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About ezramantis

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  1. So if an insignificant model KILLS a model in Turf War, the marker doesn't flip, right? Since the insignificant model is ignored in EVERY way?
  2. I've been playing Zoraida since 1st ed and will continue even if she turns to trash in M5E. I just love the swamp voodo witch theme and grisly looking hag model. Add to that a big monster made of muck, a bunch of amphibian creatures helping her out, and some swampy tree monsters and it completes a very fun picture for for me. A powerful hag with the swamp at her command? Yes please.
  3. Will this scenario be added to the crewbuilder as a game setup option?
  4. I play with lengths of aluminum wire I bought from a dollar store (you could also go to a craft store). i have them in 3 colors. One is in multiples of 3 (3", 6", 12"), one is multiples of 4 (4", 8"), and one is multiples of 5 (5", 10"). They are nice because they make measuring movement around corners easy. I also cut one at 7" because in M2E my silurids had a 7" leap. And now in M3E I'll prooly need a 14" for a few models. I also have a little piece of cardstock cut 1"x2" for measuring engagement range and short distances. The only downside is having a bunch of measuring sticks sitting around the table but that doesn't bug me too much. My buddy actually built a little rack/holder for his. I've thought about cutting a few pieces and marking off 1" segments, maybe a short 6" piece and a 12" piece. We'll see.
  5. As someone who stuck with Zoraida and her swampfiends through M2E when she was considered a low tier master, I'm glad to see she's now actually a concern for other players . As someone who stuck with Zoraida and her swampfiends through M2E and managed to play her reasonably effectively against stronger crews that had easier synergies and tactics, I say it's their turn to get creative to play against me . As someone who yadda yadda yadda...I'll be pretty bummed if she gets nerfed into low tier again as a reaction rather than the community discussing counter strategy and learning to play against her. So I'm glad to see some really good suggestions on dealing with her in this thread.
  6. Well, I've tried out Banner Saga and while it does have some push/pull mechanisms the battlefield is a featureless grid so they seem largely trivial in the long run. Also it's essentially a maths puzzle where I subtract from my enemy's armor until it makes sense to subtract from it's life/strength. Maybe I'm missing some positioning nuances that would come from repeated play but it's not engaging enough for me to get there. So I'm back to XCOM with a new dlc purchase: War of the Chosen. So far it's adding enough to satisfy me. Would love if it had a "one off" mission mode so I didn't have to play through the strategy layer to get to the skills and equipment that adds spice to the game. Plus I get attached to my troops gosh dangit! Losing a good soldier in a mission means they're gone. I think my best bet at this point is to play through the game on easy to build up a "model pool" making save games at points in the story that allow me a variety of missions/soldiers and then just loading up those saves when I feel like a quick battle. I could see how long I can put off spending upgrades/level ups so that I can custom build a "crew" every time an pick which mission I feel like playing. At any rate, would love to keep this thread active as a library of suggestions, cause I'm always looking and I'm sure others are as well.
  7. I have done this with my brother. It's great cause he lives elswhere. Unfortunately he's recently married with a kid so no time to play with his brother. Which isn't fair! I've known him longer daggit! Haha My goal is to have something I can play whenever I get the hankering without scheduling conflicts.
  8. Every few months I buy a tactical rpg for my PS4 in the hopes that I can get an experience that even remotely compares to Malifaux. Every one has ended up boring me after I get past the discovery stage. Almost all of the skills are "+percent to thing you do". Boring. No pushes or moving other models. Boring. If there are objectives outside of "kill all da udder guys" they end up having far less game impact, value, or efficiency than just wiping the board. Boring. I dislike moving all my guys and then the computer moves all it's guys games. If there are actions that buff a team mate, debuff a foe, create an aura, or set up shennanigans they ultimately aren't as worthwhile or efficient as just hitting the enemy with your sword instead. Malifaux has ruined me. I buy games with 8+ review ratings and they feel like 5's at best compared to the experience of Malifaux. Now I HAVE gotten hours of play out of XCOM 2 and Mordheim but after a while they get stale because of reasons I've mentioned. Anyone have any recommendations for video games to check out that might live up to malifaux?
  9. Ah, there it is. Yes they do get 3 AP
  10. That's an interesting point I'll have to think about. Aren't you getting 150%of 15 pts with a master? Do hired second masters still get 3 AP?
  11. I'm considering using Bad Juju or Spawnmother to lead my swampfiends, but not becausenI think they'll be BETTER, rather because the new player I'm playing with gets quite frustrated with Zoraida. I too have been curious to see how it'll turn out but really I can't help but think of it as a handicap. SS value alone indicates a handicap (going from a free 15ss master to a free 9/8ss henchman). BUT that handicap can let me play my best and not overwhelm a new player.
  12. It helps me to think of a rifleman lurking at the edge of the woods to shoot a foe in a field. The rifleman has stuff to hide behind but there isn`t enough stuff in the way to obscure his shot. Any deeper than 1" though and it gets tougher to see through the thick.
  13. I made up my own cheat sheets in a word processing program. They have conditions, general actions, cover/concealment rules, ss use, and accuracy charts. Tried to think what would help new players. Make up a set. Takes a little time but you can arrange them however makes sense to you.
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