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ezramantis

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  1. This is how we've been playing it, because the objective seems to make more sense that way. It makes it confusing when you explain a rule to new players (like friendly/enemy) and then something like this comes up that randomly flies in the face of what you've previously explained to them. It hurts their (already taxing) learning process.
  2. Is the strat marker that is dropped when a model discards an intel token... A) enemy to the model B) enemy to the opponent who is dropping the marker We keep reading that durn second paragraph and seeing it both ways. The wording is wonky. The rulebook says: "Enemy models, Markers, and terrain are those that have been hired into the opponent’s Crew, and those Summoned, Dropped, or Created by the opponent’s Crew. Every Ability, Action, and Trigger on a model’s Stat Card and Attached Upgrades treats the use of “friendly” and “enemy” from its point of view." So f
  3. Thanks gang. It's been an interesting match so far.
  4. The above scenario additionally assumes that there are no other models with Unionized within 3" of the defending model.
  5. We're playing an Ironsides vs Ironsides game and are looking for assurances that we're doing this right. The Unionized ability doesn't differentiate between friendly and enemy. So if my model with Unionized attacks an enemy model within 3" that has Unionized, the enemy model gets a pos flip to it's wp or df. Ja?
  6. I'm not a fan of the sculpts for will o' the wisp and adze. Love the rest of swampfiend keyword, and would like to own the whole set, but I just can't bring myself to buy those models. I have instead built proxies out of wire and cheap craftstore puffballs. If there's ever a resculpt though...
  7. This just came up in my latest game so I figured I'd "reactivate" the thread and see if there was new information. We ruled the front edge of the model moves to the "center" of the marker cause it seemed the most balanced ruling and easy enough to approximate. After that point the model is (arguably) moving away from the center of the object.
  8. I like HH, but people wanna play with their masters. Especially new players. Personally I like having a wider variety of leaders in the form of henchmen. I also realy like mixing up strats and schemes so HH gets stale for me quickly. Might be cool to play 35ss henchmen led games. Not sure how many summoners are out there outside of masters.
  9. I've thought of it and I might do that one day. But honestly my reason for starting this thread was less about finding alternatives to 35ss games and more about exploring how to approach them in terms of crew building. There's something nice about fewer models on the table, especially for players who are new to skirmish gaming or aren't accustomed to the complexity of options and interactions that a typical game of malifaux presents.
  10. To clarify dannydb, we DO play over several sessions and save between. We still only get 1 turn in at a time (and in a few instances have had to cut those short) that's how tight his schedule is haha
  11. Perhaps, but at the rate we get to complete even 35ss games it'd take that much longer for 50ss. The 35ss turn fits just right into his schedule so it's nice to have a solid bookmark at the end of eaxh turn. Plus, i think this is a discussion worth having, since 35ss games are good for new players, players with fewer models, or players who just want to have a shorter game and still use their masters instead of Henchman as leaders.
  12. I think we currently have an unspoken ban on summoning. We'll see. Our first game we both took summoning models to help make up for smaller model count and then laughed because the whole reason was to shorten game time. The power of summoner models in this size game is pretty universally pointed across all the faction discussions. A spoken ban may be necessary in our games eventually, but for now the point is to be able to try things out and have fun within our time constraints. Good advice though for official events, if I ever end up organizing them. Just too bad for new players
  13. We're playing a game of Public Enemies right now, so I can definitely see how killy models are a bugger. We both took models who could heal and get extra attacks or bring in extra attacks from their buddies. Loosing 1 model is rough when it represents a larger percentage of your overall force. And without my healing he could have probably taken out more models than he has so far pretty quickly. Not sure if, upon calculation, we could even score full points from Public Enemies with 35ss, but I guess we're both equally unlikely to do so.
  14. Fo sho. Our first game we both picked summoners (to help counteract a lack of mooks to get shtuff done) and then laughed that our game was going to be lengthened by this choice. The whole reason we play at 35ss is for time!
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