem I have been submitting though the forms I will try them out as tanks in my next game tommorow and report back! I think they have a role. But need some fine tuning to find a real place.
  9. I have played with both summoned and hired. The main use I have found for them is hiring one crier and 2 bayou gremlins using them to run schemes on a flank such as Harness the lay line. (Submitted reports as such) My issue is that when it came to there turn I regularly had nothing to do with them. They worked well as part of a scheme running unit but quite a slow one. Hence the comment about making threaten beatings a bonus action. It would make them more flexible as a utility peice. More likley to be able to move where you need them.
  10. I love major as a model. One of my favorites. The aura has always been tricky. In pretty much all of my games he has been a taxi for Ulik. Ulix keeping Major Safe and both of them buffing everything. And it does seem unfortunate that a henchmen gets demoted to a glorified Taxi. I have charged major once or twice but it has always been as a last resort. That being said Major did much the same in M2E for me. Taxi, Nudge Em on to move them. ETC. Not to compare the two games but I have no problem with him being a support model. That being said the aura could use fine turning. It feels like a blunt instrument, not somethign with any finesse. Do you have any ideas what to change the aura to? Mabye something like '' Talented Nose: When old major activates place a scheme marker in base contact with old major' That way he still supports the crew by providing summoning stock. But would have utility late game as a oddly shapped scheme runner? What other ideas do you have Vtfro for changing major?
  11. ....Your a genius. Crier wise we had some interesting ideas for them over on the Overcosted/Undercosted thread. To Summarize what people where talking about over there: Criers could be buffed signifigantlys, And had there cost raised to 7. This would allow them to use Bully on a wider range of models to help Obey OR Bully could have its wording changed to read 'A model with lower or equal cost to this model' again making them more useful. Another idea that was had was making Threaten Beatings a bonus action. To help getting around to any Bayous's you hire to help them scheme when necessary.
  12. I was suggesting they lose it all together. Not replace it with legitimate insignifigant. So certainly any that where su.mo ed would still have insifigant from the upgrade? Could be a bit much though
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