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Pergli last won the day on April 13

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  1. X, Y and Z are gonna be happy, so I'm going to go with option A I'm into Guild but I don't know what is happening yet on my side but its between three options. Probably going to wait until Thursday to decided incase errata drops finally.
  2. Easy fix for that. Threaten Claim Jump with Anna, they have to respond! I do understand your pain though. In my Rd2 game, I brought an undergrad and used lead the way to get extra movement on her and schtook. Along with the research assistant to +1 move, they were flying up the board and in position T2
  3. Armor and stones makes the viks sad with their 3/5/6. Just need to make sure they are on neg flips. I like aggressive vale if I can get 3+ attacks not counting shove aside. If it's only 2? Eh, you can do better
  4. I haven't played into the Viks as a keyword in a long time so I'm not sure what you can do into them that is specific to them. The last time I saw viks they were brought as a 2nd masters and I had no real issue with them. I would definitely not remove Anna from your list though. She prevents the vik's place shenanigans and keeps their sister from being able to heal them in her aura. Bring additional stones for forcing neg flips and stoning off damage. Their crew is squishy as a whole and should be able to be brought down. Choose your Vale target carefully and do whatever you can to p
  5. Also, I'm a little annoyed that plaag and his buddy knocked me down to third...
  6. I'm doing it for you guys! I'm already set up so the more players I knock out of the top spots the more chances everyone has
  7. Yeah I'm guaranteed a top 16 spot at this point buuuut it would be nice to have all of my qualifying spots be 1st places lol.
  8. Welp, pulled 5-4 into ophelia. Primarily because he had some bad BJ damage flips. 3 BJs into valedictorian and 1 into a undergrad that was my vendetta model. Not taking 1st and maybe not even top 3 with my diff
  9. A 2 stone model that they can very easily summon 3 of a turn which is even worse but I think people ignoring these models is when Cadmus starts to feel too overwhelming. The cadmus keyword itself is fine, it's when people bring the non keywords and abuse the mechanics is when it becomes a NPE. Cryptologists bring extra husks, the emmissary provides additional healing and Toro obeys to let you give out more parasites. I would disagree on time limit though. If the cadmus player knows what they are doing and executing their game plan, people can get games in a timely manner. I think my
  10. Terrorize would be good except its directly away and its very easy to position big based models to where they won't push off the idol whereas lure is a move towards you which as long as they don't go backwards, they have to make the move. Have not declared Reva yet and probably won't. I play pyre heavy and the emissary just ruins my day. It's guaranteed to see the table too. I think its doable to get a marker up to the enemy model but it requires way too much setup for my liking lol. Shieldbearer shield bashes Emissary forward with mask, emissary double walks, drops 2 coffins markers
  11. Part of why VS is good into shen long is because he turns off upgrades :). As for diving to remove the ball carrier t1, the best option is to bring a rotten belle, move her forward with something and lure them off the market. It's gonna be difficult to do anything else in corner except seamus. I'm into Bayou which instantly kills my reva list making :(.
  12. I think manos provides some good options. He also has assassin so he has AP efficiency and when he leaps, he can attack so 4 potential attacks a turn which is huge into WAL. I think Anna is a better pick overall though. Card draw, +1 df means she will pass more duels, easy ability for scheme markers, prevents placements and hostile workplace is big. No will of cadmus in a 14 inch bubble can be change the game. Maybe run both and see how it goes?
  13. Good evening, Lately there has been a lot of flak aimed in the direction of Cadmus' keyword because it is a strong keyword which provides a unique challenge. I've spent alot of time thinking about the general match up and have played over a dozen games into the keyword (outside of beta in it's current form) against some of the best players in the world. This might be preliminary or even outright wrong but I thought I would try to provide another potential perspective on how to deal with this terrifying crew. There are many things which makes Cadmus strong: We Are Legion - Makes
  14. @Maniacal_cackle 5-3 schtook into Nexus It was a close one and I started panicking when he RJ the Necropunk that I was going to use to score Sabotage and 2 of the idols, ended up getting one of those idols and only 1 from sabotage because undergrads to too good with their teleport. Anna's hostile workplace aura was MVP. Preventing Cadmus from using Will of Cadmus on his models to score points and preventing a doctor's orders. He made a pretty big mistake T4 by summoning 3 Eyes and Ears. He gave me 3 pass tokens and put them all in the middle of the board. The intent was to den
  15. Yeah, it was pretty amusing. This was GG0 and he was trying to score Outflank with the matures but the necropunks just tanked them. He had to bring Nekima over to actually deal with these scheme runners
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