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Ammanas

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About Ammanas

  • Birthday 10/07/1986

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    Central coast Australia

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  1. The mafia feel certainly gets reinforced by Toni's role, almost as a mafia enforcer. She is let loose by Ramos to keep rogue arcanists in check, as seen in her confrontation with Raethford, and 'bully' adepts into 'membership' All for the greater good of the Arcanist/M&SU, but definitely with a Mafia "make them an offer they can't refuse" feel
  2. Loving the fact Toni now has a built in Tome for her GSMT trigger.
  3. I'm purely extrapolating here but their AdvancedPrototypes rule reads as if they get more Assets (and free) per unit than other Allegiances. And doing it in the scouting phase means you can suddenly alter a units strengths or cover a weakness after your opponent has already sized you up. That an it would appear that Assets can be used for damage reduction (from what I've seen in the Gameplay video) I'm getting a very space marine vibe. Fewer in number, more versatile and resilient
  4. Cheers! we can now add the Dreadnought to this now. Feeling much better about my attraction to this allegiance now I see what makes them tick. Love the heavy asset look
  5. It's the 40k Ork killer Kan look that puts me off. For the cav its the complete absence of tech in a advance tech army that throes me. As for the Mechanised Infantry with the 2 models per fire team I imagine it's purely a survivability thing as we now know it only takes 1 damage to take out a model
  6. Hey Gang! Apart from the brief snap shots in the video do we have any further thoughts on the skills and play-style of our steam-punk wakadans?
  7. Loving everything but the Calvary and Steel Legion.
  8. Building from this, is Parker and gang a crew that would synergise with the Viks? I like the sounds of Parkers Scheme marker shennanigans and the cowboy thing. So as a 2 part question. Would Hired Swords, Fist full of Scrip, Vaness and potential some Convict Gunslingers work well as a hire pool, and would that be all a casual gamer need for Outcasts to cover most strat/schemes and have a little variation from Arcanist style of play?
  9. Price of Progress Vopormancy Seismic Claws Thunderous Smash People's Challenge Hard Worker So these are the relevant upgrade cards? the generic 10T upgrades I can't use unless I declare 10T's of which I have none but the Rail Crew
  10. The other question is, as I'm looking into PoD as well, what upgrade cards are in the m2e box
  11. Hey 10T Brain Trust! I'm an Arcanist player how recently picked up a Rail Crew box 2nd hand, that came with 1.5ed cards. I've been told that the M2E cards are in the 10T Wave 1 Arsenal deck but this seems to now be out of print. Any advice on where else I find them? (apart from print on demand) Cheers
  12. I use a Hoarcat with Raspy for mobility, and quick, hard hitting a Minion. Also the above mentioned Devour synergy. Doubt I'd take more than 1 though
  13. If Vanessa wasnt a factoring partof the decision?
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