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Bengt

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Everything posted by Bengt

  1. I really dislike models where the cloaks or whatever lack any kind of realism, like the #2 monk. A little exaggeration can be fine, but this model is beyond the pale. While it's not super apparent from the front, it looks incredibly stupid from the rear. Thanks for the unboxing.
  2. I don't think he is wrong so much as using a different shorthand to describe terrain. Consider two buildings, neither has a modelled interior so that volume is inaccessible, one of the building has a flat roof you want models to be able to stand on, the other does not. How to describe these terrain pieces in a few words seems to vary a bit between different locales.
  3. "Create" (up to the left) -> "Gallery Image", then find the category you want under "Rotten Harvest 2016" in the drop down. Then follow the prompts.
  4. 58) How do the Flight and Incorporeal abilities interact with vertical terrain? Can a model with Flight end its move a further vertical distance from its starting point than its Walk stat would normally allow? Can a model with flight “leap” over a gap in two pieces of terrain? A model with Flight ignores terrain for all purposes while moving. However, the distance the model moves is still limited by the length of the move the model is allowed to take. Add the distance the model moved horizontally in relationship to its starting point to the distance the model moved vertically upwards (downwards movement is falling and it is never counted against a model’s movement total) in relationship to its starting point. This value may not exceed the distance allowed by the move the model was making. For example, a model with a Wk of 6 and Flight declares a Walk Action. It is on a Ht 3 building and wishes to move to a point on a separate terrain piece (a Height 5 building) which is 3" away. It takes the model 5" of movement to get there (3" of horizontal movement and 2" of vertical movement because the difference between the Heights of the buildings is 2, and the model is moving upwards). Since the model has a Wk of 6, it can make it to the desired point on the Ht 5 building and still has 1" of movement to use as it wishes once it gets there. Incorporeal models move in the same way, though they may take falling damage if the end point of their move is on a lower Ht, depending on the terrain (see falling, Core Rulebook pg. 42). Enclosed - Models without the Incorporeal ability which begin their movement outside of this terrain may not use Abilities or Actions to ignore this terrain if they are ending their move inside of it. Models without Incorporeal lose any Abilities and Actions which allow them to ignore terrain while moving while inside of this terrain. However, models act normally while on top of this terrain and while ending a move on top of this terrain. (For Example: A Nephilim may fly over a building or take flight from its rooftop, but may not teleport through the wall.) So, Enclosed is only applicable if you are moving in or out. And you only add the horizontal differens to the distance you moved.
  5. It would be against the rules. So you would have to ask every opponent for normal games or the organiser for tournament games if they are ok with it.
  6. Might be cheaper to get the individual cards from wargamevault, depending on postage and stuff.
  7. No. You can only pick upgrades of your declared faction. Rulebook page 72, first bullet point.
  8. You can either purchase the four books marked 1.5 at wargamevault. Or listen to the Tales of Malifaux podcast which is a serialised audiobook of said books, it's currently a few 'casts into the fourth book.
  9. Bengt

