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Bengt

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Bengt last won the day on September 17 2016

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About Bengt

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  1. Bengt

    Some Thoughts On ME3

    New Master I'm Most Excited For (Including New Dual Factions): Mildly interested in Hoffman I guess, they'd have to make a new set for him though, there is now way I'll spend money on the insult that is the lopsided Watcher... Lost Master I'm Most Disappointed In (Including Masters Who Lost Dual Faction): Ramos, I like the thought of spider hordes even though I didn't play them very often. I own Nico as well but hadn't gotten around to painting him, and now I'm feeling less motivated than ever so maybe I'm more disappointed about that? Master That Should Have Been: Mouse as a Guild master (instead of Dashell) so Ironsides could have gotten a proper totem... Existing Master Change I'm Most Excited In: I live in hope for Kaeris and the new burning mechanic.
  2. Bengt

    Third Edition is Coming!!

    There is a "keyword" for unthemed models (was it versatile?), emissaries and effigies are confirmed to have it, the riders also seems like good candidates.
  3. Bengt

    Third Edition is Coming!!

    Ravenguard is by a large margin the least painful army I've painted, the black main colour is just so easy to apply with spray and a bit of touch up. And if you mess up a little when doing details it's easy to fix since black covers so well. Iyanden on the other hand... In general I enjoy the results of painting, rarely the painting itself. Malifaux is not so bad since mostly you paint relatively few models of each type (I did paint an awful lot of spiders for Ramos), painting 20 Iyanden guardians yellow is a terrible chore, or a bunch of large vehicles yellow. When I'm god-emperor of the galaxy, yellow will be banned. And yes, I'm too stubborn to just switch to a different paint scheme now.
  4. Bengt

    Third Edition is Coming!!

    I'm happy there's a new edition coming, I think M2E is in need of a shakeup. There will no doubt be some rules changes that I think are for the worse (and some for the better) but so it goes. I think the dead man's hand solution is unfortunate, such things always comes with a certain stigma of not being quite really 100% official (I mean there are those who reject Forgeworld models for similar reasons). I don't see why they can't just be part of the regular rules with a note in the fluff that s/he is dead/imprisoned at the current point in the story line. I like the idea of themed hiring, and I hope no one in the new edition has ridiculously generous keywords like Leveticus and Marcus has in M2E. I like that having less conditions. But in M2E there are other persistent effects that are not conditions that you have to keep track of (e.g. Howard's Steam Cloud), if those aren't also removed it will all be for nought. The "Token" mechanic doesn't seem to bad as from the descriptions it was limited to one effect per Master. Pass tokens seems like you can keep by your soulstone pool so I don't mind those. Speaking of Pass tokens, I hope this is an actual mechanic for controlling activation disparity (like for instance Confrontation 3e had) and not just something you can buy or get a set amount of. Annoyed that the cards wont be standard magic size since any other sleeves/binders can be quite hard/expensive to get a hold of even if they do exist.
  5. Bengt

    Nicknames and avatars

    Bengt is my given name. I stopped using nicknames on forums many years ago for reasons I can't recall. 😛 The avatar picture is of my left eye.
  6. Bengt

    Is Malifaux too complex?

    I've said it before but I think Malifaux is Gotcha the Game. Don't get me wrong, it's still fun for the most part, but I'm not that fond of the design philosophy of making units unique by adding wordier and wordier unique rules as times goes by. I consider a game like Epic Armageddon, which had a list of unit and weapon abilities in the main rules and built all the units from those (and varying scores of course), much more elegant.
  7. I think Amphibious Assault, Brotherhood of the Rat, and Creative Taxidermy are totally cool. They are not only single faction, the included models are summoning each other, so they are very closely tied together. If I played any of those factions (or crew in the rat case) they would be on my list. But even if you look at only the Arcanist models of Backdraft, all they seem to have in common is that they make some use of the burning mechanic and that is not a very strong tie in a faction with many options for burning. But yeah, I'm also a filthy casual so I'm not going to chase or overspend on models for that extra oomph in some clever combo.
  8. I detest the practice of bundling models from several factions in one box. So even if the Fire Golem end up being the perfect "fix" for Kaeris I wouldn't buy Backdraft as gremlins are useless to me and it's way too much work flogging them on the side. Not super happy about models before rules either. This is not so bad as it will solve itself in time, but it sure stops me from picking up a product on release.
  9. Bengt

    March Newsletter

    In the art I like the expression of the Vik with the full suit, it doesn't come across in the render though, so meh.
  10. Bengt

    M2E Rasputina

    Only pick her if there isn't much terrain where the strategy will force the enemy to go if they want points. Using AP to push an enemy just so Raspy can blast them is rarely more effective than using those original AP to damage them.
  11. Bengt

    Monday Preview - Grave Golem

    Been ages since I saw Dogma @Treehouse. It's mostly that the wrinkles reminds me a lot of cowpats of a certain looseness (I grew up on a farm so I've seen many a variety of cowpat and they are more firmly logged in my memory than any of Kevin Smith's movies). It will be interesting to see how the actually model turns out as there is usually a certain disconnect between it and the drawing.
  12. Bengt

    Monday Preview - Grave Golem

    Maybe I'm being juvenile but the image only makes me think poo-golem...
  13. Bengt

    Building a "Blue Deck" Crew

    Counterspell (and thus Warding Runes) are only against Ca actions so are not going affect most models at all.
  14. Well powercreep may not be strictly necessary to stay in business, but making loads of new models is. You got to have new stuff coming out continuously to keep people excited. Powercreep is then more or less inevitable as some models will be overpowered and the meta will shift with them. Of course some models will be underpowered as well but they'll see less use and not affect the meta as much.
  15. Yeah it's fun when stuff have strength and weaknesses but pouring out models and powercreep is how you stay in business, so what are you going to do? I also don't think Zipp have a meaningful weakness, if the Zipp player never planned to interact with Zipp anyway, how are you going punish them for not interacting?
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