    WaW03

    A more wizardly Arcane Emissary. Converted from Ama No Zako by Wyrd Miniatures.
  10. Capital 'A' Actions is the stuff on the back of the card (and the general tactical actions from the rulebook).
  11. I think the sprues with squarish profile makes decent support beams. Rounded ones for poles and pipes. For planking I think cutting strips of plasticard works better as the sprues aren't very flat and it would be quite a lot of work to file/cut them flat.
  12. Write your longer posts in a text editor and paste it in when you're are done.
  13. Hmm, here I thought you were arguing that the aura only applied to the pushing model. I admit I find the notion that this one phrase would simultaneously refer to two rather different situations (being pushed and pushing someone) so strange that I never considered it. I think each scenario would have been explicitly mentioned if that were the case.
  14. Been a while since I listened to that story, but isn't Divesta Honeychild characterised as a crank in that story? Making her claim to authority suspect.
  15. The duel at the start of the Death Marshal's activation is not optional, you have to perform it. Since it's an opposed to duel you can relent it (flipping only for the Death Marshal), which means the Death Marshal wins the duel regardless of relative Wp stats and the buried model will stay buried. If you want it to unbury you'll have to flip for both the Death Marshal and the buried model and possibly cheat so the buried model wins (you can cheat low with the Death Marshal to save on good cards).
  16. Yes, it will be on the cards. Some examples: Crossroads page 38, Arcanist Assets upgrade. Rulebook page 140, Moonlighting and On the Clock upgrades. McMourning is a dual faction master, but you still have declare one or the other faction when playing him, those upgrades lets him bring some models from the other one. Rulebook page 150, Call of the Wild ability on Marcus' card. Crossroads page 216, Pariah of Bone and Pariah of Iron upgrades. Rulebook page 254, Infiltration(Foundry) ability on Mei Feng's card. Like McMourning Mei Feng is a dual faction master and can bring her themed models to either faction. Rulebook page 177, Enthrall ability on Zoraida's card.
  17. Hilariously* this ability was rewritten again and again during the open beta because it was confusing. I thought I'd post the history as I think it gives some insight into the ability. 01/20/15 (Clockwork Dress initially does something unrelated) Gravity Well: Enemy models which are not being unburied or summoned may not end a move, push, or placement within a8 of this model which is generated by anything other than the Walk Action, the Charge Action, or Actions and Abilities belonging to this Crew. 02/03/15 Gravity Well: Enemy models may not end a move, push, or placement within a8 of this model which is generated by anything other than the Walk Action, Charge Action, unburry effects, summon effects, or effects generated by models in this Crew. 02/24/15 Gravity Well: Enemy models consider the area within a7 of this model impassable terrain during moves, pushes, and placements which are generated by anything other than the Walk Action, Charge Action, unbury effects, summon effects, or effects generated by models in this Crew. 03/03/15 (There isn't even room for Clockwork Dress on the front of the card anymore...) Gravity Well: Enemy models may not end a move, push, or placement within a8 of this model which is generated by anything other than an unburry effect, summon effect, the Walk Action, the Charge Action, or Actions and Abilities belonging to this Crew. If an enemy model begins a move or push outside of the a which would force it to end within the a, it stops at the edge of the a as if it were impassable terrain. 03/10/15 (Last week; split into Gravity Well and Clockwork Dress) Gravity Well: Enemy models may not end placement effects within a8 other than unburry and summon effects, or effects generated by this Crew. Clockwork Dress: Enemy models may not end push and movement effects within a8 that weren't generated by Walk, Charge, or a model in this Crew. Models which would be illegally pushed or moved into the a stop at the edge. * Hilarity not guaranteed.
  18. In a normal game you only ever have one Master. Special scenarios can have other rules. The game is balanced for 50 SS (i.e. points, but people called them SS or stones), people rarely play for more than 50, lower is a bit more common (especially Henchman Hardcore at 20 SS), but 50 is the standard. You can have models and upgrades from your declared faction, up to two mercenaries (which costs 1 more SS each). Some masters (and even fewer henchmen) also have special rules that allows you hire models based on characteristics or name regardless of faction. Page 72 in the rulebook/90-91 in the manual. Both the italics and bold text under the name are characteristics, the bold ones are only referenced by other cards, while the ones in italics have rules in the rulebook in addition to being referenced by other cards. Page 54-55 in the rulebook /64-66 in the manual. I would use "Malifaux discussions" for general fluff questions and the faction specific sections for faction specific fluff.
  19. "Clockwork Dress: Enemy models may not end push or movement effects within..." I think this refers to the model being pushed. The "...unless the effect was generated by... ...a model in this Crew." part would be completely superfluous if the first sentence already limited it to pushes generated by the enemy crew (enemy is defined as "not in this crew" btw, p 31 RB). Also, compare it with Pounce: "Pounce: When an enemy model ends a Push or Move within..." Do you argue that you can pounce on the model causing the push (if it's different than the model being pushed, some models can push themselves after all)?
  20. Well summoning in an abstraction that in some cases means the summoned models comes running (e.g. Dashel summoning Guild Guards), so it's hard to know if Tots actually "sprout" or are assumed to be hiding in the nearby underbrush and gets riled up enough by the blood to join the fight. The Tot story in the recent Chronicle (#26 Opposing Goals) has the protagonist Tot think a lot about other members of "his brood" and the author seems to be invoking a human-like sibling rivalry between them. So regardless of how human-like Neverborn feelings are actually supposed to be, the writers often use that lens anyway; which is not really surprising, "write what you know" and all that.
  21. Since both these effects last until either Rasputina or the paralysed model activates it doesn't matter that much if you do them at the end of a turn or the start of the next, unless the opponent massively out activates you there won't have been that many activation in between.
  22. FAQ: 67) Do models with Flying and Incorporeal treat Markers with terrain traits as if they were actual terrain? Yes, as do all other models.
  23. The markers are dense, so you can see into them but not through them. As soon as a model touches a marker, everyone can draw LoS to the model. So for a Illusionary Forest marker to block LoS between two models, neither model can touch the marker.
  24. How thick do they end up being? --- If you are worried about dpi I'd recommend doing your art in vector graphics, then you'll always print at whatever the printer can handle. @Ratty used to have a page with pdfs that had vectors of the Malifaux faction icons (if you open a pdf in e.g. Inkscape it will pull out any vectors in it), but it seems to be down now.
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